{{QBDLDATE:07-31-2022}} {{QBDLTIME:23:50:03}} {{DISPLAYTITLE:_glIsTexture}} The '''_glIsTexture''' function determines if a name corresponds to a texture. {{PageSyntax}} : GLboolean {{Parameter|result}} = '''_glIsTexture''' (GLuint {{Parameter|texture}}) {{PageParameters}} * OpenGL is using its own set of variable types to describe its command parameters. * Use the following table to find the respective QB64 [[Variable Types]]. {{OpenGLTypesPlugin}} {{PageDescription}} * OpenGL's documentation is available in several places, so we won't reproduce it here for another time. * The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glistexture Microsoft Docs] and is also valid for QB64 usage. {{PageSeeAlso}} * [[_GL|SUB _GL]] * [[_glBegin]], [[_glBindTexture]], [[_glEnd]], [[_glGenTextures]] * [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgettexparameter _glGetTexParameter], [[_glTexImage1D]], [[_glTexImage2D]] * [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter] {{PageNavigation}} [[Category:Final]]