int32 *_SUB_GL_INCLUDE_CONTENT_LONG_D=NULL; if(_SUB_GL_INCLUDE_CONTENT_LONG_D==NULL){ _SUB_GL_INCLUDE_CONTENT_LONG_D=(int32*)mem_static_malloc(4); *_SUB_GL_INCLUDE_CONTENT_LONG_D=0; } int64 fornext_value3878; int64 fornext_finalvalue3878; int64 fornext_step3878; uint8 fornext_step_negative3878; int32 *_SUB_GL_INCLUDE_CONTENT_LONG_I=NULL; if(_SUB_GL_INCLUDE_CONTENT_LONG_I==NULL){ _SUB_GL_INCLUDE_CONTENT_LONG_I=(int32*)mem_static_malloc(4); *_SUB_GL_INCLUDE_CONTENT_LONG_I=0; } int32 pass3879; int32 *_SUB_GL_INCLUDE_CONTENT_LONG_C=NULL; if(_SUB_GL_INCLUDE_CONTENT_LONG_C==NULL){ _SUB_GL_INCLUDE_CONTENT_LONG_C=(int32*)mem_static_malloc(4); *_SUB_GL_INCLUDE_CONTENT_LONG_C=0; } int64 fornext_value3881; int64 fornext_finalvalue3881; int64 fornext_step3881; uint8 fornext_step_negative3881; void *_SUB_GL_INCLUDE_CONTENT_UDT_G=NULL; if(_SUB_GL_INCLUDE_CONTENT_UDT_G==NULL){ _SUB_GL_INCLUDE_CONTENT_UDT_G=(void*)mem_static_malloc(216); memset(_SUB_GL_INCLUDE_CONTENT_UDT_G,0,216); } int32 *_SUB_GL_INCLUDE_CONTENT_LONG_S=NULL; if(_SUB_GL_INCLUDE_CONTENT_LONG_S==NULL){ _SUB_GL_INCLUDE_CONTENT_LONG_S=(int32*)mem_static_malloc(4); *_SUB_GL_INCLUDE_CONTENT_LONG_S=0; }