mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-09-20 05:34:47 +00:00
276 lines
10 KiB
C
276 lines
10 KiB
C
#include "src/gamepad/Gamepad.h"
|
|
|
|
/*
|
|
struct Gamepad_device {
|
|
// Unique device identifier for application session, starting at 0 for the first device attached and
|
|
// incrementing by 1 for each additional device. If a device is removed and subsequently reattached
|
|
// during the same application session, it will have a new deviceID.
|
|
unsigned int deviceID;
|
|
|
|
// Human-readable device name
|
|
const char * description;
|
|
|
|
// USB vendor/product IDs as returned by the driver. Can be used to determine the particular model of device represented.
|
|
int vendorID;
|
|
int productID;
|
|
|
|
// Number of axis elements belonging to the device
|
|
unsigned int numAxes;
|
|
|
|
// Number of button elements belonging to the device
|
|
unsigned int numButtons;
|
|
|
|
// Array[numAxes] of values representing the current state of each axis, in the range [-1..1]
|
|
float * axisStates;
|
|
|
|
// Array[numButtons] of values representing the current state of each button
|
|
bool * buttonStates;
|
|
|
|
// Platform-specific device data storage. Don't touch unless you know what you're doing and don't
|
|
// mind your code breaking in future versions of this library.
|
|
void * privateData;
|
|
};
|
|
*/
|
|
|
|
bool verbose = false;
|
|
|
|
char *verboseMessage = (char *)malloc(1000);
|
|
|
|
void onButtonDown(struct Gamepad_device *device, unsigned int buttonID, double timestamp, void *context) {
|
|
// buttonId is base 0
|
|
|
|
if (verbose) {
|
|
sprintf(verboseMessage, "Button %u down on device %u at %f with context %p\n", buttonID, device->deviceID, timestamp, context);
|
|
cout << verboseMessage;
|
|
}
|
|
|
|
int button = buttonID;
|
|
|
|
int32 di, controller;
|
|
controller = 0;
|
|
for (di = 1; di <= device_last; di++) {
|
|
static device_struct *d;
|
|
d = &devices[di];
|
|
if (d->used == 1) {
|
|
if (d->type == 1) {
|
|
controller++;
|
|
if (d->handle_int == device->deviceID) {
|
|
|
|
// ON STRIG event
|
|
static int32 i;
|
|
if (controller <= 256 && button <= 255) { // within supported range
|
|
i = (controller - 1) * 256 + button;
|
|
if (onstrig[i].active) {
|
|
if (onstrig[i].id) {
|
|
if (onstrig[i].active == 1) { //(1)ON
|
|
onstrig[i].state++;
|
|
} else { //(2)STOP
|
|
onstrig[i].state = 1;
|
|
}
|
|
qbevent = 1;
|
|
}
|
|
}
|
|
} // within supported range
|
|
|
|
int32 eventIndex = createDeviceEvent(d);
|
|
setDeviceEventButtonValue(d, eventIndex, button, 1);
|
|
commitDeviceEvent(d);
|
|
|
|
// set STRIG_button_pressed for button
|
|
if (button >= 0 && button <= 255) {
|
|
d->STRIG_button_pressed[button] = 1;
|
|
}
|
|
} // js index
|
|
} // type==1
|
|
} // used
|
|
} // di
|
|
}
|
|
|
|
void onButtonUp(struct Gamepad_device *device, unsigned int buttonID, double timestamp, void *context) {
|
|
if (verbose) {
|
|
sprintf(verboseMessage, "Button %u up on device %u at %f with context %p\n", buttonID, device->deviceID, timestamp, context);
|
|
cout << verboseMessage;
|
|
}
|
|
|
|
int button = buttonID;
|
|
|
|
int32 di;
|
|
for (di = 1; di <= device_last; di++) {
|
|
static device_struct *d;
|
|
d = &devices[di];
|
|
if (d->used == 1) {
|
|
if (d->type == 1) {
|
|
if (d->handle_int == device->deviceID) {
|
|
|
|
int32 eventIndex = createDeviceEvent(d);
|
|
setDeviceEventButtonValue(d, eventIndex, button, 0);
|
|
commitDeviceEvent(d);
|
|
|
|
} // js index
|
|
} // type==1
|
|
} // used
|
|
} // di
|
|
}
|
|
|
|
void onAxisMoved(struct Gamepad_device *device, unsigned int axisID, float value, float lastValue, double timestamp, void *context) {
|
|
if (verbose) {
|
|
sprintf(verboseMessage, "Axis %u moved from %f to %f on device %u at %f with context %p\n", axisID, lastValue, value, device->deviceID, timestamp,
|
|
context);
|
|
cout << verboseMessage;
|
|
}
|
|
|
|
int axis = axisID;
|
|
|
|
int32 di;
|
|
|
|
for (di = 1; di <= device_last; di++) {
|
|
static device_struct *d;
|
|
d = &devices[di];
|
|
if (d->used == 1) {
|
|
if (d->type == 1) {
|
|
if (d->handle_int == device->deviceID) {
|
|
|
|
float f;
|
|
f = value;
|
|
/*
|
|
if (f==-32768) f=-32767;
|
|
f/=32767.0;
|
|
*/
|
|
if (f > 1.0)
|
|
f = 1.0;
|
|
if (f < -1.0)
|
|
f = -1.0;
|
|
|
|
int32 eventIndex = createDeviceEvent(d);
|
|
setDeviceEventAxisValue(d, eventIndex, axis, f);
|
|
commitDeviceEvent(d);
|
|
|
|
} // js index
|
|
} // type==1
|
|
} // used
|
|
} // di
|
|
}
|
|
|
|
void onDeviceAttached(struct Gamepad_device *device, void *context) {
|
|
if (verbose) {
|
|
sprintf(verboseMessage, "Device ID %u attached (vendor = 0x%X; product = 0x%X) with context %p\n", device->deviceID, device->vendorID,
|
|
device->productID, context);
|
|
cout << verboseMessage;
|
|
}
|
|
|
|
int i, x, x2;
|
|
|
|
// re-aquire a potentially dropped device in its original index
|
|
for (i = 1; i <= device_last; i++) {
|
|
if (devices[i].used) {
|
|
if (devices[i].type == 1) { // it's a joystick/gamepad
|
|
if (!devices[i].connected) {
|
|
|
|
if (device->productID == devices[i].product_id) {
|
|
if (device->vendorID == devices[i].vendor_id) {
|
|
if (device->numAxes == devices[i].axes) {
|
|
if (device->numButtons == devices[i].buttons) {
|
|
//(sometimes when gamepads are re-plugged they receieve a generic name)
|
|
// if (strlen(device->description)==strlen(devices[i].description)){//same name length
|
|
// if (strcmp(device->description,devices[i].description)==0){//same name content
|
|
// re-acquire device
|
|
devices[i].handle_int = device->deviceID;
|
|
if (!devices[i].connected) {
|
|
devices[i].connected = 1;
|
|
devices[i].name[strlen(devices[i].name) - 14] = 0; // Remove "[DISCONNECTED]"
|
|
}
|
|
devices[i].used = 1;
|
|
return;
|
|
//}
|
|
//}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} // i
|
|
|
|
// add new device
|
|
i = device_last + 1;
|
|
if (i > device_max) {
|
|
device_struct *devices = (device_struct *)realloc(devices, (device_max * 2 + 1) * sizeof(device_struct));
|
|
device_max *= 2;
|
|
}
|
|
memset(&devices[i], 0, sizeof(device_struct));
|
|
devices[i].type = DEVICETYPE_CONTROLLER;
|
|
devices[i].description = strdup(device->description);
|
|
devices[i].handle_int = device->deviceID;
|
|
devices[i].buttons = device->numButtons;
|
|
devices[i].lastbutton = devices[i].buttons;
|
|
devices[i].axes = device->numAxes;
|
|
devices[i].lastaxis = devices[i].axes;
|
|
devices[i].product_id = device->productID;
|
|
devices[i].vendor_id = device->vendorID;
|
|
char name[1000];
|
|
strcpy(name, "[CONTROLLER][[NAME][");
|
|
strcat(name, devices[i].description);
|
|
strcat(name, "]]");
|
|
if (devices[i].lastbutton)
|
|
strcat(name, "[BUTTON]");
|
|
if (devices[i].lastaxis)
|
|
strcat(name, "[AXIS]");
|
|
if (devices[i].lastwheel)
|
|
strcat(name, "[WHEEL]");
|
|
devices[i].name = strdup(name);
|
|
|
|
setupDevice(&devices[i]);
|
|
|
|
device_last = i;
|
|
}
|
|
|
|
void onDeviceRemoved(struct Gamepad_device *device, void *context) {
|
|
if (verbose) {
|
|
sprintf(verboseMessage, "Device ID %u removed with context %p\n", device->deviceID, context);
|
|
cout << verboseMessage;
|
|
}
|
|
|
|
int i;
|
|
for (i = 1; i <= device_last; i++) {
|
|
if (devices[i].used) {
|
|
if (devices[i].type == 1) { // it's a joystick/gamepad
|
|
if (devices[i].handle_int == device->deviceID) {
|
|
|
|
char name[1000];
|
|
strcpy(name, devices[i].name);
|
|
strcat(name, "[DISCONNECTED]");
|
|
char *oldname = devices[i].name;
|
|
devices[i].name = strdup(name);
|
|
free(oldname);
|
|
devices[i].connected = 0;
|
|
}
|
|
}
|
|
}
|
|
} // i
|
|
}
|
|
|
|
static void initGamepad() {
|
|
Gamepad_deviceAttachFunc(onDeviceAttached, (void *)0x1);
|
|
Gamepad_deviceRemoveFunc(onDeviceRemoved, (void *)0x2);
|
|
Gamepad_buttonDownFunc(onButtonDown, (void *)0x3);
|
|
Gamepad_buttonUpFunc(onButtonUp, (void *)0x4);
|
|
Gamepad_axisMoveFunc(onAxisMoved, (void *)0x5);
|
|
Gamepad_init();
|
|
}
|
|
|
|
void QB64_GAMEPAD_INIT() { initGamepad(); }
|
|
|
|
void QB64_GAMEPAD_POLL() {
|
|
Gamepad_detectDevices();
|
|
Gamepad_processEvents();
|
|
}
|
|
|
|
void QB64_GAMEPAD_SHUTDOWN() {
|
|
Gamepad_deviceAttachFunc(NULL, (void *)0x1);
|
|
Gamepad_deviceRemoveFunc(NULL, (void *)0x2);
|
|
Gamepad_buttonDownFunc(NULL, (void *)0x3);
|
|
Gamepad_buttonUpFunc(NULL, (void *)0x4);
|
|
Gamepad_axisMoveFunc(NULL, (void *)0x5);
|
|
Gamepad_shutdown();
|
|
}
|