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54 lines
2.3 KiB
Text
54 lines
2.3 KiB
Text
Professions
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The population's potential activities are:
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- agriculture
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- fishing
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- industrial work
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- trading
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- serving in the army
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- being unemployed
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You determine only the number of soldiers directly, but indirectly you can
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influence all of the professions. It is very important because the various
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activites provide different incomes, and thus the tax revenues are affected
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as well. Provided that all sciences have the same level, the ratio of revenues
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are following:
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unemployed : peasant : fisher : worker : merchant
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0 : 1 : 1 : 2 : 4
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And of course we shouldn't forget that unemployment spoils the morale. To be a
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bit more exact: The morale is multiplied by the employment rate.
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What factors (and in which sequence) influence the professions?
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---------------------------------------------------------------
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1. Soldiers
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You can set their number exactly by recruiting and demobilizing.
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2. Merchants
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Their number is calculated by the following formula:
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(2% of the population) * (science level of trade) * (trading area)
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The size of trading area depends on the position of the countries you
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trade with, and on the strength of your fleet:
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- neighbouring empires count with 100% of their land area
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- the land areas of empires that can be reached by sea are modified by
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the proportion of your territorial waters
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- unapproachable (or neutral or enemy) countries don't count at all
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The proportion of merchants cannot exceed 20% of the population.
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3. Workers
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Their number:
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(10% of the population) * (science level of industry)
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Maximum limit: 50% of population
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4. Peasants
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The rest of your subjects is divided between peasants and fishermen in the
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ratio of the food producing potential of your land and sea territories.
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The maximum number of peasants:
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(food potential of your lands) * (level of agriculture) * 80
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5. Fishermen
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Their maximum number:
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(length of coast) * (1 + sea proportion) * (level of sailing) * 25
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6. Unemployed
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If some people still don't have a job, they remain unemployed.
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So to make a long story short, the best way to decrease unemployment is to
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develop the various branches of science - with exception of medicine!
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