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QB64-PE/internal/c/parts/core/android_core/CMakeLists.txt

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CMake

PROJECT(freeglut)
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
# NOTE: On Windows and Cygwin, the dll's are placed in the
# CMAKE_RUNTIME_OUTPUT_DIRECTORY, while their corresponding import
# libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY. On other
# platforms, such as Linux, the shared libraries are put in
# CMAKE_ARCHIVE_OUTPUT_DIRECTORY instead.
# Static libraries end up in CMAKE_ARCHIVE_OUTPUT_DIRECTORY on all
# platforms (unless
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/lib)
# setup version numbers
# TODO: Update these for each release!
set(VERSION_MAJOR 3)
set(VERSION_MINOR 0)
set(VERSION_PATCH 0)
SET(FREEGLUT_HEADERS
include/GL/freeglut.h
include/GL/freeglut_ext.h
include/GL/freeglut_std.h
include/GL/glut.h
)
SET(FREEGLUT_SRCS
${FREEGLUT_HEADERS}
src/fg_callbacks.c
src/fg_cursor.c
src/fg_display.c
src/fg_ext.c
src/fg_font_data.c
src/fg_gamemode.c
src/fg_init.c
src/fg_internal.h
src/fg_input_devices.c
src/fg_joystick.c
src/fg_main.c
src/fg_misc.c
src/fg_overlay.c
src/fg_spaceball.c
src/fg_state.c
src/fg_stroke_mono_roman.c
src/fg_stroke_roman.c
src/fg_structure.c
src/fg_videoresize.c
src/fg_window.c
)
# Android port requires adding a version of these compatible with
# OpenGL ES (TODO):
IF(NOT ANDROID)
LIST(APPEND FREEGLUT_SRCS
src/fg_font.c
src/fg_geometry.c
src/fg_menu.c
src/fg_teapot.c
)
ENDIF()
IF(WIN32)
LIST(APPEND FREEGLUT_SRCS
src/mswin/fg_cursor_mswin.c
src/mswin/fg_display_mswin.c
src/mswin/fg_ext_mswin.c
src/mswin/fg_gamemode_mswin.c
src/mswin/fg_init_mswin.c
src/mswin/fg_internal_mswin.h
src/mswin/fg_input_devices_mswin.c
src/mswin/fg_joystick_mswin.c
src/mswin/fg_main_mswin.c
src/mswin/fg_menu_mswin.c
src/mswin/fg_spaceball_mswin.c
src/mswin/fg_state_mswin.c
src/mswin/fg_structure_mswin.c
src/mswin/fg_window_mswin.c
${CMAKE_BINARY_DIR}/freeglut.rc # generated below from freeglut.rc.in
)
IF (NOT CMAKE_CL_64)
# .def file only for 32bit Windows builds
LIST(APPEND FREEGLUT_SRCS
${CMAKE_BINARY_DIR}/freeglutdll.def # generated below from src/freeglutdll.def.in
)
ENDIF()
ELSEIF(ANDROID)
LIST(APPEND FREEGLUT_SRCS
src/egl/fg_internal_egl.h
src/egl/fg_display_egl.c
src/egl/fg_init_egl.c
src/egl/fg_structure_egl.c
src/egl/fg_window_egl.c
src/android/native_app_glue/android_native_app_glue.c
src/android/native_app_glue/android_native_app_glue.h
src/android/fg_runtime_android.c
src/android/fg_gamemode_android.c
src/android/fg_input_devices_android.c
src/android/fg_joystick_android.c
src/android/fg_main_android.c
src/android/fg_spaceball_android.c
src/android/fg_state_android.c
src/android/fg_window_android.c
src/android/opengles_stubs.c
src/android/fg_internal_android.h
)
ELSE()
LIST(APPEND FREEGLUT_SRCS
src/x11/fg_cursor_x11.c
src/x11/fg_display_x11.c
src/x11/fg_ext_x11.c
src/x11/fg_gamemode_x11.c
src/x11/fg_glutfont_definitions_x11.c
src/x11/fg_init_x11.c
src/x11/fg_internal_x11.h
src/x11/fg_input_devices_x11.c
src/x11/fg_joystick_x11.c
src/x11/fg_main_x11.c
src/x11/fg_menu_x11.c
src/x11/fg_spaceball_x11.c
src/x11/fg_state_x11.c
src/x11/fg_structure_x11.c
src/x11/fg_window_x11.c
src/x11/fg_xinput_x11.c
)
ENDIF()
# BUILD_SHARED_LIBS is already a standard CMake variable, but we need to
# re-declare it here so it will show up in the GUI.
# by default, we want to build both
OPTION(BUILD_SHARED_LIBS "Build FreeGLUT shared library." ON)
OPTION(BUILD_STATIC_LIBS "Build FreeGLUT static library." ON)
# OpenGL ES support
OPTION(FREEGLUT_GLES1 "Use OpenGL ES 1.x (requires EGL)" OFF)
OPTION(FREEGLUT_GLES2 "Use OpenGL ES 2.x (requires EGL) (overrides BUILD_GLES1)" OFF)
IF(FREEGLUT_GLES2)
ADD_DEFINITIONS(-DGLESv2)
LIST(APPEND LIBS GLESv2 EGL)
ELSEIF(FREEGLUT_GLES1)
ADD_DEFINITIONS(-DGLESv1)
LIST(APPEND LIBS GLESv1 EGL)
ELSE()
FIND_PACKAGE(OpenGL REQUIRED)
LIST(APPEND LIBS ${OPENGL_gl_LIBRARY})
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
ENDIF()
# lib m for math, not needed on windows
IF (NOT WIN32)
LIST(APPEND LIBS m)
ENDIF()
IF(WIN32)
# hide insecure CRT warnings, common practice
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS)
ENDIF()
if(UNIX AND NOT ANDROID)
FIND_PACKAGE(X11 REQUIRED)
LIST(APPEND LIBS ${X11_LIBRARIES})
IF(X11_Xrandr_FOUND)
SET(HAVE_X11_EXTENSIONS_XRANDR_H TRUE)
LIST(APPEND LIBS ${X11_Xrandr_LIB})
ENDIF()
IF(X11_xf86vmode_FOUND)
SET(HAVE_X11_EXTENSIONS_XF86VMODE_H TRUE)
# Work-around http://www.cmake.org/Bug/bug_view_page.php?bug_id=6976
IF(NOT "${X11_Xxf86vm_LIB}")
SET(X11_Xxf86vm_LIB "Xxf86vm")
ENDIF()
LIST(APPEND LIBS ${X11_Xxf86vm_LIB})
ENDIF()
ENDIF()
INCLUDE(CheckIncludeFiles)
INCLUDE(CheckFunctionExists)
INCLUDE(CheckTypeSize)
CHECK_INCLUDE_FILES(sys/types.h HAVE_SYS_TYPES_H)
CHECK_INCLUDE_FILES(unistd.h HAVE_UNISTD_H)
CHECK_INCLUDE_FILES(sys/time.h HAVE_SYS_TIME_H)
CHECK_INCLUDE_FILES(stdbool.h HAVE_STDBOOL_H)
CHECK_INCLUDE_FILES(sys/param.h HAVE_SYS_PARAM_H)
CHECK_INCLUDE_FILES(sys/ioctl.h HAVE_SYS_IOCTL_H)
CHECK_INCLUDE_FILES(fcntl.h HAVE_FCNTL_H)
CHECK_INCLUDE_FILES(errno.h HAVE_ERRNO_H)
CHECK_INCLUDE_FILES(usbhid.h HAVE_USBHID_H)
CHECK_FUNCTION_EXISTS(gettimeofday HAVE_GETTIMEOFDAY)
CHECK_FUNCTION_EXISTS(vfprintf HAVE_VFPRINTF)
CHECK_FUNCTION_EXISTS(_doprnt HAVE_DOPRNT)
CHECK_FUNCTION_EXISTS(XParseGeometry HAVE_XPARSEGEOMETRY)
IF (NOT HAVE_XPARSEGEOMETRY)
LIST(APPEND FREEGLUT_SRCS
src/util/xparsegeometry_repl.c
src/util/xparsegeometry_repl.h)
SET(NEED_XPARSEGEOMETRY_IMPL TRUE)
ENDIF()
# decide on suitable type for internal time keeping, 64-bit if possible
CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H)
CHECK_INCLUDE_FILES(inttypes.h HAVE_INTTYPES_H)
IF (NOT (HAVE_STDINT_H OR HAVE_INTTYPES_H))
IF (MSVC)
# Some old Microsoft VC don't support unsigned long long, but all we
# care about support unsigned __int64, so test for presence of that
# type
CHECK_TYPE_SIZE("unsigned __int64" U__INT64 BUILTIN_TYPES_ONLY)
ELSEIF()
CHECK_TYPE_SIZE("unsigned long long" ULONG_LONG BUILTIN_TYPES_ONLY)
ENDIF()
ENDIF()
# The generated config.h is placed in the project's build directory, just to
# ensure that all CMake-generated files are kept away from the main source tree.
# As a result, the build directory must to be added to the include path list.
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/config.h.in ${CMAKE_BINARY_DIR}/config.h)
INCLUDE_DIRECTORIES(${CMAKE_BINARY_DIR} ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/src)
ADD_DEFINITIONS(-DHAVE_CONFIG_H)
IF(WIN32)
# we also have to generate freeglut.rc, which contains the version
# number
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/freeglut.rc.in ${CMAKE_BINARY_DIR}/freeglut.rc)
IF (MSVC AND NOT CMAKE_CL_64)
# .def file only for 32bit Windows builds with Visual Studio
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/src/freeglutdll.def.in ${CMAKE_BINARY_DIR}/freeglutdll.def)
ENDIF()
ENDIF()
IF(BUILD_SHARED_LIBS)
ADD_LIBRARY(freeglut SHARED ${FREEGLUT_SRCS})
ENDIF()
IF(BUILD_STATIC_LIBS)
ADD_LIBRARY(freeglut_static STATIC ${FREEGLUT_SRCS})
ENDIF()
IF(WIN32)
LIST(APPEND LIBS winmm)
IF(BUILD_SHARED_LIBS)
SET_TARGET_PROPERTIES(freeglut PROPERTIES COMPILE_FLAGS -DFREEGLUT_EXPORTS)
ENDIF()
IF(BUILD_STATIC_LIBS)
SET_TARGET_PROPERTIES(freeglut_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC)
# need to set machine:x64 for linker, at least for VC10, and
# doesn't hurt for older compilers:
# http://public.kitware.com/Bug/view.php?id=11240#c22768
IF (CMAKE_CL_64)
SET_TARGET_PROPERTIES(freeglut_static PROPERTIES STATIC_LIBRARY_FLAGS "/machine:x64")
ENDIF()
ENDIF()
ELSE()
# on UNIX we need to make sure:
# - all shared libraries must have a soname/version, see :
# http://sourceware.org/autobook/autobook/autobook_91.html#SEC91
# http://www.gnu.org/software/libtool/manual/html_node/Updating-version-info.html
# Current: -version-info 12:0:9 -> 3.9.0
# - the output library should be named glut so it'll be linkable with -lglut
# - the shared library should link to the dependency libraries so that the user
# won't have to link them explicitly (they shouldn't have to know that we depend
# on Xrandr or Xxf86vm)
SET_TARGET_PROPERTIES(freeglut PROPERTIES VERSION 3.9.0 SOVERSION 3 OUTPUT_NAME glut)
SET_TARGET_PROPERTIES(freeglut_static PROPERTIES OUTPUT_NAME glut)
IF(ANDROID)
# Not in CMake toolchain file, because the toolchain
# file is called several times and generally doesn't
# seem to be meant for modifying CFLAGS:
# '-mandroid' is not mandatory but doesn't hurt
# '-O0 -gstabs+' helps the currently buggy GDB port
# Too late to manipulate ENV: SET(ENV{CFLAGS} "$ENV{CFLAGS} -mandroid")
# Not using _INIT variables, they seem to be used internally only
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mandroid")
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O0 -gstabs+")
ENDIF()
ENDIF()
IF(BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES(freeglut ${LIBS})
ENDIF()
IF(BUILD_STATIC_LIBS)
TARGET_LINK_LIBRARIES(freeglut_static ${LIBS})
ENDIF()
IF(BUILD_SHARED_LIBS)
INSTALL(TARGETS freeglut DESTINATION lib)
ENDIF()
IF(BUILD_STATIC_LIBS)
INSTALL(TARGETS freeglut_static DESTINATION lib)
ENDIF()
INSTALL(FILES ${FREEGLUT_HEADERS} DESTINATION include/GL)
# Optionally build demos, on by default.
option( FREEGLUT_BUILD_DEMOS "Build FreeGLUT demos." ON )
SET(DEMO_LIBS ${OPENGL_glu_LIBRARY} ${LIBS})
# lib m for math, not needed on windows
IF (NOT WIN32)
LIST(APPEND DEMO_LIBS m)
ENDIF()
MACRO(ADD_DEMO name)
IF( FREEGLUT_BUILD_DEMOS )
IF(BUILD_SHARED_LIBS)
ADD_EXECUTABLE(${name} ${ARGN})
TARGET_LINK_LIBRARIES(${name} ${DEMO_LIBS} freeglut)
ENDIF()
IF(BUILD_STATIC_LIBS)
ADD_EXECUTABLE(${name}_static ${ARGN})
TARGET_LINK_LIBRARIES(${name}_static ${DEMO_LIBS} freeglut_static)
SET_TARGET_PROPERTIES(${name}_static PROPERTIES COMPILE_FLAGS -DFREEGLUT_STATIC)
ENDIF()
ENDIF()
ENDMACRO()
ADD_DEMO(CallbackMaker progs/demos/CallbackMaker/CallbackMaker.c)
ADD_DEMO(Fractals progs/demos/Fractals/fractals.c)
ADD_DEMO(Fractals_random progs/demos/Fractals_random/fractals_random.c)
ADD_DEMO(Lorenz progs/demos/Lorenz/lorenz.c)
ADD_DEMO(One progs/demos/One/one.c)
ADD_DEMO(Resizer progs/demos/Resizer/Resizer.cpp)
ADD_DEMO(shapes progs/demos/shapes/shapes.c)
ADD_DEMO(smooth_opengl3 progs/demos/smooth_opengl3/smooth_opengl3.c)
ADD_DEMO(spaceball progs/demos/spaceball/spaceball.c
progs/demos/spaceball/vmath.c
progs/demos/spaceball/vmath.h)
ADD_DEMO(subwin progs/demos/subwin/subwin.c)
ADD_DEMO(timer progs/demos/timer/timer.c)
# finally, if any demos are built, copy needed files to output directory
# (currently, thats just the input file for the Fractals demo)
IF(FREEGLUT_BUILD_DEMOS)
# 1) copy fractals.dat from freeglut/progs/demos/Fractals
IF(BUILD_SHARED_LIBS)
SET(Frac_target Fractals)
ELSE()
SET(Frac_target Fractals_static)
ENDIF()
GET_TARGET_PROPERTY(DEMO_OUTPUT_DIRECTORY ${Frac_target} RUNTIME_OUTPUT_DIRECTORY)
ADD_CUSTOM_COMMAND(
TARGET ${Frac_target}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${PROJECT_SOURCE_DIR}/progs/demos/Fractals/fractals.dat
${DEMO_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}
)
ENDIF()
# pkg-config support, to install at $(libdir)/pkgconfig
# Define static build dependencies
IF(WIN32)
SET(LIBS_PRIVATE "-lopengl32 -lwinmm -lgdi32")
ELSEIF(ANDROID)
SET(LIBS_PRIVATE "-llog -landroid -lGLESv2 -lEGL")
ELSE()
SET(LIBS_PRIVATE "-lX11 -lXxf86vm -lXrandr -lGLESv2 -lEGL")
ENDIF()
CONFIGURE_FILE(${CMAKE_SOURCE_DIR}/freeglut.pc.in ${CMAKE_BINARY_DIR}/freeglut.pc @ONLY)
INSTALL(FILES ${CMAKE_BINARY_DIR}/freeglut.pc DESTINATION share/pkgconfig)
# TODO: change the library name when building for GLES, e.g. -lglut-GLES2