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QB64-PE/internal/help/_LOADIMAGE.txt

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The '''_LOADIMAGE''' function loads an image into memory and returns valid [[LONG]] image handle values that are less than -1.
{{PageSyntax}}
: handle& = _LOADIMAGE& (''filename$''[, ''mode&''])
{{PageDescription}}
* File types supported: BMP, JPG, PNG, GIF, PNM, XPM, XCF, PCX, TIF, LBM, and TGA. A path can also be given.
* The ''Mode&'' can designate 256(8 bit) or 32 bit color. Omit to use the current graphic screen settings.
* Some images may not load when a ''mode'' value is designated. Try loading it without a ''mode'' designation.
* Loaded images can be read invisibly using [[POINT]]. Image coordinates start at 0 up to the [[_WIDTH (function)|_WIDTH]] - 1 and [[_HEIGHT]] - 1.
* Images can be made into a program [[SCREEN (statement)|SCREEN]] or page adopting the size and palette settings or placed using [[_PUTIMAGE]].
* '''In text [[SCREEN]] 0 ''mode&'' 32 must be designated!''' When loading an [[_ICON]] image use 32 for the mode also.
* Returns -1 as an invalid handle if it could not load the image. Valid {{KW|LONG}} handle returns are less than -1.
* Valid images only need to be loaded ONCE! The handle can be used repeatedly until freed.
* '''Images are not deallocated when the [[SUB]] or [[FUNCTION]] they are created in ends. Free them with [[_FREEIMAGE]].'''
* '''It is IMPORTANT to free unused or discarded images with [[_FREEIMAGE]] to prevent CPU memory overflow errors!'''
* '''QB64 currently does not support icon files! A bad handle value will occur using _LOADIMAGE! See [[_ICON]] example 2.'''
{{PageExamples}}
''Example 1:'' Already in SCREEN 13 and want computer to match the 32-bit jpg/etc.
colors to the current palette:
{{CodeStart}} '' ''
{{Cl|SCREEN (statement)|SCREEN}} 13
i& = {{Cl|_LOADIMAGE}}("mypic.jpg")
{{Cl|_PUTIMAGE}}, i& '' ''
{{CodeEnd}}
''Example 2:'' Already in SCREEN 13 but want to load an 8-bit image and adopt its
palette as the current palette:
{{CodeStart}} '' ''
{{Cl|SCREEN (statement)|SCREEN}} 13
i& = {{Cl|_LOADIMAGE}}("mypic256col.bmp", 256)
{{Cl|_COPYPALETTE}} i&, 0
{{Cl|_PUTIMAGE}}, i& '' ''
{{CodeEnd}}
''Example 3:'' Want to display an image in 32-bit color using its resolution as a program screen:
{{CodeStart}} '' ''
i& = {{Cl|_LOADIMAGE}}("mypic.jpg", 32)
{{Cl|SCREEN (statement)|SCREEN}} i& '' ''
{{CodeEnd}}
''Example 4:'' [[DRAW]]ing and rotating an image 360 degrees using Turn Angle. [[POINT]] is used to read the invisible image source.
{{CodeStart}}
{{Cl|SCREEN (statement)|SCREEN}} {{Cl|_NEWIMAGE}}(800, 600, 32)
img& = {{Cl|_LOADIMAGE}}("QB64.PNG") 'load the image file to be drawn
wide% = {{Cl|_WIDTH (function)|_WIDTH}}(img&): deep% = {{Cl|_HEIGHT}}(img&)
TLC$ = "BL" + {{Cl|STR$}}(wide% \ 2) + "BU" + {{Cl|STR$}}(deep% \ 2) 'start draw at top left corner
RET$ = "BD BL" + {{Cl|STR$}}(wide%) 'return to left side of image
{{Cl|_SOURCE}} img&
{{Cl|_DEST}} 0
DO
{{Cl|FOR...NEXT|FOR}} angle% = 0 {{Cl|TO}} 360 {{Cl|STEP}} 15
{{Cl|CLS}}
{{Cl|DRAW}} "BM400, 300" + "TA=" + {{Cl|VARPTR$}}(angle%) + TLC$
{{Cl|FOR...NEXT|FOR}} y = 0 {{Cl|TO}} deep% - 1
{{Cl|FOR...NEXT|FOR}} x = 0 {{Cl|TO}} wide% - 1
{{Cl|DRAW}} "C" + {{Cl|STR$}}({{Cl|POINT}}(x, y)) + "R1" 'color and DRAW each pixel
{{Cl|NEXT}}
{{Cl|DRAW}} RET$
{{Cl|NEXT}}
{{Cl|_DISPLAY}} 'NOTE: CPU usage will be HIGH!
{{Cl|NEXT}}
{{Cl|LOOP}} {{Cl|UNTIL}} {{Cl|INKEY$}} > "" '' ''
{{CodeEnd}}
{{small|Code by Ted Weissgerber}}
:''NOTE:'' The ''QB64.PNG'' file picturing the QB64 bee can saved from the top of the [http://www.qb64.net/forum/index.php QB64 forum]. Speed varies with image size.
''See Examples:''
*{{KW|SAVEIMAGE}} (QB64 Image to Bitmap SUB by Galleon)
*{{KW|Program ScreenShots}} (Member program for legacy screen modes)
* {{KW|ThirtyTwoBit SUB}} (QB64 Image area to bitmap)
{{PageSeeAlso}}
*[[_FREEIMAGE]], [[_PUTIMAGE]], [[_NEWIMAGE]], [[_COPYIMAGE]], [[_PRINTIMAGE]] (printer)
*[[_PALETTECOLOR (function)]], [[_COPYPALETTE]], [[_ICON]]
*[[SCREEN (statement)]]
*[[Bitmaps]], [[Icons and Cursors]], [[GIF Images]]
{{PageNavigation}}