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QB64-PE/internal/help/PMAP.txt
SMcNeill 6e01fc8dce Altered string compare routines (<,<=,>,>=) so they don't give false results with CHR$(0).
Added new _STRCMP and _STRICMP commands for quick string comparisons.
Cleaned up QB64 to finish removing the QUI (quick user insert) code and folders.
Altered UCASE and LCASE routines to be faster in some situations for us.
2014-09-22 08:19:03 -04:00

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The '''PMAP''' statement returns the physical or [[WINDOW]] view port coordinates.
{{PageSyntax}}
:: PMAP (''coordinate'', ''function_number%'')
* The ''coordinate'' is the coordinate point to be mapped.
* The ''function'' can have one of four values:
:: 0 = Maps view port coordinate to physical x screen coordinate
:: 1 = Maps view port coordinate to physical y screen coordinate
:: 2 = Maps physical screen coordinate to view port x coordinate
:: 3 = Maps physical screen coordinate to view port y coordinate
* The four PMAP functions allow the user to find equal point locations between the view coordinates created with the [[WINDOW]] statement and the physical screen coordinates of the viewport as defined by the [[VIEW]] statement.
* Mouse co-ordinates returned by [[_MOUSEX]] and [[_MOUSEY]] are the physical screen co-ordinates.
''Example:'' Use PMAP to convert coordinate values from view to screen coordinates and from screen coordinates to view coordinates.
{{CodeStart}} '' ''
{{Cl|SCREEN (statement)|SCREEN}} 12
'Coordinates of upper-left corner of the window is defined in following statement are (90,100)
{{Cl|WINDOW}} {{Cl|SCREEN (statement)|SCREEN}} (90, 100)-(200, 200) 'coordinates of lower-right 'corner are 200, 200.
X = {{Cl|PMAP}}(90, 0) ' X = 0
{{Cl|PRINT}} X
Y = {{Cl|PMAP}}(100, 1) ' Y = 0
{{Cl|PRINT}} Y
'These statements return the screen coordinates equal to the view coordinates 200, 200.
X = {{Cl|PMAP}}(200, 0) ' X = 639
{{Cl|PRINT}} X
Y = {{Cl|PMAP}}(200, 1) ' Y = 479
{{Cl|PRINT}} Y
'These statements return the view coordinates equal to the screen coordinates 0, 0
X = {{Cl|PMAP}}(0, 0)
{{Cl|PRINT}} X
Y = {{Cl|PMAP}}(0, 0)
{{Cl|PRINT}} Y
'These statements return the view coordinates equal to the screen coordinates 639, 479.
X = {{Cl|PMAP}}(639, 2) ' X = 200
{{Cl|PRINT}} X
Y = {{Cl|PMAP}}(479, 3) ' Y = 200
{{Cl|PRINT}} Y
{{Cl|SLEEP}} ' pause before clearing view port
{{Cl|CLS}} 1 ' clear grahic view port
{{Cl|WINDOW}} ' end graphic view port
{{Cl|END}} '' ''
{{CodeEnd}}
: ''Note:'' If physical screen coordinates are (0, 0) in the upper-left corner and (639, 479) in the lower-right corner, then the statements return the screen coordinate's equal to the view coordinates 90, 100.
''See also:''
* [[WINDOW]], [[VIEW]]
* [[VIEW PRINT]]
{{PageNavigation}}