mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-09-09 12:50:17 +00:00
These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
467 lines
12 KiB
QBasic
467 lines
12 KiB
QBasic
DECLARE SUB DrawBackGround (Maps!(), GroundColor!, LevelPos!)
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DECLARE SUB Fall (Jump$, Dead$)
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DECLARE SUB coolPrint (CP$, LineNumber!)
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DECLARE SUB die ()
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DECLARE SUB CheckDead (Dead$)
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DECLARE SUB BUSCheck (Bus$)
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DECLARE SUB DrawSquare (X!, Y!, Z!, ColorOfSquare!)
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DECLARE SUB LoadMap (Level!)
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DECLARE SUB Move (Movement$, GY!, Jump$)
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DECLARE SUB DrawShip (ShipColor!)
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DECLARE SUB Game ()
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DECLARE SUB Menu (ChoiceCounter!, Movement$)
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DIM SHARED Maps(5, 5, 106)
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DIM SHARED PX(4)
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DIM SHARED PY(4)
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DIM SHARED PZ(4)
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DIM SHARED LevelPos
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DIM SHARED Level
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DIM SHARED Speed
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DIM SHARED GY
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DIM SHARED JumpAgain$
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DIM SHARED Score
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SCREEN 12
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COLOR 4
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PRINT " Canibal Gopher inc. presents "
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PRINT " Drug Runner 3d demo"
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PRINT " Demo version 1.00 "
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PRINT " Copyright Kevin B. Kohler "
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PRINT " 1998 "
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PRINT
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PRINT
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PRINT " Arrow keys move"
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PRINT
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PRINT " Escape quits"
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PRINT
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PRINT " Space jumps"
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PRINT
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PRINT " <Press any key to continue>"
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DO
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LOOP UNTIL INKEY$ <> ""
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CLS
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SCREEN 12
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LOCATE 5, 40
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PRINT "Start Game"
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LOCATE 10, 40
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PRINT "Veiw high Scores"
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LOCATE 15, 40
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PRINT "Veiw intro"
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LOCATE 20, 40
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PRINT "quit game"
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ChoiceCounter = 1
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CIRCLE (180, ChoiceCounter * 80 - 10), 20, 1
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PAINT (180, ChoiceCounter * 80 - 10), 1
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DO
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Level = 1
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Menu ChoiceCounter, Movement$
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IF ChoiceCounter = 1 AND Movement$ = CHR$(13) THEN
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Game
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SCREEN 9
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SCREEN 12
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LOCATE 5, 40
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PRINT "Start Game"
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LOCATE 10, 40
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PRINT "Veiw high Scores"
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LOCATE 15, 40
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PRINT "Veiw intro"
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LOCATE 20, 40
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PRINT "quit game"
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ChoiceCounter = 1
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CIRCLE (180, ChoiceCounter * 80 - 10), 20, 1
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PAINT (180, ChoiceCounter * 80 - 10), 1
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END IF
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LOOP UNTIL (ChoiceCounter = 4 AND Movement$ = CHR$(13))
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CLS
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PRINT " Thank you for playing"
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PRINT " Drug Runner 3d demo"
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PRINT " Demo version 1.00 "
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PRINT " Copyright Kevin B. Kohler "
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PRINT " 1998 "
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PRINT
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PRINT "For more shareware games by cginc go to"
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PRINT "www.geocities.com/silconvalley/bay/8360"
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PRINT
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PRINT " if you liked this game feel free to"
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PRINT " send money to 17 #6 road Leverett MA"
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PRINT " 01054. help me get to and through College"
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PRINT " <Press escape to continue>"
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DO
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LOOP UNTIL INKEY$ = CHR$(27)
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END
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SUB BUSCheck (Bus$)
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ZCheck = 1 + (INT(LevelPos))
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FOR Times = 1 TO 5
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X = Times * 128 - 384
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IF X - 64 < PX(3) AND X + 64 > PX(3) THEN
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FOR Times2 = 1 TO 4
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Y = Times2 * 24 + 240 - (Times2 * 100)
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IF Y - 30 < (PY(1) + 10) AND Y + 30 > (PY(1) + 10) THEN
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IF Maps(Times, Times2, ZCheck) = 1 THEN
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Bus$ = "y"
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JumpAgain$ = "y"
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END IF
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END IF
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NEXT Times2
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END IF
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NEXT Times
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END SUB
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SUB CheckDead (Dead$)
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ZCheck = 1 + (INT(LevelPos))
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FOR Times = 1 TO 5
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X = Times * 128 - 384
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IF X - 64 < PX(3) AND X + 64 > PX(3) THEN
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FOR Times2 = 1 TO 4
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Y = Times2 * 24 + 240 - (Times2 * 100)
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IF Y - 30 < PY(1) AND Y + 60 > PY(1) THEN
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IF Maps(Times, Times2, ZCheck) = 1 THEN Dead$ = "y"
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IF Maps(Times, Times2, ZCheck) = 2 THEN
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Maps(Times, Times2, ZCheck) = 0
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Score = Score + 1
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END IF
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END IF
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NEXT Times2
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END IF
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NEXT Times
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END SUB
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SUB coolPrint (CP$, LineNumber)
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COLOR 2
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PALETTE 2, 0
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LOCATE 1, 1
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PRINT " "
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LOCATE 1, 1
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PRINT CP$
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FOR Times = 1 TO 300
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FOR Times2 = 1 TO 30
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IF POINT(Times, Times2) = 2 THEN
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CIRCLE (Times * 2 + 50, Times2 * 2 + (LineNumber * 50)), 1, 5
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END IF
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NEXT Times2
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NEXT Times
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END SUB
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SUB die
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coolPrint " You have failed in your mission", 1
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coolPrint "To suply the world with the finest", 2
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coolPrint " quality Drugs", 3
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coolPrint " GAME OVER", 4
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coolPrint " Press any key to continue", 5
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DO
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LOOP UNTIL INKEY$ <> ""
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END SUB
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SUB DrawBackGround (Maps(), GroundColor, LevelPos)
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FOR Times = 1 TO 5
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FOR Times2 = 1 TO 4
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FOR Times3 = 1 + (INT(LevelPos)) TO 10 + (INT(LevelPos))
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IF Maps(Times, Times2, Times3) = 1 THEN
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IF Times2 = 1 THEN GroundColor = 4
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IF Times2 = 2 THEN GroundColor = 0
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IF Times2 = 3 THEN GroundColor = 14
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IF Times2 = 4 THEN GroundColor = 15
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DrawSquare Times, Times2, Times3 - LevelPos, GroundColor
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END IF
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IF Maps(Times, Times2, Times3) = 2 THEN
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DrawSquare Times, Times2, Times3 - LevelPos, 10
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END IF
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NEXT Times3
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NEXT Times2
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NEXT Times
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END SUB
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SUB DrawShip (ShipColor)
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LINE (PX(1) / PZ(1) + 320, PY(1) / PZ(1) + 240)-(PX(2) / PZ(2) + 320, PY(2) / PZ(2) + 240), ShipColor
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LINE -(PX(3) / PZ(3) + 320, PY(3) / PZ(3) + 240), ShipColor
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LINE -(PX(4) / PZ(4) + 320, PY(4) / PZ(4) + 240), ShipColor
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LINE -(PX(1) / PZ(1) + 320, PY(1) / PZ(1) + 240), ShipColor
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LINE (PX(1) / PZ(1) + 320, PY(1) / PZ(1) + 240)-(PX(3) / PZ(3) + 320, PY(3) / PZ(3) + 240), ShipColor
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LINE (PX(4) / PZ(4) + 320, PY(4) / PZ(4) + 240)-(PX(2) / PZ(2) + 320, PY(2) / PZ(2) + 240), ShipColor
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END SUB
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SUB DrawSquare (TX, TY, Z, ColorOfSquare)
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X = TX * 128 - 384
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Y = TY * 24 + 240 - (TY * 100)
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IF Z <= .1 THEN Z = .1
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'square 1
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LINE ((X - 64) / Z + 320, (Y - 30) / Z + 240)-((X + 64) / Z + 320, (Y - 30) / Z + 240), ColorOfSquare
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LINE -((X + 64) / Z + 320, (Y + 30) / Z + 240), ColorOfSquare
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LINE -((X - 64) / Z + 320, (Y + 30) / Z + 240), ColorOfSquare
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LINE -((X - 64) / Z + 320, (Y - 30) / Z + 240), ColorOfSquare
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'Square 2
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LINE ((X - 64) / (Z + 1) + 320, (Y - 30) / (Z + 1) + 240)-((X + 64) / (Z + 1) + 320, (Y - 30) / (Z + 1) + 240), ColorOfSquare
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LINE -((X + 64) / (Z + 1) + 320, (Y + 30) / (Z + 1) + 240), ColorOfSquare
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LINE -((X - 64) / (Z + 1) + 320, (Y + 30) / (Z + 1) + 240), ColorOfSquare
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LINE -((X - 64) / (Z + 1) + 320, (Y - 30) / (Z + 1) + 240), ColorOfSquare
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'connecting squares
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LINE ((X - 64) / (Z + 1) + 320, (Y - 30) / (Z + 1) + 240)-((X - 64) / Z + 320, (Y - 30) / Z + 240), ColorOfSquare
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LINE ((X + 64) / (Z + 1) + 320, (Y - 30) / (Z + 1) + 240)-((X + 64) / Z + 320, (Y - 30) / Z + 240), ColorOfSquare
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LINE ((X + 64) / (Z + 1) + 320, (Y + 30) / (Z + 1) + 240)-((X + 64) / Z + 320, (Y + 30) / Z + 240), ColorOfSquare
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LINE ((X - 64) / (Z + 1) + 320, (Y + 30) / (Z + 1) + 240)-((X - 64) / Z + 320, (Y + 30) / Z + 240), ColorOfSquare
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END SUB
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SUB Fall (Jump$, Dead$)
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IF Jump$ = "y" THEN
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FOR Times = 1 TO 4
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PY(Times) = PY(Times) - 10
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NEXT Times
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IF PY(1) < GY - 120 THEN
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Jump$ = "n"
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END IF
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END IF
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IF Jump$ = "n" THEN
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BUSCheck Bus$
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IF PY(1) < 220 AND Bus$ <> "y" THEN
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JumpAgain$ = "n"
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FOR Times = 1 TO 4
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PY(Times) = PY(Times) + 10
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NEXT Times
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END IF
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END IF
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IF PY(1) >= 220 THEN
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JumpAgain$ = "y"
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Dead$ = "y"
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END IF
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END SUB
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SUB Game
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CLS
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Score = 0
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PX(1) = -40
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PY(1) = 30
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PZ(1) = 1
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PX(2) = 40
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PY(2) = 30
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PZ(2) = 1
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PX(3) = 0
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PY(3) = 0
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PZ(3) = 1
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PX(4) = 0
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PY(4) = 30
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PZ(4) = 1.25
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Start = TIMER
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Jump$ = "n"
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LevelPos = 1
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Speed = .1
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DO
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FOR Times = 1 TO 5
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FOR Times2 = 1 TO 5
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FOR Times3 = 1 TO 106
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Maps(Times, Times2, Times3) = 0
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NEXT Times3
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NEXT Times2
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NEXT Times
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LoadMap Level
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IF LevelPos >= 94 THEN LevelPos = 1
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IF LevelPos <= 0 THEN LevelPos = 93
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'IF Level = 1 THEN LevelPos = 90
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DO
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StartTurn = TIMER
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Movement$ = INKEY$
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'DrawBackGround Map(), 0, LevelPos
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'DrawShip 0
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IF Movement$ <> "" THEN
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Move Movement$, GY, Jump$
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END IF
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Fall Jump$, Dead$
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LevelPos = LevelPos + Speed
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'cls
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'PSub
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LINE (0, 0)-(640, 240), 9, BF
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LINE (0, 240)-(640, 480), 8, BF
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LOCATE 1, 1
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PRINT Score
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PRINT INT(TIMER - Start)
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DrawShip 1
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DrawBackGround Maps(), 2, LevelPos
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CheckDead Dead$
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DO
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LOOP UNTIL TIMER - StartTurn > .1
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LOOP UNTIL Movement$ = CHR$(27) OR LevelPos >= 90 OR LevelPos <= 0 OR Dead$ = "y"
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IF LevelPos >= 94 THEN Level = Level + 1
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IF LevelPos <= 0 THEN Level = Level - 1
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LOOP UNTIL Movement$ = CHR$(27) OR Dead$ = "y" OR Level > 3
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Time = TIMER - Start
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CLS
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IF Level > 3 THEN
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CLS
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coolPrint " You Win!!!!", 1
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coolPrint " Press any key to continue", 3
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DO
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LOOP UNTIL INKEY$ <> ""
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DO
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LOOP UNTIL INKEY$ <> ""
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CLS
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PRINT "Your score Was - "; Score
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PRINT "Your Time Was - "; Time
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DO
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LOOP UNTIL INKEY$ <> ""
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END IF
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IF Dead$ = "y" THEN
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Times = 9.999999999999998#
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CLS
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die
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CLS
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END IF
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PRINT Time
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'ScoreBoard
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END SUB
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SUB LoadMap (Level)
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Maps(3, 2, 15) = 2
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FOR Times = 1 TO 50
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X = INT(RND * 5) + 1
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Y = INT(RND * 3) + 2
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Z = INT(RND * 80) + 11
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Maps(X, Y, Z) = 2
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NEXT Times
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IF Level = 1 THEN
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FOR Times = 1 TO 5 STEP 3
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FOR Times2 = 1 TO 95 STEP 3
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Maps(Times, 1, Times2) = 1
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NEXT Times2
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NEXT Times
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FOR Times = 1 TO 5 STEP 2
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FOR Times2 = 1 TO 95 STEP 2
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Maps(Times, 1, Times2) = 1
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NEXT Times2
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NEXT Times
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FOR Times2 = 1 TO 95 STEP 13
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Maps(2, 1, Times2) = 1
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NEXT Times2
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FOR Times = 1 TO 5
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FOR Times2 = 1 TO 95 STEP 10
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Maps(Times, 2, Times2) = 1
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NEXT Times2
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NEXT Times
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FOR Times = 1 TO 5 STEP 2
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FOR Times2 = 20 TO 40
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Maps(Times, 2, Times2) = 1
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Maps(Times, 1, Times2) = 1
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NEXT Times2
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FOR Times2 = 30 TO 40
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Maps(Times, 3, Times2) = 1
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NEXT Times2
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NEXT Times
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FOR Times = 1 TO 5
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FOR Times2 = 1 TO 3
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Maps(Times, 1, Times2 + 95) = 1
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NEXT Times2
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NEXT Times
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FOR Times = 90 TO 100
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FOR Times2 = 1 TO 5
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Maps(Times2, 1, Times) = 1
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NEXT Times2
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NEXT Times
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END IF
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IF Level = 2 THEN
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Maps(5, 2, 9) = 1
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FOR Times = 1 TO 5
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FOR Times2 = 1 TO 100
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Maps(Times, 1, Times2) = 1
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'maps(times,3,times2)= 1
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NEXT
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NEXT
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FOR Times = 1 TO 5
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FOR Times2 = 10 TO 50
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Maps(Times, 3, Times2) = 1
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NEXT Times2
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NEXT Times
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FOR Times = 1 TO 5 STEP 2
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FOR Times2 = 10 TO 50 STEP 4
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Maps(Times, 2, Times2) = 1
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'maps (times,3,times2 +2)= 1
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NEXT Times2
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NEXT Times
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FOR Times = 2 TO 5 STEP 2
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FOR Times2 = 12 TO 50 STEP 4
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Maps(Times, 2, Times2) = 1
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'maps(times, 3, Times2 + 2) = 1
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NEXT Times2
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NEXT
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FOR Times = 55 TO 90 STEP 4
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Maps(1, 2, Times) = 1
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Maps(2, 3, Times) = 1
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Maps(3, 2, Times) = 1
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Maps(4, 3, Times) = 1
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Maps(5, 2, Times) = 1
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NEXT Times
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FOR Times = 57 TO 90 STEP 4
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Maps(1, 3, Times) = 1
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Maps(2, 2, Times) = 1
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Maps(3, 3, Times) = 1
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Maps(4, 2, Times) = 1
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Maps(5, 3, Times) = 1
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NEXT Times
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END IF
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IF Level = 3 THEN
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FOR Times = 1 TO 10
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FOR Times2 = 1 TO 5
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Maps(Times2, 1, Times) = 1
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NEXT Times2
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NEXT Times
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FOR Times = 10 TO 50 STEP 5
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FOR Times2 = 1 TO 5
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Maps(Times2, 1, Times + Times2) = 1
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Maps(5 - Times2, 2, Times + Times2) = 1
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NEXT Times2
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NEXT Times
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FOR Times = 90 TO 100
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FOR Times2 = 1 TO 5
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Maps(Times2, 1, Times) = 1
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NEXT Times2
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NEXT Times
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FOR Times = 50 TO 90
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Maps((Times / 5 - INT(Times / 5) * 10), 1, Times) = 1
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Maps((Times / 5 - INT(Times / 5) * 10), 3, Times) = 1
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NEXT Times
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END IF
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END SUB
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SUB Menu (ChoiceCounter, Movement$)
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Movement$ = INKEY$
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IF LEN(Movement$) >= 2 THEN Movement$ = MID$(Movement$, 2, 1)
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LOCATE 1, 1
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IF Movement$ = "H" THEN
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PAINT (180, ChoiceCounter * 80 - 10), 0
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ChoiceCounter = ChoiceCounter - 1
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IF ChoiceCounter = 0 THEN ChoiceCounter = 4
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CIRCLE (180, ChoiceCounter * 80 - 10), 20, 1
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PAINT (180, ChoiceCounter * 80 - 10), 1
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END IF
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IF Movement$ = "P" THEN
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PAINT (180, ChoiceCounter * 80 - 10), 0
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ChoiceCounter = ChoiceCounter + 1
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IF ChoiceCounter = 5 THEN ChoiceCounter = 1
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CIRCLE (180, ChoiceCounter * 80 - 10), 20, 1
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PAINT (180, ChoiceCounter * 80 - 10), 1
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END IF
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END SUB
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SUB Move (Movement$, GY, Jump$)
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IF LEN(Movement$) >= 2 THEN Movement$ = MID$(Movement$, 2, 1)
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IF Movement$ = "K" AND PX(1) > -320 THEN
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FOR Times = 1 TO 4
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PX(Times) = PX(Times) - 40
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NEXT Times
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END IF
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IF Movement$ = "M" AND PX(2) < 320 THEN
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FOR Times = 1 TO 4
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PX(Times) = PX(Times) + 40
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NEXT Times
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END IF
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IF Movement$ = "H" THEN
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IF Speed <= .9 THEN Speed = Speed + .05
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END IF
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IF Movement$ = "P" THEN
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IF Speed >= -.9 THEN Speed = Speed - .05
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END IF
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IF Movement$ = " " AND JumpAgain$ <> "n" THEN
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Jump$ = "y"
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JumpAgain$ = "n"
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GY = PY(1)
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END IF
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END SUB
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