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QB64-PE/internal/c/parts/audio/out/android/OpenAL/OpenAL32/alEffect.c
2015-10-30 23:18:44 +11:00

1377 lines
46 KiB
C

/**
* OpenAL cross platform audio library
* Copyright (C) 1999-2007 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include <stdlib.h>
#include <math.h>
#include "AL/al.h"
#include "AL/alc.h"
#include "alMain.h"
#include "alEffect.h"
#include "alThunk.h"
#include "alError.h"
ALboolean DisabledEffects[MAX_EFFECTS];
static void InitEffectParams(ALeffect *effect, ALenum type);
#define LookupEffect(m, k) ((ALeffect*)LookupUIntMapKey(&(m), (k)))
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects)
{
ALCcontext *Context;
ALsizei i=0;
Context = GetContextSuspended();
if(!Context) return;
if(n < 0 || IsBadWritePtr((void*)effects, n * sizeof(ALuint)))
alSetError(Context, AL_INVALID_VALUE);
else
{
ALCdevice *device = Context->Device;
ALenum err;
while(i < n)
{
ALeffect *effect = calloc(1, sizeof(ALeffect));
if(!effect)
{
alSetError(Context, AL_OUT_OF_MEMORY);
alDeleteEffects(i, effects);
break;
}
effect->effect = ALTHUNK_ADDENTRY(effect);
err = InsertUIntMapEntry(&device->EffectMap, effect->effect, effect);
if(err != AL_NO_ERROR)
{
ALTHUNK_REMOVEENTRY(effect->effect);
memset(effect, 0, sizeof(ALeffect));
free(effect);
alSetError(Context, err);
alDeleteEffects(i, effects);
break;
}
effects[i++] = effect->effect;
InitEffectParams(effect, AL_EFFECT_NULL);
}
}
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, ALuint *effects)
{
ALCcontext *Context;
ALCdevice *device;
ALeffect *ALEffect;
ALboolean Failed;
ALsizei i;
Context = GetContextSuspended();
if(!Context) return;
Failed = AL_TRUE;
device = Context->Device;
if(n < 0)
alSetError(Context, AL_INVALID_VALUE);
else
{
Failed = AL_FALSE;
// Check that all effects are valid
for(i = 0;i < n;i++)
{
if(!effects[i])
continue;
if(LookupEffect(device->EffectMap, effects[i]) == NULL)
{
alSetError(Context, AL_INVALID_NAME);
Failed = AL_TRUE;
break;
}
}
}
if(!Failed)
{
// All effects are valid
for(i = 0;i < n;i++)
{
// Recheck that the effect is valid, because there could be duplicated names
if((ALEffect=LookupEffect(device->EffectMap, effects[i])) == NULL)
continue;
RemoveUIntMapKey(&device->EffectMap, ALEffect->effect);
ALTHUNK_REMOVEENTRY(ALEffect->effect);
memset(ALEffect, 0, sizeof(ALeffect));
free(ALEffect);
}
}
ProcessContext(Context);
}
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect)
{
ALCcontext *Context;
ALboolean result;
Context = GetContextSuspended();
if(!Context) return AL_FALSE;
result = ((!effect || LookupEffect(Context->Device->EffectMap, effect)) ?
AL_TRUE : AL_FALSE);
ProcessContext(Context);
return result;
}
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)
{
if(param == AL_EFFECT_TYPE)
{
ALboolean isOk = (iValue == AL_EFFECT_NULL ||
(iValue == AL_EFFECT_EAXREVERB && !DisabledEffects[EAXREVERB]) ||
(iValue == AL_EFFECT_REVERB && !DisabledEffects[REVERB]) ||
(iValue == AL_EFFECT_ECHO && !DisabledEffects[ECHO]) ||
(iValue == AL_EFFECT_RING_MODULATOR && !DisabledEffects[MODULATOR]));
if(isOk)
InitEffectParams(ALEffect, iValue);
else
alSetError(Context, AL_INVALID_VALUE);
}
else if(ALEffect->type == AL_EFFECT_EAXREVERB)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
if(iValue >= AL_EAXREVERB_MIN_DECAY_HFLIMIT &&
iValue <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)
ALEffect->Reverb.DecayHFLimit = iValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
if(iValue >= AL_REVERB_MIN_DECAY_HFLIMIT &&
iValue <= AL_REVERB_MAX_DECAY_HFLIMIT)
ALEffect->Reverb.DecayHFLimit = iValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_ECHO)
{
switch(param)
{
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
alEffectf(effect, param, (ALfloat)iValue);
break;
case AL_RING_MODULATOR_WAVEFORM:
if(iValue >= AL_RING_MODULATOR_MIN_WAVEFORM &&
iValue <= AL_RING_MODULATOR_MAX_WAVEFORM)
ALEffect->Modulator.Waveform = iValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_ENUM);
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, ALint *piValues)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)
{
if(param == AL_EFFECT_TYPE)
{
alEffecti(effect, param, piValues[0]);
}
else if(ALEffect->type == AL_EFFECT_EAXREVERB)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
alEffecti(effect, param, piValues[0]);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
alEffecti(effect, param, piValues[0]);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_ECHO)
{
switch(param)
{
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
case AL_RING_MODULATOR_WAVEFORM:
alEffecti(effect, param, piValues[0]);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_ENUM);
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flArg)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
ALfp flValue = float2ALfp(flArg);
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)
{
if(ALEffect->type == AL_EFFECT_EAXREVERB)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_DENSITY) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_DENSITY))
ALEffect->Reverb.Density = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_DIFFUSION:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_DIFFUSION) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_DIFFUSION))
ALEffect->Reverb.Diffusion = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_GAIN:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_GAIN) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_GAIN))
ALEffect->Reverb.Gain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_GAINHF:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_GAINHF) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_GAIN))
ALEffect->Reverb.GainHF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_GAINLF:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_GAINLF) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_GAINLF))
ALEffect->Reverb.GainLF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_DECAY_TIME:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_DECAY_TIME) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_DECAY_TIME))
ALEffect->Reverb.DecayTime = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_DECAY_HFRATIO:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_DECAY_HFRATIO) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_DECAY_HFRATIO))
ALEffect->Reverb.DecayHFRatio = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_DECAY_LFRATIO:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_DECAY_LFRATIO) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_DECAY_LFRATIO))
ALEffect->Reverb.DecayLFRatio = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_REFLECTIONS_GAIN) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
ALEffect->Reverb.ReflectionsGain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_REFLECTIONS_DELAY) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
ALEffect->Reverb.ReflectionsDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_LATE_REVERB_GAIN) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
ALEffect->Reverb.LateReverbGain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_LATE_REVERB_DELAY) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
ALEffect->Reverb.LateReverbDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
ALEffect->Reverb.AirAbsorptionGainHF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_ECHO_TIME:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_ECHO_TIME) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_ECHO_TIME))
ALEffect->Reverb.EchoTime = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_ECHO_DEPTH:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_ECHO_DEPTH) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_ECHO_DEPTH))
ALEffect->Reverb.EchoDepth = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_MODULATION_TIME:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_MODULATION_TIME) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_MODULATION_TIME))
ALEffect->Reverb.ModulationTime = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_MODULATION_DEPTH:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_MODULATION_DEPTH) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_MODULATION_DEPTH))
ALEffect->Reverb.ModulationDepth = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_HFREFERENCE:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_HFREFERENCE) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_HFREFERENCE))
ALEffect->Reverb.HFReference = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_LFREFERENCE:
if(flValue >= float2ALfp(AL_EAXREVERB_MIN_LFREFERENCE) &&
flValue <= float2ALfp(AL_EAXREVERB_MAX_LFREFERENCE))
ALEffect->Reverb.LFReference = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
if(flValue >= float2ALfp(0.0f) && flValue <= float2ALfp(10.0f))
ALEffect->Reverb.RoomRolloffFactor = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
case AL_REVERB_DENSITY:
if(flValue >= float2ALfp(AL_REVERB_MIN_DENSITY) &&
flValue <= float2ALfp(AL_REVERB_MAX_DENSITY))
ALEffect->Reverb.Density = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_DIFFUSION:
if(flValue >= float2ALfp(AL_REVERB_MIN_DIFFUSION) &&
flValue <= float2ALfp(AL_REVERB_MAX_DIFFUSION))
ALEffect->Reverb.Diffusion = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_GAIN:
if(flValue >= float2ALfp(AL_REVERB_MIN_GAIN) &&
flValue <= float2ALfp(AL_REVERB_MAX_GAIN))
ALEffect->Reverb.Gain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_GAINHF:
if(flValue >= float2ALfp(AL_REVERB_MIN_GAINHF) &&
flValue <= float2ALfp(AL_REVERB_MAX_GAINHF))
ALEffect->Reverb.GainHF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_DECAY_TIME:
if(flValue >= float2ALfp(AL_REVERB_MIN_DECAY_TIME) &&
flValue <= float2ALfp(AL_REVERB_MAX_DECAY_TIME))
ALEffect->Reverb.DecayTime = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_DECAY_HFRATIO:
if(flValue >= float2ALfp(AL_REVERB_MIN_DECAY_HFRATIO) &&
flValue <= float2ALfp(AL_REVERB_MAX_DECAY_HFRATIO))
ALEffect->Reverb.DecayHFRatio = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_REFLECTIONS_GAIN:
if(flValue >= float2ALfp(AL_REVERB_MIN_REFLECTIONS_GAIN) &&
flValue <= float2ALfp(AL_REVERB_MAX_REFLECTIONS_GAIN))
ALEffect->Reverb.ReflectionsGain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_REFLECTIONS_DELAY:
if(flValue >= float2ALfp(AL_REVERB_MIN_REFLECTIONS_DELAY) &&
flValue <= float2ALfp(AL_REVERB_MAX_REFLECTIONS_DELAY))
ALEffect->Reverb.ReflectionsDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_LATE_REVERB_GAIN:
if(flValue >= float2ALfp(AL_REVERB_MIN_LATE_REVERB_GAIN) &&
flValue <= float2ALfp(AL_REVERB_MAX_LATE_REVERB_GAIN))
ALEffect->Reverb.LateReverbGain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_LATE_REVERB_DELAY:
if(flValue >= float2ALfp(AL_REVERB_MIN_LATE_REVERB_DELAY) &&
flValue <= float2ALfp(AL_REVERB_MAX_LATE_REVERB_DELAY))
ALEffect->Reverb.LateReverbDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
if(flValue >= float2ALfp(AL_REVERB_MIN_AIR_ABSORPTION_GAINHF) &&
flValue <= float2ALfp(AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
ALEffect->Reverb.AirAbsorptionGainHF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
if(flValue >= float2ALfp(AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR) &&
flValue <= float2ALfp(AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
ALEffect->Reverb.RoomRolloffFactor = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_ECHO)
{
switch(param)
{
case AL_ECHO_DELAY:
if(flValue >= float2ALfp(AL_ECHO_MIN_DELAY) && flValue <= float2ALfp(AL_ECHO_MAX_DELAY))
ALEffect->Echo.Delay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_ECHO_LRDELAY:
if(flValue >= float2ALfp(AL_ECHO_MIN_LRDELAY) && flValue <= float2ALfp(AL_ECHO_MAX_LRDELAY))
ALEffect->Echo.LRDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_ECHO_DAMPING:
if(flValue >= float2ALfp(AL_ECHO_MIN_DAMPING) && flValue <= float2ALfp(AL_ECHO_MAX_DAMPING))
ALEffect->Echo.Damping = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_ECHO_FEEDBACK:
if(flValue >= float2ALfp(AL_ECHO_MIN_FEEDBACK) && flValue <= float2ALfp(AL_ECHO_MAX_FEEDBACK))
ALEffect->Echo.Feedback = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_ECHO_SPREAD:
if(flValue >= float2ALfp(AL_ECHO_MIN_SPREAD) && flValue <= float2ALfp(AL_ECHO_MAX_SPREAD))
ALEffect->Echo.Spread = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
if(flValue >= float2ALfp(AL_RING_MODULATOR_MIN_FREQUENCY) &&
flValue <= float2ALfp(AL_RING_MODULATOR_MAX_FREQUENCY))
ALEffect->Modulator.Frequency = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
if(flValue >= float2ALfp(AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF) &&
flValue <= float2ALfp(AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF))
ALEffect->Modulator.HighPassCutoff = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_ENUM);
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflValues)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)
{
if(ALEffect->type == AL_EFFECT_EAXREVERB)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
case AL_EAXREVERB_DIFFUSION:
case AL_EAXREVERB_GAIN:
case AL_EAXREVERB_GAINHF:
case AL_EAXREVERB_GAINLF:
case AL_EAXREVERB_DECAY_TIME:
case AL_EAXREVERB_DECAY_HFRATIO:
case AL_EAXREVERB_DECAY_LFRATIO:
case AL_EAXREVERB_REFLECTIONS_GAIN:
case AL_EAXREVERB_REFLECTIONS_DELAY:
case AL_EAXREVERB_LATE_REVERB_GAIN:
case AL_EAXREVERB_LATE_REVERB_DELAY:
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
case AL_EAXREVERB_ECHO_TIME:
case AL_EAXREVERB_ECHO_DEPTH:
case AL_EAXREVERB_MODULATION_TIME:
case AL_EAXREVERB_MODULATION_DEPTH:
case AL_EAXREVERB_HFREFERENCE:
case AL_EAXREVERB_LFREFERENCE:
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
alEffectf(effect, param, pflValues[0]);
break;
case AL_EAXREVERB_REFLECTIONS_PAN:
if(!__isnan(pflValues[0]) && !__isnan(pflValues[1]) && !__isnan(pflValues[2]))
{
ALEffect->Reverb.ReflectionsPan[0] = float2ALfp(pflValues[0]);
ALEffect->Reverb.ReflectionsPan[1] = float2ALfp(pflValues[1]);
ALEffect->Reverb.ReflectionsPan[2] = float2ALfp(pflValues[2]);
}
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
if(!__isnan(pflValues[0]) && !__isnan(pflValues[1]) && !__isnan(pflValues[2]))
{
ALEffect->Reverb.LateReverbPan[0] = float2ALfp(pflValues[0]);
ALEffect->Reverb.LateReverbPan[1] = float2ALfp(pflValues[1]);
ALEffect->Reverb.LateReverbPan[2] = float2ALfp(pflValues[2]);
}
else
alSetError(Context, AL_INVALID_VALUE);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
case AL_REVERB_DENSITY:
case AL_REVERB_DIFFUSION:
case AL_REVERB_GAIN:
case AL_REVERB_GAINHF:
case AL_REVERB_DECAY_TIME:
case AL_REVERB_DECAY_HFRATIO:
case AL_REVERB_REFLECTIONS_GAIN:
case AL_REVERB_REFLECTIONS_DELAY:
case AL_REVERB_LATE_REVERB_GAIN:
case AL_REVERB_LATE_REVERB_DELAY:
case AL_REVERB_AIR_ABSORPTION_GAINHF:
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
alEffectf(effect, param, pflValues[0]);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_ECHO)
{
switch(param)
{
case AL_ECHO_DELAY:
case AL_ECHO_LRDELAY:
case AL_ECHO_DAMPING:
case AL_ECHO_FEEDBACK:
case AL_ECHO_SPREAD:
alEffectf(effect, param, pflValues[0]);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
alEffectf(effect, param, pflValues[0]);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_ENUM);
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)
{
if(param == AL_EFFECT_TYPE)
{
*piValue = ALEffect->type;
}
else if(ALEffect->type == AL_EFFECT_EAXREVERB)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
*piValue = ALEffect->Reverb.DecayHFLimit;
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
*piValue = ALEffect->Reverb.DecayHFLimit;
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_ECHO)
{
switch(param)
{
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
*piValue = (ALint)ALfp2float(ALEffect->Modulator.Frequency);
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
*piValue = (ALint)ALfp2float(ALEffect->Modulator.HighPassCutoff);
break;
case AL_RING_MODULATOR_WAVEFORM:
*piValue = ALEffect->Modulator.Waveform;
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_ENUM);
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)
{
if(param == AL_EFFECT_TYPE)
{
alGetEffecti(effect, param, piValues);
}
else if(ALEffect->type == AL_EFFECT_EAXREVERB)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
alGetEffecti(effect, param, piValues);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
alGetEffecti(effect, param, piValues);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_ECHO)
{
switch(param)
{
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
case AL_RING_MODULATOR_WAVEFORM:
alGetEffecti(effect, param, piValues);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_ENUM);
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)
{
if(ALEffect->type == AL_EFFECT_EAXREVERB)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
*pflValue = ALfp2float(ALEffect->Reverb.Density);
break;
case AL_EAXREVERB_DIFFUSION:
*pflValue = ALfp2float(ALEffect->Reverb.Diffusion);
break;
case AL_EAXREVERB_GAIN:
*pflValue = ALfp2float(ALEffect->Reverb.Gain);
break;
case AL_EAXREVERB_GAINHF:
*pflValue = ALfp2float(ALEffect->Reverb.GainHF);
break;
case AL_EAXREVERB_GAINLF:
*pflValue = ALfp2float(ALEffect->Reverb.GainLF);
break;
case AL_EAXREVERB_DECAY_TIME:
*pflValue = ALfp2float(ALEffect->Reverb.DecayTime);
break;
case AL_EAXREVERB_DECAY_HFRATIO:
*pflValue = ALfp2float(ALEffect->Reverb.DecayHFRatio);
break;
case AL_EAXREVERB_DECAY_LFRATIO:
*pflValue = ALfp2float(ALEffect->Reverb.DecayLFRatio);
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
*pflValue = ALfp2float(ALEffect->Reverb.ReflectionsGain);
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
*pflValue = ALfp2float(ALEffect->Reverb.ReflectionsDelay);
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
*pflValue = ALfp2float(ALEffect->Reverb.LateReverbGain);
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
*pflValue = ALfp2float(ALEffect->Reverb.LateReverbDelay);
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
*pflValue = ALfp2float(ALEffect->Reverb.AirAbsorptionGainHF);
break;
case AL_EAXREVERB_ECHO_TIME:
*pflValue = ALfp2float(ALEffect->Reverb.EchoTime);
break;
case AL_EAXREVERB_ECHO_DEPTH:
*pflValue = ALfp2float(ALEffect->Reverb.EchoDepth);
break;
case AL_EAXREVERB_MODULATION_TIME:
*pflValue = ALfp2float(ALEffect->Reverb.ModulationTime);
break;
case AL_EAXREVERB_MODULATION_DEPTH:
*pflValue = ALfp2float(ALEffect->Reverb.ModulationDepth);
break;
case AL_EAXREVERB_HFREFERENCE:
*pflValue = ALfp2float(ALEffect->Reverb.HFReference);
break;
case AL_EAXREVERB_LFREFERENCE:
*pflValue = ALfp2float(ALEffect->Reverb.LFReference);
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
*pflValue = ALfp2float(ALEffect->Reverb.RoomRolloffFactor);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
case AL_REVERB_DENSITY:
*pflValue = ALfp2float(ALEffect->Reverb.Density);
break;
case AL_REVERB_DIFFUSION:
*pflValue = ALfp2float(ALEffect->Reverb.Diffusion);
break;
case AL_REVERB_GAIN:
*pflValue = ALfp2float(ALEffect->Reverb.Gain);
break;
case AL_REVERB_GAINHF:
*pflValue = ALfp2float(ALEffect->Reverb.GainHF);
break;
case AL_REVERB_DECAY_TIME:
*pflValue = ALfp2float(ALEffect->Reverb.DecayTime);
break;
case AL_REVERB_DECAY_HFRATIO:
*pflValue = ALfp2float(ALEffect->Reverb.DecayHFRatio);
break;
case AL_REVERB_REFLECTIONS_GAIN:
*pflValue = ALfp2float(ALEffect->Reverb.ReflectionsGain);
break;
case AL_REVERB_REFLECTIONS_DELAY:
*pflValue = ALfp2float(ALEffect->Reverb.ReflectionsDelay);
break;
case AL_REVERB_LATE_REVERB_GAIN:
*pflValue = ALfp2float(ALEffect->Reverb.LateReverbGain);
break;
case AL_REVERB_LATE_REVERB_DELAY:
*pflValue = ALfp2float(ALEffect->Reverb.LateReverbDelay);
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
*pflValue = ALfp2float(ALEffect->Reverb.AirAbsorptionGainHF);
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
*pflValue = ALfp2float(ALEffect->Reverb.RoomRolloffFactor);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_ECHO)
{
switch(param)
{
case AL_ECHO_DELAY:
*pflValue = ALfp2float(ALEffect->Echo.Delay);
break;
case AL_ECHO_LRDELAY:
*pflValue = ALfp2float(ALEffect->Echo.LRDelay);
break;
case AL_ECHO_DAMPING:
*pflValue = ALfp2float(ALEffect->Echo.Damping);
break;
case AL_ECHO_FEEDBACK:
*pflValue = ALfp2float(ALEffect->Echo.Feedback);
break;
case AL_ECHO_SPREAD:
*pflValue = ALfp2float(ALEffect->Echo.Spread);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
*pflValue = ALfp2float(ALEffect->Modulator.Frequency);
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
*pflValue = ALfp2float(ALEffect->Modulator.HighPassCutoff);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_ENUM);
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues)
{
ALCcontext *Context;
ALCdevice *Device;
ALeffect *ALEffect;
Context = GetContextSuspended();
if(!Context) return;
Device = Context->Device;
if((ALEffect=LookupEffect(Device->EffectMap, effect)) != NULL)
{
if(ALEffect->type == AL_EFFECT_EAXREVERB)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
case AL_EAXREVERB_DIFFUSION:
case AL_EAXREVERB_GAIN:
case AL_EAXREVERB_GAINHF:
case AL_EAXREVERB_GAINLF:
case AL_EAXREVERB_DECAY_TIME:
case AL_EAXREVERB_DECAY_HFRATIO:
case AL_EAXREVERB_DECAY_LFRATIO:
case AL_EAXREVERB_REFLECTIONS_GAIN:
case AL_EAXREVERB_REFLECTIONS_DELAY:
case AL_EAXREVERB_LATE_REVERB_GAIN:
case AL_EAXREVERB_LATE_REVERB_DELAY:
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
case AL_EAXREVERB_ECHO_TIME:
case AL_EAXREVERB_ECHO_DEPTH:
case AL_EAXREVERB_MODULATION_TIME:
case AL_EAXREVERB_MODULATION_DEPTH:
case AL_EAXREVERB_HFREFERENCE:
case AL_EAXREVERB_LFREFERENCE:
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
alGetEffectf(effect, param, pflValues);
break;
case AL_EAXREVERB_REFLECTIONS_PAN:
pflValues[0] = ALfp2float(ALEffect->Reverb.ReflectionsPan[0]);
pflValues[1] = ALfp2float(ALEffect->Reverb.ReflectionsPan[1]);
pflValues[2] = ALfp2float(ALEffect->Reverb.ReflectionsPan[2]);
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
pflValues[0] = ALfp2float(ALEffect->Reverb.LateReverbPan[0]);
pflValues[1] = ALfp2float(ALEffect->Reverb.LateReverbPan[1]);
pflValues[2] = ALfp2float(ALEffect->Reverb.LateReverbPan[2]);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_REVERB)
{
switch(param)
{
case AL_REVERB_DENSITY:
case AL_REVERB_DIFFUSION:
case AL_REVERB_GAIN:
case AL_REVERB_GAINHF:
case AL_REVERB_DECAY_TIME:
case AL_REVERB_DECAY_HFRATIO:
case AL_REVERB_REFLECTIONS_GAIN:
case AL_REVERB_REFLECTIONS_DELAY:
case AL_REVERB_LATE_REVERB_GAIN:
case AL_REVERB_LATE_REVERB_DELAY:
case AL_REVERB_AIR_ABSORPTION_GAINHF:
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
alGetEffectf(effect, param, pflValues);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_ECHO)
{
switch(param)
{
case AL_ECHO_DELAY:
case AL_ECHO_LRDELAY:
case AL_ECHO_DAMPING:
case AL_ECHO_FEEDBACK:
case AL_ECHO_SPREAD:
alGetEffectf(effect, param, pflValues);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else if(ALEffect->type == AL_EFFECT_RING_MODULATOR)
{
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
alGetEffectf(effect, param, pflValues);
break;
default:
alSetError(Context, AL_INVALID_ENUM);
break;
}
}
else
alSetError(Context, AL_INVALID_ENUM);
}
else
alSetError(Context, AL_INVALID_NAME);
ProcessContext(Context);
}
ALvoid ReleaseALEffects(ALCdevice *device)
{
ALsizei i;
for(i = 0;i < device->EffectMap.size;i++)
{
ALeffect *temp = device->EffectMap.array[i].value;
device->EffectMap.array[i].value = NULL;
// Release effect structure
ALTHUNK_REMOVEENTRY(temp->effect);
memset(temp, 0, sizeof(ALeffect));
free(temp);
}
}
static void InitEffectParams(ALeffect *effect, ALenum type)
{
effect->type = type;
switch(type)
{
/* NOTE: Standard reverb and EAX reverb use the same defaults for the
* shared parameters, and EAX's additional parameters default to
* values assumed by standard reverb.
*/
case AL_EFFECT_EAXREVERB:
case AL_EFFECT_REVERB:
effect->Reverb.Density = float2ALfp(AL_EAXREVERB_DEFAULT_DENSITY);
effect->Reverb.Diffusion = float2ALfp(AL_EAXREVERB_DEFAULT_DIFFUSION);
effect->Reverb.Gain = float2ALfp(AL_EAXREVERB_DEFAULT_GAIN);
effect->Reverb.GainHF = float2ALfp(AL_EAXREVERB_DEFAULT_GAINHF);
effect->Reverb.GainLF = float2ALfp(AL_EAXREVERB_DEFAULT_GAINLF);
effect->Reverb.DecayTime = float2ALfp(AL_EAXREVERB_DEFAULT_DECAY_TIME);
effect->Reverb.DecayHFRatio = float2ALfp(AL_EAXREVERB_DEFAULT_DECAY_HFRATIO);
effect->Reverb.DecayLFRatio = float2ALfp(AL_EAXREVERB_DEFAULT_DECAY_LFRATIO);
effect->Reverb.ReflectionsGain = float2ALfp(AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN);
effect->Reverb.ReflectionsDelay = float2ALfp(AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY);
effect->Reverb.ReflectionsPan[0] = float2ALfp(AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ);
effect->Reverb.ReflectionsPan[1] = float2ALfp(AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ);
effect->Reverb.ReflectionsPan[2] = float2ALfp(AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ);
effect->Reverb.LateReverbGain = float2ALfp(AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN);
effect->Reverb.LateReverbDelay = float2ALfp(AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY);
effect->Reverb.LateReverbPan[0] = float2ALfp(AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ);
effect->Reverb.LateReverbPan[1] = float2ALfp(AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ);
effect->Reverb.LateReverbPan[2] = float2ALfp(AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ);
effect->Reverb.EchoTime = float2ALfp(AL_EAXREVERB_DEFAULT_ECHO_TIME);
effect->Reverb.EchoDepth = float2ALfp(AL_EAXREVERB_DEFAULT_ECHO_DEPTH);
effect->Reverb.ModulationTime = float2ALfp(AL_EAXREVERB_DEFAULT_MODULATION_TIME);
effect->Reverb.ModulationDepth = float2ALfp(AL_EAXREVERB_DEFAULT_MODULATION_DEPTH);
effect->Reverb.AirAbsorptionGainHF = float2ALfp(AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF);
effect->Reverb.HFReference = float2ALfp(AL_EAXREVERB_DEFAULT_HFREFERENCE);
effect->Reverb.LFReference = float2ALfp(AL_EAXREVERB_DEFAULT_LFREFERENCE);
effect->Reverb.RoomRolloffFactor = float2ALfp(AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR);
effect->Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
break;
case AL_EFFECT_ECHO:
effect->Echo.Delay = float2ALfp(AL_ECHO_DEFAULT_DELAY);
effect->Echo.LRDelay = float2ALfp(AL_ECHO_DEFAULT_LRDELAY);
effect->Echo.Damping = float2ALfp(AL_ECHO_DEFAULT_DAMPING);
effect->Echo.Feedback = float2ALfp(AL_ECHO_DEFAULT_FEEDBACK);
effect->Echo.Spread = float2ALfp(AL_ECHO_DEFAULT_SPREAD);
break;
case AL_EFFECT_RING_MODULATOR:
effect->Modulator.Frequency = float2ALfp(AL_RING_MODULATOR_DEFAULT_FREQUENCY);
effect->Modulator.HighPassCutoff = float2ALfp(AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF);
effect->Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
break;
}
}