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163 lines
8.6 KiB
HTML
163 lines
8.6 KiB
HTML
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="author" content="Pawel W. Olszta">
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<meta name="copyright" content="Pawel W. Olszta">
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<meta name="description" content="A bit about me and the freeglut project">
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<meta name="keywords" content="freeglut glut OpenGL">
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<meta name="GENERATOR" content="WebMaker">
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<title>The freeglut project</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000">
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<center><img SRC="freeglut_logo.png" ALT="The freeglut logo" height=106 width=314></center>
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<center><dt><i><font face="Courier New,Courier"><font size=+1>
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I am best at what I do worst and for this gift I feel blessed...
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</font></font></i></dt></center>
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<center><table WIDTH="620"><tr><td><hr WIDTH="100%">
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<p><i>January the 2nd, 2000</i>
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<p>The alpha version has been released yesterday. Today I have been busy with moving
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the project site to the <a href="http://www.sourceforge.net">SourceForge</a>. As for
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now there will be the web site available and I will give it a try to set up the
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freeglut mailing lists. There will be no CVS access available for now (my dialup
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internet connection sucks so badly that I wouldn't be able to work on the project).
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After I am done with that, I will try announcing the project on www.opengl.org.
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<p>Of other things, there has been rumours floating round the routers and hubs about
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Mark Kilgard changing the GLUT's license, but this is unconfirmed. It would be really
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cool if he did so, there's no better motivation to work than a bit of sound competition.
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As for me, I already put too much work into the freeglut project to terminate it just
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now. We'll see what happens next.
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<p><i>January the 4th, 2000</i>
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<p>Ho-ho-ho. Freeglut-1.3 works fine with `Tux the Penguin and the Quest for Herring'.
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At least that's what Steve Baker, the author, says. Not only that, Steve has provided
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us with the joystick code (from his great PLIB project) and numerous hints and tips
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about making freeglut more useful (I will try to put the results of our discussion
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on the <a href="structure.html">structure page</a>).
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<p>As for other issues -- I promise I will start the Win32 port this weekend.
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BTW. -- is there a decent cross compiler for Linux that generates Win32 executables,
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so that I don't have to use windows for development? And what about Wine OpenGL
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support?
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<p>The package is now some 40kB smaller than the previous one. Did some general
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clean ups, removed unnecessary configure scripts in the genfonts directory,
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the configure cahce, the Makefiles and so on. Also, I have started introducing
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the new internal structure, as described <a href="structure.html">here</a>.
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<p><i>January the 6th, 2000</i>
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<p>The missing glutInit() issue seems to be solved. Chris Purnell (fxGLUT author) says
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that the GLUT window and menu creation functions call glutInit() if the caller didn't
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do that before.
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<p>The enumerations for GLUT_KEY_UP and GLUT_KEY_RIGHT were accidentally swapped.
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They should be OK now. Hope the rest is OK :)
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<p>Added two new API calls to freeglut-1.3 -- glutBitmapHeight() and glutStrokeHeight(),
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as suggested by Steve Baker. This won't break the GLUT compatibility a lot, and I've
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heard it can be useful. Here you go.
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<p>The <a href="structure.html">structure</a> plans page has been updated. The numerous
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feature hints from opengl-gamedev-l readers have been added.
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<p>Somebody (Chris?) hinted me that the stroke fonts can be found in the XFree86
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sources. I browsed through it and -- presto. Now I only need to define the stroke fonts
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structure (should be very similiar to bitmapped one) and write quite a simple parser.
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<p>I've spent the (late) evening doing the init display string parsing and making
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my logics classes homework :) Both is harder than I primarily thought, but fortunately
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for me I can commit errors in one of those tasks. Guess which one? Argh. :)
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<p><i>January the 8th, 2000</i>
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<p>First of all, both the missing glutInit() and glutGet(GLUT_WINDOW_[X|Y]) issues are
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fixed now. The first problem was solved thanks to Chris Purnell, who showed me the way
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GLUT dealt with the problem. Good for me there's someone who reads it's source code (I
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just felt it would be unfair for me to do so :D). The second problem was solved by
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adding a XMoveWindow call just after the window creation and initial mapping. This is
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strange. Maybe one of the Xlib calls between the creation and mapping spoiled the
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window's coordinates?
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<p>This makes even more GLUT tests work fine. The tests can be found in any decent
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GLUT 3.7 distribution. Following tests produce a FAIL message: test18.c (some layer
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issues), test19.c (see the GLUT_NORMAL_DAMAGED issue on the progress page), test22.c
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(window stacking/visibilty problems), test23.c (glutInitDisplayString() is unfinished),
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test25.c (the freeglut fonts differ a bit from GLUT's), test28.c (-iconic handling
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is missing(?)). Gee :)
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<p>I've spent another hour doing the glutInitDisplayString(), but it still is far from
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being complete. And I've also started gathering information on doing the game mode
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stuff. The video mode enumeration in both cases will be painful.
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<p>There is a big issue with the window contents redrawing. Right now, it is forced
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every time there are no events pending in the main loop. I know it's wrong, but it
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without such an approach some of the test programs freeze soon after starting. Could
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someone peer-review the main loop code please?
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<p>I have decided to start the Win32 port this weekend. As for now, the code compiles
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under vc++5.0. I will start making it work as soon as I download the pthreads library
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and the newest version of GLib for Windows. It was quite a good idea to start the port,
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as the Microsoft's compiler generates much more warnings and I had quite a few things
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fixed for free.
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<p><i>January the 9th, 2000</i>
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<p>Doing the Win32 port all the day... Actually, there is enough code to make it work,
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however I am sure only of that it compiles (more or less). I need to download the
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pthreads-win32 library to get the GLib working first, and somehow I was unable to
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do it during the weekend. Once again -- the Win32 port does not work yet. Oh, and
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I need adding the __declspec(dllexport) thing...
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<p>After it starts working, I'll have to clean up the code a bit, I guess...
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<p><i>January the 10th, 2000</i>
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<p>Here I am at three o'clock am, half-awake, uploading and downloading things for
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freeglut. I never thought I'd be able to force myself getting up that early :)
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<p><i>January the 16th, 2000</i>
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<p>Both the flu and a terrible feeling about the dialup bills made me slow down
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a bit, the internet activity I mean :). But here I am again uploading the latest
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snapshot. The biggest news about it is the Win32 port working, with nearly all
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features you can find in the X11 version implemented (still, it needs some debugging).
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For the Unix port, game mode support (loosely based on SDL source code posted at Neal
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Tringham's www.pseudonymz.demon.co.uk) and numerous bug fixes have been introduced.
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<p>In order to compile the Win32 version, you'll need pthreads-win32 library (see
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sourceware.cygnus.org), the GLib-1.2.x (www.gtk.org, I've been using the 1.2.6),
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a working native compiler (Microsoft VisualC++ 5.0 in my case), and a bit of patience.
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See the project files I've supplied for some definitions needed (FREEGLUT_LIBRARY_BUILD
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needs to be declared when building the DLL), and don't forget freeglut joystick code
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is making use of Win32 multimedia extensions (link against winmm.lib).
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<p>Be prepared to meet the fact Mesa 3.1 (or at least my compilation) doesn't work very
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well with this snapshot -- something's messed up when changing WGL contexts. This is
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really strange, as the Microsoft's OpenGL works pretty fine, as does Dominik Behr's
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miniGL thing. The assumption is that I've taken some approach that somehow is valid
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with Microsoft's drivers, but is not OpenGL conformant. Could anyone check this out
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please?
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<p>My plan for next week is to add some lesser features missing, and start learning
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maths as the session at my university is coming in really fast :) This way or another,
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expect the next release not any sooner than next weekend (given that no nasty bugs get
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digged out).
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<p>Argh. Don't be surprised if the code doesn't compile under X-11 other than XFree86.
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It could fail when trying to include the X11/extensions/xf86vmode.h include header,
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in that case just comment out that inclusion line (found in freeglut_internal.h).
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Is there any intelligent way to detect the existence of an include header, and if
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it's autoconf to be the answer, how to use it?
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<br><br><a href="index.html"><i>Back to the main page</i></a>
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</table></center></body></html>
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