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6912727753
Help file snapshot as of 07/31/2022.
34 lines
1.6 KiB
Plaintext
34 lines
1.6 KiB
Plaintext
{{QBDLDATE:07-31-2022}}
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{{QBDLTIME:23:53:51}}
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{{TextStart}}
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'''OpenGL''' | '''C/C++''' | '''QB64'''
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------------+------------------+----------------------
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GLenum | unsigned int | [[_UNSIGNED]] [[LONG]]
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GLboolean | unsigned char | [[_UNSIGNED]] [[_BYTE]]
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GLbitfield | unsigned int | [[_UNSIGNED]] [[LONG]]
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GLbyte | signed char | [[_BYTE]]
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GLshort | short | [[INTEGER]]
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GLint | int | [[LONG]]
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GLsizei | int | [[LONG]]
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GLubyte | unsigned char | [[_UNSIGNED]] [[_BYTE]]
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GLushort | unsigned short | [[_UNSIGNED]] [[INTEGER]]
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GLuint | unsigned int | [[_UNSIGNED]] [[LONG]]
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GLfloat | float | [[SINGLE]]
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GLclampf | float | [[SINGLE]]
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GLdouble | double | [[DOUBLE]]
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GLclampd | double | [[DOUBLE]]
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GLvoid '''(1)'''| void | [[_OFFSET]](any fixed lenght string or [[_BYTE]]
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array element)
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'''Note:''' If a parameter has an asterisk (*) in front, then it's a pointer to
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the designated OpenGL variable type, rather than a value of that type.
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Those must be passed using the [[_OFFSET]](...) notation.
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'''E.g.''' GLuint *anyParam is actually the offset of a [[_UNSIGNED]] [[LONG]] (~&)
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variable or array, which must be passed as [[_OFFSET]](anyVar~&) or
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[[_OFFSET]](anyArr~&()) respectively.
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'''(1)''' This type is regularly only used for pointers (with asterisk (*)) to
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any byte sized memory data, hence _BYTE or fixed length strings.
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{{TextEnd}}
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