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QB64-PE/tests/qbasic_testcases/misc/3dexp2.bas
Matthew Kilgore 9ee89d6ff4 Add QBasic tests
These tests use a variety of sample code (with some of the larger files
removed, so they are not complete!) and verifies that they all compile
successfully.
2022-04-28 23:00:07 -04:00

436 lines
13 KiB
QBasic

'3DEXP2.BAS By Rich Geldreich June 2nd, 1992
'A fast, QuickBASIC 4.5 3-D wireframe animation program.
'Compile it for maximum speed!
'If you have any questions or ideas, please write/call:
'Rich Geldreich
'410 Market St.
'Gloucester City, NJ 08030
'(609)-742-8752
'The following program is in the public domain! Have fun!
'Also look at VECT.ASM
DEFINT A-Z
TYPE LineType
X AS INTEGER
Y AS INTEGER
Z AS INTEGER
X1 AS INTEGER
Y1 AS INTEGER
Z1 AS INTEGER
END TYPE
DIM Points(100) AS LineType
DIM Xn(100), Yn(100), Zn(100)
DIM Xs1(100), Ys1(100), Xe1(100), Ye1(100)
DIM X(100), Y(100), Z(100), Pointers1(100), Pointers2(100), Sp(100), Zp(100)
DIM R(100), B(63), B1(63)
DIM Cosine&(360), Sine&(360)
CLS
PRINT "3-D Craft v1a"
PRINT "By Rich Geldreich June 2nd, 1992"
PRINT
PRINT "Keys to use: (Turn NUMLOCK on!)"
PRINT "Q...............Quits"
PRINT "Numeric keypad..Controls your position(press 5 on the keypad"
PRINT " to completly stop yourself) "
PRINT "-...............Forward exceleration"
PRINT "+...............Backward exceleration"
PRINT "Arrow keys......Controls the rotation of the craft"
PRINT "F...............Excelerates the craft (Forward)"
PRINT "B...............Slows the craft (Backward)"
PRINT "S...............Stops the craft"
PRINT "A...............Toggles Auto Center, use this when you lose";
PRINT " the craft"
PRINT "C...............Stops the craft's rotation"
PRINT "V...............Resets the craft to starting position"
PRINT
PRINT "Wait a sec..."
'The following for/next loop makes a sine & cosine table.
'Each sine & cosine is multiplied by 1024 and stored as long integers.
'This is done so that we don't have to use any slow floating point
'math at run time.
A = 0
FOR A! = 0 TO 359 / 57.29577951# STEP 1 / 57.29577951#
Cosine&(A) = INT(.5 + COS(A!) * 1024)
Sine&(A) = INT(.5 + SIN(A!) * 1024): A = A + 1
NEXT
'Next we read in all of the lines that are in the object...
FOR A = 0 TO 44
READ Points(A).X, Points(A).Y, Points(A).Z
READ Points(A).X1, Points(A).Y1, Points(A).Z1
NEXT
'Here comes the hard part... Consider this scenario:
'We have two connected lines, like this:
' 1--------2 and 3
' |
' |
' |
' |
' 4
'Where 1,2, 3, & 4 are the starting and ending points of each line.
'The first line consists of points 1 & 2 and the second line
'is made of points 3 & 4.
'So, you ask, what's wrong? Nothing, really, but don't you see that
'points 2 and 3 are really at the sample place? Why rotate them twice,
'that would be a total waste of time? The following code eliminates such
'occurrences from the line table. (great explanation, huh?)
NumberLines = 45
'take all of the starting & ending points and put them in one big
'array...
Np = 0
FOR A = 0 TO NumberLines - 1
X(Np) = Points(A).X
Y(Np) = Points(A).Y
Z(Np) = Points(A).Z
Np = Np + 1
X(Np) = Points(A).X1
Y(Np) = Points(A).Y1
Z(Np) = Points(A).Z1
Np = Np + 1
NEXT
'Now set up two sets of pointers that point to each point that a line
'is made of... (in other words, scan for the first occurrence of each
'starting and ending point in the point array we just built...)
FOR A = 0 TO NumberLines - 1
Xs = Points(A).X
Ys = Points(A).Y
Zs = Points(A).Z 'get the 3 coordinates of the start point
FOR B = 0 TO Np - 1 'scan the point array
IF X(B) = Xs AND Y(B) = Ys AND Z(B) = Zs THEN
Pointers1(A) = B 'set the pointer to point to the
EXIT FOR 'point we have just found
END IF
NEXT
Xs = Points(A).X1 'do the same thing that we did above
Ys = Points(A).Y1 'except scan for the ending point
Zs = Points(A).Z1 'of each line
FOR B = 0 TO Np - 1
IF X(B) = Xs AND Y(B) = Ys AND Z(B) = Zs THEN
Pointers2(A) = B
EXIT FOR
END IF
NEXT
NEXT
'Okay, were almost done! All we have to do now is to build a table
'that tells us which points to actually rotate...
Nr = 0
FOR A = 0 TO NumberLines - 1
F1 = Pointers1(A) 'get staring & ending point number
S1 = Pointers2(A)
IF Nr = 0 THEN 'if this is the first point then it of course
'has to be rotated
R(Nr) = F1: Nr = Nr + 1
ELSE
Found = 0 'scan to see if this point already exists...
FOR B = 0 TO Nr - 1
IF R(B) = F1 THEN
Found = -1: EXIT FOR 'shoot, it's already here!
END IF
NEXT
IF NOT Found THEN R(Nr) = F1: Nr = Nr + 1 'point the point
'in the array it we
END IF 'can't find it...
Found = 0 'now look for the ending point
FOR B = 0 TO Nr - 1
IF R(B) = S1 THEN
Found = -1: EXIT FOR
END IF
NEXT
IF NOT Found THEN R(Nr) = S1: Nr = Nr + 1
NEXT
FOR A = 0 TO 63
B(A) = (4 * A) \ 8
B1(A) = A - B(A)
NEXT
PRINT "Press any key to begin..."
A$ = INPUT$(1)
Deg1 = 0: Deg2 = 0: D1 = 0: D2 = 0
Spos = -200: Mypos = 0
Mx = 0: My = 0: Mz = 0: Ox = 0: Oy = 0: Oz = -260
NumberOfFrames = 0
DEF SEG = &H40
StartTime = PEEK(&H6C)
SCREEN 13
FOR A = 0 TO 63
OUT &H3C7, A: OUT &H3C8, A: OUT &H3C9, A: OUT &H3C9, 0: OUT &H3C9, 0
NEXT
DO
Deg1 = (Deg1 + D1) MOD 360
Deg2 = (Deg2 + D2) MOD 360
IF Deg1 < 0 THEN Deg1 = Deg1 + 360
IF Deg2 < 0 THEN Deg2 = Deg2 + 360
C1& = Cosine&(Deg1): S1& = Sine&(Deg1)
C2& = Cosine&(Deg2): S2& = Sine&(Deg2)
C3& = Cosine&(Deg3): S3& = Sine&(Deg3)
'Deg3 = (Deg3 + 5) MOD 360
X = Speed: Y = 0: Z = 0
X1 = (X * C1&) \ 1024: Y1 = (X * S1&) \ 1024
X2 = (X1 * C2&) \ 1024: Zn = (X1 * S2&) \ 1024
Y3 = (Y1 * C3& - Zn * S3&) \ 1024
Z3 = (Y1 * S3& + Zn * C3&) \ 1024
Ox = Ox + X2: Oy = Oy + Y3: Oz = Oz + Z3
IF Oz > 32000 THEN Oz = 32000
IF Oz < -32000 THEN Oz = -32000
IF Ox > 32000 THEN Ox = 32000
IF Ox < -32000 THEN Ox = -32000
IF Oy > 32000 THEN Oy = 32000
IF Oy < -32000 THEN Oy = -32000
IF AtLoc THEN
Mx = Mx + (Ox - Mx) \ 4
My = My + (Oy - My) \ 4
Mz = Mz + ((Oz + 200) - Mz) \ 4
ELSE
'adjust the users position based on how much he is moving...
Mz = Mz + Mzm: Mx = Mx + Mxm: My = My + Mym
IF Mz > 32000 THEN Mz = 32000
IF Mz < -32000 THEN Mz = -32000
IF Mx > 32000 THEN Mx = 32000
IF Mx < -32000 THEN Mx = -32000
IF My > 32000 THEN My = 32000
IF My < -32000 THEN My = -32000
END IF
LOCATE 1, 1: PRINT A$
MaxZ = -32768
LowZ = 32767
FOR A = 0 TO Nr - 1
R = R(A)
Xo = X(R): Yo = Y(R): Zo = Z(R)
X1 = (Xo * C1& - Yo * S1&) \ 1024
Y1 = (Xo * S1& + Yo * C1&) \ 1024
X2& = (X1 * C2& - Zo * S2&) \ 1024 - Mx + Ox
Z2 = (X1 * S2& + Zo * C2&) \ 1024
Y3& = (Y1 * C3& - Z2 * S3&) \ 1024 - My + Oy
Z4 = (Y1 * S3& + Z2 * C3&) \ 1024
Z3 = Z4 - Mz + Oz
Zn(R) = Z4
IF Z4 > MaxZ THEN MaxZ = Z4
IF Z4 < LowZ THEN LowZ = Z4
'X2&,Y3&,Z3
'if the point is too close(or behind) the viewer then
'don't draw it...
IF (Mypos - Z3) < 15 THEN
Xn(R) = -1000: Yn(R) = 0: Zn = 0
ELSE
V = (1330& * (Spos - Z3)) \ (Mypos - Z3)
Xn(R) = 160 + X2& + (-X2& * V) \ 1330
Yn(R) = 100 + (8 * (Y3& + (-Y3& * V) \ 1330)) \ 10
END IF
NEXT
MaxZ = MaxZ - LowZ
Nl = 0
FOR A = 0 TO NumberLines - 1
F1 = Pointers1(A): S1 = Pointers2(A)
IF Xn(F1) <> -1000 AND Xn(S1) <> -1000 THEN
Sp(Nl) = A
Zp(A) = (Zn(F1) + Zn(S1)) \ 2
Nl = Nl + 1
END IF
NEXT
Nl = Nl - 1
'sort lines according to their Z coordinates
IF Nl > -1 THEN
Mid = Nl \ 2
DO
FOR A = 0 TO Nl - Mid
IF Zp(Sp(A)) > Zp(Sp(A + Mid)) THEN
SWAP Sp(A), Sp(A + Mid)
CL = A - Mid
CH = A
DO WHILE CL >= 0
IF Zp(Sp(CL)) > Zp(Sp(CH)) THEN
SWAP Sp(CL), Sp(CH)
CH = CL
CL = CL - Mid
ELSE
EXIT DO
END IF
LOOP
END IF
NEXT
Mid = Mid \ 2
LOOP WHILE Mid > 0
END IF
'wait for vertical retrace
WAIT &H3DA, 8
'erase old points
FOR A = Ln - 1 TO 0 STEP -1
LINE (Xs1(A), Ys1(A))-(Xe1(A), Ye1(A)), 0
NEXT
Ln = 0
FOR A1 = 0 TO Nl
A = Sp(A1)
Z = Zp(A)
F1 = Pointers1(Sp(A1)): S1 = Pointers2(Sp(A1))
Xn = Xn(F1): Yn = Yn(F1)
IF Xn <> -1000 THEN
X1 = Xn(S1)
IF X1 <> -1000 THEN
Y1 = Yn(S1)
Z1 = (Z - Mz + Oz)
IF Z1 > -1500 THEN
'calculate color
T = 63 - ((Z1 * -63&) \ 1500)
C = B1(T) + (B(T) * (Z - LowZ)) \ MaxZ
'draw line
LINE (X1, Y1)-(Xn, Yn), C
'store for later
Xs1(Ln) = X1: Ys1(Ln) = Y1
Xe1(Ln) = Xn: Ye1(Ln) = Yn
Ln = Ln + 1
END IF
END IF
END IF
NEXT
'process keystroke
K$ = UCASE$(INKEY$)
'Process the keystroke(if any)...
IF K$ <> "" THEN
SELECT CASE K$
CASE "A"
AtLoc = NOT AtLoc
CASE "+"
Mzm = Mzm + 2
CASE "-"
Mzm = Mzm - 2
CASE "5"
Mxm = 0: Mym = 0: Mzm = 0
CASE "4"
Mxm = Mxm - 2
CASE "6"
Mxm = Mxm + 2
CASE "8"
Mym = Mym - 2
CASE "2"
Mym = Mym + 2
CASE "F"
Speed = Speed + 5
CASE "B"
Speed = Speed - 5
CASE "C"
D1 = 0: D2 = 0
CASE "S"
Speed = 0
CASE CHR$(0) + CHR$(72)
D1 = D1 + 1
CASE CHR$(0) + CHR$(80)
D1 = D1 - 1
CASE CHR$(0) + CHR$(75)
D2 = D2 - 1
CASE CHR$(0) + CHR$(77)
D2 = D2 + 1
CASE "Q", CHR$(27)
SCREEN 0, , 0, 0: WIDTH 80
CLS
PRINT "By Rich Geldreich June 2nd, 1992"
PRINT "See ya later!"
END
CASE "V"
D1 = 0: D2 = 0: Deg1 = 0: Deg2 = 0: Speed = 0
END SELECT
END IF
'NumberOfFrames = NumberOfFrames + 1
'see if 20 frames have passed; if so then see
'how long it took...
'IF NumberOfFrames = 20 THEN
' TotalTime = PEEK(&H6C) - StartTime
' IF TotalTime < 0 THEN TotalTime = TotalTime + 256
' FramesPerSecX100 = 36400 \ TotalTime
' High = FramesPerSecX100 \ 100
' Low = FramesPerSecX100 - High
' 'A$ has the string that is printed at the upper left
' 'corner of the screen
' A$ = MID$(STR$(High), 2) + "."
' A$ = A$ + RIGHT$("0" + MID$(STR$(Low), 2), 2) + " "
' NumberOfFrames = 0
' StartTime = PEEK(&H6C)
'END IF
LOOP
'The following data is the shuttle craft...
'stored as Start X,Y,Z & End X,Y,Z
DATA -157,22,39,-157,-18,39
DATA -157,-18,39,-127,-38,39
DATA -127,-38,39,113,-38,39
DATA 113,-38,39,193,12,39
DATA 33,42,39,33,42,-56
DATA 33,42,-56,-127,42,-56
DATA -127,42,-56,-157,22,-56
DATA -157,22,-56,-157,22,39
DATA -157,22,-56,-157,-18,-56
DATA -157,-18,-56,-157,-18,39
DATA -157,-18,-56,-127,-38,-56
DATA -127,-38,-56,-127,-38,39
DATA -127,-38,-56,113,-38,-56
DATA 113,-38,-56,113,-38,39
DATA 113,-38,-56,193,12,-56
DATA 193,12,-56,193,12,39
DATA -157,22,-56,193,12,-56
DATA 193,12,39,-157,22,39
DATA -56,-13,41,-56,-3,41
DATA -56,-3,41,-26,-3,41
DATA -26,-3,41,-26,7,41
DATA -51,7,41,-31,-13,41
DATA -11,-13,41,-11,-3,41
DATA -11,-3,41,-1,7,41
DATA 9,7,41,9,-8,41
DATA 9,-8,41,24,-8,41
DATA 34,16,41,34,-38,41
DATA 33,-39,41,33,-39,-53
DATA 33,-39,-53,33,15,-53
DATA -42,-38,19,-72,-38,19
DATA -72,-38,19,-72,-38,-41
DATA -72,-38,-41,-42,-38,-41
DATA -42,-38,-41,-42,-38,19
DATA 33,42,39,34,16,41
DATA 33,42,-56,33,15,-53
DATA -157,22,39,-127,42,39
DATA -127,42,-56,-127,42,39
DATA -127,42,39,33,42,39
DATA 159,-8,-56,159,-8,40
DATA 143,-18,-56,143,-18,39
DATA 193,12,39,193,32,30
DATA 33,42,39,193,32,30
DATA 193,32,30,193,32,-47
DATA 33,42,-56,193,32,-47
DATA 193,12,-56,193,32,-47