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+---------------------------------------------------------------------------+
|                           Stick Fighters Brawl 2                          |
|                              Vector Warriors                              |
+---------------------------------------------------------------------------+

INSTALLATION:

Unzip everything into a temporary directory.
Read all of QBX.TXT for some legal information.
Run INSTALL.EXE and follow the instructions.
Run SFB2.BAT to play.


+---------------------------------------------------------------------------+
| If you have a web browser that supports Javascript and Layers please refer|
|to <SFB2 Guide Part - A.html>. The rest of this file is a very brief       |
|version of the guide for those with unsupported browsers.                  |
|If you haven't yet, I highly suggest you get such a browser.               |
|ie. The latest version of Netscape Navigator.                              |
+---------------------------------------------------------------------------+

Other Docs and what they are:

SFB2 Guide Part - A.html      Complete guide to the game
                              If you can view it you should do so now.

SFB2 Guide Part - B.html      Part of the guide, Part - A opens this.

Readme.txt                    This file

Fighters.txt                  List of moves and part stats.

QBx.txt                       If you got QBx.exe with SFB2: Vector Warriors
                              you must read and understand this file before
                              playing the game (legal information).

SFB2.faq                      Common Questions and Answers



+---------------------------------------------------------------------------+


Intro

SFB2: Vector Warriors is a Fighting game coded in QBASIC Extended. Unlike other BASIC fighting games that
look bad, play bad and are deleted often, I slaved over SFB2 untill I had a game that's fun and easy to play yet
unique. 
It's not another wanna-be Mortal Kombat (Which I personally don't like as a game). 

Tutorial 
By visiting the Dojo you can get some step by step on how to play. This is very helpful to new players and is highly
recommended.


+---------------------------------------------------------------------------+

Game Mechanics Brief

Two fighters get put in a given stage and beat the piss out of each other until one of them wins the match or is
dead. 
Matches are best out of three rounds. When one of the fighters KO the other they win the round. 
On some stages the fighters may step out of the ring resulting in a Ring Out. This may result in the opponent
winning the round or some kind of an ass kicking. 
In the event of a death, the fighter still living wins the match regardless of how many rounds anyone has won.


+---------------------------------------------------------------------------+

Basic Control

Q & W are Punches 
A & S are Kicks 

The Cursor Keys mimic those on the number pad. Although it's recommended you don't use them since they lack
Left & Right Jumps. 

Special Moves

Press the E key to enable Specials. When these are enabled all four of your attack keys have different, more powerful effects. However these will drain you more then normal moves. The Special moves your fighter can use are determined by the type of Hands and Feet a fighter has. 

Rage & Supers

During the match each fighter sustains more and more Rage toward their opponent. This is displayed by the bar
at the bottom of the screen. 
When a fighter is at their maximum Rage they can release it in the form of a Super. Do so by pressing D. Supers are determined by Body type. 



+---------------------------------------------------------------------------+



Menus

By pressing Esc you may enter the Options menu.


OPTIONS 

Stage Select 
Allows you to pick the stage to fight on. 

Build Fighter 
Opens the Build Fighter Window (See below). 

Settings 
Opens the Settings Window (See below). 

Load/Save 
Let's you Load, Save, Delete, Reset all of your settings,
including the current stage and your built fighter. 

Demo Mode 
AI controls both fighters. 

Restart 
Restarts SFB2 (You will lose your settings if you haven't saved them). 

Quit 
If your some odd reason your done playing SFB2 select this. 


BUILD FIGHTER 

Building is as easy as selecting a type and color for each body part.
By selecting MORE you can toggle between two menus. The other menu has the less important options. 

SETTINGS 

Screen resolution 
Let's select from three screen modes, the uglier the faster. 

Frame Skipping 
Let's you trade smooth animation for speed.

Game Speed 
If your computer is so damn powerful the game runs too fast, you can slow it down here. 

Clear Method 
Normally you'll want to leave this alone. It selects how Slash should go about clearing the screen before it starts rendering the graphics.

Stars 
Select how many stars to display.

Particles 
The maximum number of particles that may be displayed at a time (0-90).

i16 Images 
Show All - Always shows i16 images 
Don't show on Stage select - All i16 except on the stage select screens. 
No i16 - Never shows i16 images 

Graphic Details 
Stage - The background graphics 
Fighters - The detail of the Fighters 
HUD - Extra eye candy in the health bars etc. 
Smears - The mess that results on the floor.
Limits - Keeps fighters from stretching on occasion.

Sound 
Here you can turn the sound off or select the Sound Quality. 



+---------------------------------------------------------------------------+



Performance: 

A Pentium is highly recommended to run at an acceptable speed. 
SFB2 has only been tested under Windows 9x however, it run may run up to twice as fast in DOS [Mode]. 
A writable C:\ is needed for a path info file, however this file is not required. 
100% Sound Blaster Compatible sound cards are also supported but only using standard settings. 



DOS Mode VS. Win9x:

Running the game in DOS can greatly improve it's speed. The down side is you may not have enough conventional memory to run it and you may not get any sound. 
Win9x runs slower but has much less hassle and generally supplies the memory required.