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QB64-PE/internal/help/_DISPLAYORDER.txt
SteveMcNeill 33adc04fc4 Add temp folder to repo. It's necessary as well!
Just more initial setting on... nothing much to see here.
2022-04-28 13:39:56 -04:00

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{{DISPLAYTITLE:_DISPLAYORDER}}
The [[_DISPLAYORDER]] statement defines the order to render software, hardware and custom-OpenGL-code.
{{PageSyntax}}
: [[_DISPLAYORDER]] [{_SOFTWARE|_HARDWARE|_HARDWARE1|_GLRENDER}][, ...][, ...][, ...][, ...]
{{Parameters}}
* _SOFTWARE refers to software created surfaces or [[SCREEN]]s.
* _HARDWARE and _HARDWARE1 refer to surfaces created by OpenGL hardware acceleration.
* _GLRENDER refers to OpenGL code rendering order
{{PageDescription}}
* The default on program start is: _DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
* Any content or combination order is allowed, except listing the same content twice consecutively.
* Simply using [[_DISPLAYORDER]] _HARDWARE will render hardware surfaces only.
* Use an [[underscore]] to continue a code line on a new text row in the IDE.
* After _DISPLAYORDER has been used, it must be used to make any changes, even to default.
{{PageErrors}}
* If a rendering content is not listed it will not be rendered except when using the startup default.
* Rendering the same content twice consecutively in a combination is not allowed.
==Availability==
* '''Version 1.000 and up.'''
{{PageSeeAlso}}
* [[_DISPLAY]]
* [[_PUTIMAGE]]
* [[_LOADIMAGE]]
* [[_COPYIMAGE]]
* [[Hardware images]]
{{PageNavigation}}
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