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QB64-PE/internal/help/_KEYDOWN.txt
SteveMcNeill 33adc04fc4 Add temp folder to repo. It's necessary as well!
Just more initial setting on... nothing much to see here.
2022-04-28 13:39:56 -04:00

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{{DISPLAYTITLE:_KEYDOWN}}
The '''_KEYDOWN''' function returns whether modifying keys like CTRL, ALT, SHIFT, and any other keys are pressed.
{{PageSyntax}}
:: return% = '''_KEYDOWN('''''code&''''')'''
* The ''return'' value is -1 if a specified key is pressed or 0 if it was not pressed. It can be used to monitor key combinations.
* The POSITIVE [[LONG]] ''code'' value can be from any function key that needs to be monitored in a key press combination.
* Unicode references:
:* 1) What is the glyph represented by that UNICODE value: [http://www.fileformat.info/info/unicode/char/search.htm Unicode Format Info]
:* 2) Which fonts support the characters I want to use: [http://en.wikipedia.org/wiki/Unicode_typefaces#Comparison_of_fonts Unicode Fonts]
:* 3) What was the format again?: [http://www.birds-eye.net/definition/u/unicode.shtml Unicode Formats]
:* A UTF32 value is usually(but by no means always!) the same as a UTF16 value just with the top 2 bytes set to 0.
* An important difference between [[INKEY$]] and [[_KEYHIT]] is how they work when '''CTRL, ALT''' or '''SHIFT''' are used. [[INKEY$]] returns a different code if you hold down CTRL, ALT or SHIFT before pressing F1 (for example). [[_KEYHIT]] will return the same code regardless of which modifiers were used but you can check _KEYDOWN to see which modifying keys are being used.
* '''Keyboards with Alt Gr key:''' [[_KEYHIT]] may return both Alt(100307) and Ctrl(100306) codes when key is pressed or released.
* '''Linux with foreign keyboards:''' [[SHELL]] [[_HIDE]] "setxkbmap us" will setup a keyboard to read US [[Scancodes]].
{{WhiteStart}} '''The QB64 Virtual Key constant values used: '''
'''0-255''': [[ASCII|ASCII and Extended code]] values (Refer to [http://en.wikipedia.org/wiki/Code_page_437 CP437])
'''256-65535''': [[ASCII#Two Byte Codes|ASCII 2-byte]] character codes (unaffected by SHIFT/ALT/CTRL modifiers)
Use [[CVI]] to convert ASCII 2-byte codes to _KEYDOWN values.
' '''_KEYDOWN Keyboard Values'''
'
''''Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Sys ScL Pause'''
' 27 15104 15360 15616 15872 16128 16384 16640 16896 17152 17408 34048 34304 +316 +302 +019
''''`~ 1! 2@ 3# 4$ 5% 6^ 7& 8* 9( 0) -_ =+ BkSp Ins Hme PUp NumL / * -'''
'126 33 64 35 36 37 94 38 42 40 41 95 43 8 20992 18176 18688 +300 47 42 45
''' 96 49 50 51 52 53 54 55 56 57 48 45 61''
''''Tab Q W E R T Y U I O P [{ ]} \| Del End PDn 7Hme 8/▲ 9PU + '''
' 9 81 87 69 82 84 89 85 73 79 80 123 125 124 21248 20224 20736 18176 18432 18688 43
''' 113 119 101 114 116 121 117 105 111 112 91 93 92 55 56 57 ''
''''CapL A S D F G H J K L ;: '" Enter 4/◄- 5 6/-►
'+301 65 83 68 70 71 72 74 75 76 58 34 13 19200 19456 19712 '''E'''
''' 97 115 100 102 103 104 106 107 108 59 39 52 53 54 '' '''n'''
''''Shift Z X C V B N M ,< .> /? Shift ▲ 1End 2/▼ 3PD t'''
'+304 90 88 67 86 66 78 77 60 62 63 +303 18432 20224 20480 20736 '''e'''
''' 122 120 99 118 98 110 109 44 46 47 49 50 51 '' '''r'''
''''Ctrl Win Alt Spacebar Alt Win Menu Ctrl ◄- ▼ -► 0Ins .Del '''
'+306 +311 +308 32 +307 +312 +319 +305 19200 20480 19712 20992 21248 13
' '' 48 46''
'
' ''' Lower value = LCase/NumLock On __________________ + = add 100000 '''
{{WhiteEnd}}
{{small|NOTE: The above commented table can be copied and pasted directly into the QB64 IDE}}
{{WhiteStart}} '''65536-&H40000000: QB64-specific Virtual Key codes:'''
CONST KEY_PAUSE& = 100019
CONST KEY_NUMLOCK& = 100300
CONST KEY_CAPSLOCK& = 100301
CONST KEY_SCROLLOCK& = 100302
CONST KEY_RSHIFT& = 100303
CONST KEY_LSHIFT& = 100304
CONST KEY_RCTRL& = 100305
CONST KEY_LCTRL& = 100306
CONST KEY_RALT& = 100307
CONST KEY_LALT& = 100308
CONST KEY_RMETA& = 100309 'Left 'Apple' key (MacOSX)
CONST KEY_LMETA& = 100310 'Right 'Apple' key (MacOSX)
CONST KEY_LSUPER& = 100311 'Left "Windows" key
CONST KEY_RSUPER& = 100312 'Right "Windows"key
CONST KEY_MODE& = 100313 '"AltGr" key
CONST KEY_COMPOSE& = 100314
CONST KEY_HELP& = 100315
CONST KEY_PRINT& = 100316
CONST KEY_SYSREQ& = 100317
CONST KEY_BREAK& = 100318
CONST KEY_MENU& = 100319
CONST KEY_POWER& = 100320
CONST KEY_EURO& = 100321
CONST KEY_UNDO& = 100322
CONST KEY_KP0& = 100256
CONST KEY_KP1& = 100257
CONST KEY_KP2& = 100258
CONST KEY_KP3& = 100259
CONST KEY_KP4& = 100260
CONST KEY_KP5& = 100261
CONST KEY_KP6& = 100262
CONST KEY_KP7& = 100263
CONST KEY_KP8& = 100264
CONST KEY_KP9& = 100265
CONST KEY_KP_PERIOD& = 100266
CONST KEY_KP_DIVIDE& = 100267
CONST KEY_KP_MULTIPLY& = 100268
CONST KEY_KP_MINUS& = 100269
CONST KEY_KP_PLUS& = 100270
CONST KEY_KP_ENTER& = 100271
CONST KEY_KP_INSERT& = 200000
CONST KEY_KP_END& = 200001
CONST KEY_KP_DOWN& = 200002
CONST KEY_KP_PAGE_DOWN& = 200003
CONST KEY_KP_LEFT& = 200004
CONST KEY_KP_MIDDLE& = 200005
CONST KEY_KP_RIGHT& = 200006
CONST KEY_KP_HOME& = 200007
CONST KEY_KP_UP& = 200008
CONST KEY_KP_PAGE_UP& = 200009
CONST KEY_KP_DELETE& = 200010
CONST KEY_SCROLL_LOCK_MODE& = 200011
CONST KEY_INSERT_MODE& = 200012
'''&H40000000 up''': [[Unicode]] using the '''cyberbit.ttf''' font when available.
'''Use [[_KEYHIT]] to find the key codes to be monitored by _KEYDOWN! '''
{{WhiteEnd}}
''Example 1:'' Comparing the _KEYDOWN returns using [[CONST|constant]] values with 2 byte [[INKEY$]] returns.
{{CodeStart}} '' ''
{{Cl|CONST}} RSHIFT& = 100303
{{Cl|CONST}} LSHIFT& = 100304
{{Cl|DO}}
x = {{Cl|_KEYHIT}}
{{Cl|IF}} x = {{Cl|CVI}}({{Cl|CHR$}}(0) + {{Cl|CHR$}}(59)) {{Cl|THEN}}
{{Cl|IF}} {{Cl|_KEYDOWN}}(LSHIFT&) {{Cl|OR (boolean)|OR}} {{Cl|_KEYDOWN}}(RSHIFT&) {{Cl|THEN}}
{{Cl|PRINT}} "KEYHIT: SHIFT + F1"
{{Cl|ELSE}}
{{Cl|PRINT}} "KEYHIT: F1"
{{Cl|END IF}}
{{Cl|END IF}}
k$ = {{Cl|INKEY$}} 'compare key press return values
{{Cl|IF}} k$ = {{Cl|CHR$}}(0) + {{Cl|CHR$}}(59) {{Cl|THEN}} {{Cl|PRINT}} "INKEY$: F1"
{{Cl|IF}} k$ = {{Cl|CHR$}}(0) + {{Cl|CHR$}}(84) {{Cl|THEN}} {{Cl|PRINT}} "INKEY$: SHIFT+F1"
{{Cl|LOOP}} {{Cl|UNTIL}} k$ = {{Cl|CHR$}}(27) 'escape key exit
{{CodeEnd}}
{{small|Code by Galleon}}
''Example 2:'' How to calculate the _KEYDOWN codes of the 2 byte INKEY$ arrow key codes using [[CVI]].
{{CodeStart}} '' ''
{{Cl|SCREEN (statement)|SCREEN}} 12
x = 320: y = 240
col = {{Cl|_RGB}}(255, 0, 0)
radius = 20
DO
{{Cl|CLS}}
{{Cl|LOCATE}} 1, 1: {{Cl|PRINT}} "Use the arrow keys to move the circle."
{{Cl|CIRCLE}} (x, y), radius, col
{{Cl|PAINT}} (x, y), col
{{Cl|IF...THEN|IF}} {{Cl|_KEYDOWN}}({{Cl|CVI}}({{Cl|CHR$}}(0) + "P")) {{Cl|THEN}} y = y + 1 '_KEYDOWN(20480)
{{Cl|IF...THEN|IF}} {{Cl|_KEYDOWN}}({{Cl|CVI}}({{Cl|CHR$}}(0) + "H")) {{Cl|THEN}} y = y - 1 '_KEYDOWN(18432)
{{Cl|IF...THEN|IF}} {{Cl|_KEYDOWN}}({{Cl|CVI}}({{Cl|CHR$}}(0) + "K")) {{Cl|THEN}} x = x - 1 '_KEYDOWN(19200)
{{Cl|IF...THEN|IF}} {{Cl|_KEYDOWN}}({{Cl|CVI}}({{Cl|CHR$}}(0) + "M")) {{Cl|THEN}} x = x + 1 '_KEYDOWN(19712)
{{Cl|_DISPLAY}}
{{Cl|_LIMIT}} 100 'limit to 100 frames per second
{{Cl|LOOP}} '' ''
{{CodeEnd}}
{{small|Code by Galleon}}
:''Explanation:'' When [[CVI]] is used with a 2 byte code, the code of the first character(0) is added to the second character code which is multiplied by 256. In the example, code zero is added to the [[ASCII]] code of "P" which is 80. CVI multiplies 80 * 256 = 20480.
''See also:
* [[_KEYHIT]], [[Unicode]], [[Code Pages]] (by region)
* [[_MAPUNICODE]], [[_MAPUNICODE (function)]]
* [[INKEY$]], [[ASCII]], [[CVI]]
* [[INP]](&H60), [[Scancodes]]
* [[ON KEY(n)]], [[KEY(n)]], [[KEY n]]
* [[Windows_Libraries#Hot_Keys_.28maximize.29|Windows hot keys]]
{{PageNavigation}}
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