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QB64-PE/internal/help/links.bin
SteveMcNeill 33adc04fc4 Add temp folder to repo. It's necessary as well!
Just more initial setting on... nothing much to see here.
2022-04-28 13:39:56 -04:00

928 lines
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_ACCEPTFILEDROP,_ACCEPTFILEDROP
_ACOS,_ACOS
_ACOSH,_ACOSH
_ALLOWFULLSCREEN,_ALLOWFULLSCREEN
_ALPHA,_ALPHA
_ALPHA32,_ALPHA32
_ARCCOT,Mathematical_Operations
_ARCCSC,Mathematical_Operations
_ARCSEC,Mathematical_Operations
_ASIN,_ASIN
_ASINH,_ASINH
_ASSERT,_ASSERT
$ASSERTS,$ASSERTS
_ATAN2,_ATAN2
_ATANH,_ATANH
_AUTODISPLAY,_AUTODISPLAY
_AUTODISPLAY,_AUTODISPLAY (function)
_AXIS,_AXIS
_BACKGROUNDCOLOR,_BACKGROUNDCOLOR
_BIT,_BIT
_BLEND,_BLEND
_BLEND,_BLEND (function)
_BLINK,_BLINK
_BLINK,_BLINK (function)
_BLUE,_BLUE
_BLUE32,_BLUE32
_BUTTON,_BUTTON
_BUTTONCHANGE,_BUTTONCHANGE
_BYTE,_BYTE
_CAPSLOCK,_CAPSLOCK (function)
_CAPSLOCK,_CAPSLOCK
$CHECKING,$CHECKING
_CEIL,_CEIL
_CINP,_CINP
_CLEARCOLOR,_CLEARCOLOR (function)
_CLEARCOLOR,_CLEARCOLOR
_CLIP,_CLIP
_CLIPBOARD$,_CLIPBOARD$
_CLIPBOARD$,_CLIPBOARD$ (statement)
_CLIPBOARDIMAGE,_CLIPBOARDIMAGE (function)
_CLIPBOARDIMAGE,_CLIPBOARDIMAGE
$COLOR,$COLOR
_COMMANDCOUNT,_COMMANDCOUNT
_CONNECTED,_CONNECTED
_CONNECTIONADDRESS$,_CONNECTIONADDRESS$
$CONSOLE,$CONSOLE
_CONSOLE,_CONSOLE
_CONSOLEINPUT,_CONSOLEINPUT
_CONSOLETITLE,_CONSOLETITLE
_CONTINUE,_CONTINUE
_CONTROLCHR,_CONTROLCHR
_CONTROLCHR,_CONTROLCHR (function)
_COPYIMAGE,_COPYIMAGE
_COPYPALETTE,_COPYPALETTE
_COT,Mathematical_Operations
_COTH,Mathematical_Operations
_COSH,Mathematical_Operations
_CSC,Mathematical_Operations
_CSCH,Mathematical_Operations
_CV,_CV
_CWD$,_CWD$
_D2G,_D2G
_D2R,_D2R
DECLARE,DECLARE LIBRARY
DECLARE,DECLARE DYNAMIC LIBRARY
_DEFAULTCOLOR,_DEFAULTCOLOR
_DEFINE,_DEFINE
_DEFLATE$,_DEFLATE$
_DELAY,_DELAY
_DEPTHBUFFER,_DEPTHBUFFER
_DESKTOPHEIGHT,_DESKTOPHEIGHT
_DESKTOPWIDTH,_DESKTOPWIDTH
_DEST,_DEST
_DEST,_DEST (function)
_DEVICE$,_DEVICE$
_DEVICEINPUT,_DEVICEINPUT
_DEVICES,_DEVICES
_DIR$,_DIR$
_DIREXISTS,_DIREXISTS
_DISPLAY,_DISPLAY
_DISPLAY,_DISPLAY (function)
_DISPLAYORDER,_DISPLAYORDER
_DONTBLEND,_DONTBLEND
_DONTWAIT,_DONTWAIT
_DROPPEDFILE,_DROPPEDFILE
_ECHO,_ECHO
$ELSE,$ELSE
$ELSEIF,$ELSEIF
$END,$END IF
_ERRORLINE,_ERRORLINE
$EXEICON,$EXEICON
_EXIT,_EXIT (function)
_FILEEXISTS,_FILEEXISTS
_FINISHDROP,_FINISHDROP
_FLOAT,_FLOAT
_FONT,_FONT
_FONT,_FONT (function)
_FONTHEIGHT,_FONTHEIGHT
_FONTWIDTH,_FONTWIDTH
_FREEFONT,_FREEFONT
_FREEIMAGE,_FREEIMAGE
_FREETIMER,_FREETIMER
_FULLSCREEN,_FULLSCREEN
_FULLSCREEN,_FULLSCREEN (function)
_G2D,_G2D
_G2R,_G2R
_GREEN,_GREEN
_GREEN32,_GREEN32
_HEIGHT,_HEIGHT
_HIDE,_HIDE
_HYPOT,_HYPOT
$IF,$IF
_ICON,_ICON
_INCLERRORFILE$,_INCLERRORFILE$
_INCLERRORLINE,_INCLERRORLINE
_INFLATE$,_INFLATE$
_INSTRREV,_INSTRREV
_INTEGER64,_INTEGER64
_KEYCLEAR,_KEYCLEAR
_KEYHIT,_KEYHIT
_KEYDOWN,_KEYDOWN
$LET,$LET
_LASTAXIS,_LASTAXIS
_LASTBUTTON,_LASTBUTTON
_LASTWHEEL,_LASTWHEEL
_LIMIT,_LIMIT
_LOADFONT,_LOADFONT
_LOADIMAGE,_LOADIMAGE
_MAPTRIANGLE,_MAPTRIANGLE
_MAPUNICODE,_MAPUNICODE
_MAPUNICODE,_MAPUNICODE (function)
_MEM,_MEM (function)
_MEM,_MEM
_MEMCOPY,_MEMCOPY
_MEMELEMENT,_MEMELEMENT
_MEMEXISTS,_MEMEXISTS
_MEMFILL,_MEMFILL
_MEMFREE,_MEMFREE
_MEMGET,_MEMGET
_MEMGET,_MEMGET (function)
_MEMIMAGE,_MEMIMAGE
_MEMNEW,_MEMNEW
_MEMPUT,_MEMPUT
_MIDDLE,_SCREENMOVE
_SCREENMOVE,_SCREENMOVE
_MK$,_MK$
_MOUSEBUTTON,_MOUSEBUTTON
_MOUSEHIDE,_MOUSEHIDE
_MOUSEINPUT,_MOUSEINPUT
_MOUSEMOVE,_MOUSEMOVE
_MOUSEMOVEMENTX,_MOUSEMOVEMENTX
_MOUSEMOVEMENTY,_MOUSEMOVEMENTY
_MOUSEPIPEOPEN,_MOUSEPIPEOPEN
_MOUSESHOW,_MOUSESHOW
_MOUSEWHEEL,_MOUSEWHEEL
_MOUSEX,_MOUSEX
_MOUSEY,_MOUSEY
_NEWIMAGE,_NEWIMAGE
$NOPREFIX,$NOPREFIX
_NUMLOCK,_NUMLOCK (function)
_NUMLOCK,_NUMLOCK
_OFFSET,_OFFSET (function)
_OFFSET,_OFFSET
_OPENCLIENT,_OPENCLIENT
_OPENCONNECTION,_OPENCONNECTION
_OPENHOST,_OPENHOST
OPTION,OPTION _EXPLICIT
OPTION,OPTION _EXPLICITARRAY
_OS$,_OS$
_PALETTECOLOR,_PALETTECOLOR
_PALETTECOLOR,_PALETTECOLOR (function)
_PI,_PI
_PIXELSIZE,_PIXELSIZE
_PRESERVE,_PRESERVE
_PRINTIMAGE,_PRINTIMAGE
_PRINTMODE,_PRINTMODE
_PRINTMODE,_PRINTMODE (function)
_PRINTSTRING,_PRINTSTRING
_PRINTWIDTH,_PRINTWIDTH
_PUTIMAGE,_PUTIMAGE
_R2D,_R2D
_R2G,_R2G
_RED,_RED
_RED32,_RED32
_READBIT,_READBIT
_RESETBIT,_RESETBIT
$RESIZE,$RESIZE
_RESIZE,_RESIZE
_RESIZE,_RESIZE (function)
_RESIZEHEIGHT,_RESIZEHEIGHT
_RESIZEWIDTH,_RESIZEWIDTH
_RGB,_RGB
_RGB32,_RGB32
_RGBA,_RGBA
_RGBA32,_RGBA32
_ROUND,_ROUND
_SCREENCLICK,_SCREENCLICK
_SCREENEXISTS,_SCREENEXISTS
$SCREENHIDE,$SCREENHIDE
_SCREENHIDE,_SCREENHIDE
_SCREENICON,_SCREENICON (function)
_SCREENICON,_SCREENICON
_SCREENIMAGE,_SCREENIMAGE
_SCREENMOVE,_SCREENMOVE
_SCREENPRINT,_SCREENPRINT
$SCREENSHOW,$SCREENSHOW
_SCREENSHOW,_SCREENSHOW
_SCREENX,_SCREENX
_SCREENY,_SCREENY
_SCROLLLOCK,_SCROLLLOCK (function)
_SCROLLLOCK,_SCROLLLOCK
_SETALPHA,_SETALPHA
_SETBIT,_SETBIT
_SHELLHIDE,_SHELLHIDE
_SHL,_SHL
_SHR,_SHR
_SINH,Mathematical_Operations
_SNDBAL,_SNDBAL
_SNDCLOSE,_SNDCLOSE
_SNDCOPY,_SNDCOPY
_SNDGETPOS,_SNDGETPOS
_SNDLEN,_SNDLEN
_SNDLIMIT,_SNDLIMIT
_SNDLOOP,_SNDLOOP
_SNDOPEN,_SNDOPEN
_SNDOPENRAW,_SNDOPENRAW
_SNDPAUSE,_SNDPAUSE
_SNDPAUSED,_SNDPAUSED
_SNDPLAY,_SNDPLAY
_SNDPLAYCOPY,_SNDPLAYCOPY
_SNDPLAYFILE,_SNDPLAYFILE
_SNDPLAYING,_SNDPLAYING
_SNDRATE,_SNDRATE
_SNDRAW,_SNDRAW
_SNDRAWDONE,_SNDRAWDONE
_SNDRAWLEN,_SNDRAWLEN
_SNDSETPOS,_SNDSETPOS
_SNDSTOP,_SNDSTOP
_SNDVOL,_SNDVOL
_SOURCE,_SOURCE
_SOURCE,_SOURCE (function)
_STARTDIR$,_STARTDIR$
_STRCMP,_STRCMP
_STRICMP,_STRICMP
_TANH,Mathematical_Operations
_TITLE,_TITLE
_TITLE$,_TITLE$
_TOGGLEBIT,_TOGGLEBIT
_TOTALDROPPEDFILES,_TOTALDROPPEDFILES
_TRIM$,_TRIM$
_UNSIGNED,_UNSIGNED
$VERSIONINFO,$VERSIONINFO
$VIRTUALKEYBOARD,$VIRTUALKEYBOARD
_WHEEL,_WHEEL
_WIDTH,_WIDTH (function)
_WINDOWHANDLE,_WINDOWHANDLE
_WINDOWHASFOCUS,_WINDOWHASFOCUS
ABS,ABS
ABSOLUTE,CALL ABSOLUTE
CALL,CALL ABSOLUTE
ACCESS,ACCESS
ALIAS,ALIAS
AND,AND
AND,AND (boolean)
APPEND,APPEND
AS,AS
ASC,ASC
ASC,ASC (statement)
ATN,ATN
BEEP,BEEP
BINARY,BINARY
BLOAD,BLOAD
BSAVE,BSAVE
BYVAL,BYVAL
CALL,CALL
CALL,CALL ABSOLUTE
CALLS,CALLS
CASE,CASE
CASE,CASE ELSE
CASE,CASE IS
CDBL,CDBL
CDECL,CDECL
CHAIN,CHAIN
CHDIR,CHDIR
CHR$,CHR$
CINT,CINT
CIRCLE,CIRCLE
CLEAR,CLEAR
CLNG,CLNG
CLOSE,CLOSE
CLS,CLS
COLOR,COLOR
COMMAND$,COMMAND$
COMMON,COMMON
CONST,CONST
COS,COS
CSNG,CSNG
CSRLIN,CSRLIN
CVD,CVD
CVDMBF,CVDMBF
CVI,CVI
CVL,CVL
CVS,CVS
CVSMBF,CVSMBF
DATA,DATA
DATE$,DATE$
DATE$,DATE$ (statement)
DECLARE,DECLARE (non-BASIC statement)
DECLARE,DECLARE LIBRARY
DECLARE,DECLARE DYNAMIC LIBRARY
DEF,DEF SEG
DEFDBL,DEFDBL
DEFINT,DEFINT
DEFLNG,DEFLNG
DEFSNG,DEFSNG
DEFSTR,DEFSTR
DIM,DIM
LOOP,DO...LOOP
DO,DO...LOOP
LOOP,DO...LOOP
DOUBLE,DOUBLE
DRAW,DRAW
$DYNAMIC,$DYNAMIC
ELSE,ELSE
ELSEIF,ELSEIF
END,END
END,IF...THEN
THEN,IF...THEN
IF,IF...THEN
ENVIRON,ENVIRON
ENVIRON$,ENVIRON$
EOF,EOF
EQV,EQV
ERASE,ERASE
ERDEV,ERDEV
ERDEV$,ERDEV$
ERL,ERL
ERR,ERR
ERROR,ERROR
EXIT,EXIT
EXP,EXP
FIELD,FIELD
FILEATTR,FILEATTR
FILES,FILES
FIX,FIX
NEXT,FOR...NEXT
FOR,FOR...NEXT
NEXT,FOR...NEXT
FOR,FOR (file statement)
FRE,FRE
FREE,TIMER (statement)
TIMER,TIMER (statement)
FREEFILE,FREEFILE
FUNCTION,FUNCTION
GET,GET
GET,GET (TCP/IP statement)
GET,GET (graphics statement)
GOSUB,GOSUB
GOTO,GOTO
HEX$,HEX$
THEN,IF...THEN
IF,IF...THEN
THEN,IF...THEN
IMP,IMP
$INCLUDE,$INCLUDE
INKEY$,INKEY$
INP,INP
INPUT,INPUT
INPUT,INPUT (file mode)
INPUT,INPUT (file statement)
INPUT$,INPUT$
INSTR,INSTR
INT,INT
INTEGER,INTEGER
INTERRUPT,INTERRUPT
INTERRUPTX,INTERRUPTX
IOCTL,IOCTL
IOCTL$,IOCTL$
KEY,KEY n
KEY,KEY(n)
KEY,KEY LIST
KILL,KILL
LBOUND,LBOUND
LCASE$,LCASE$
LEFT$,LEFT$
LEN,LEN
LET,LET
LINE,LINE
LINE,LINE INPUT
LINE,LINE INPUT (file statement)
LIST,KEY LIST
KEY,KEY LIST
LOC,LOC
LOCATE,LOCATE
LOCK,LOCK
LOF,LOF
LOG,LOG
LONG,LONG
LOOP,DO...LOOP
LOOP,DO...LOOP
DO,DO...LOOP
LPOS,LPOS
LPRINT,LPRINT
LPRINT,LPRINT USING
LSET,LSET
LTRIM$,LTRIM$
MID$,MID$
MID$,MID$ (statement)
MKD$,MKD$
MKDIR,MKDIR
MKDMBF$,MKDMBF$
MKI$,MKI$
MKL$,MKL$
MKS$,MKS$
MKSMBF$,MKSMBF$
MOD,MOD
NAME,NAME
NEXT,NEXT
NOT,NOT
OCT$,OCT$
OFF,OFF
ON,ON COM(n)
ON,ON ERROR
ON,ON KEY(n)
ON,ON PEN
ON,ON PLAY(n)
ON,ON STRIG(n)
ON,ON TIMER(n)
ON,ON UEVENT
GOSUB,ON...GOSUB
ON,ON...GOSUB
GOSUB,ON...GOSUB
GOTO,ON...GOTO
ON,ON...GOTO
GOTO,ON...GOTO
OPEN,OPEN
OPEN,OPEN COM
OPTION,OPTION BASE
OR,OR
OR,OR (boolean)
OUT,OUT
OUTPUT,OUTPUT
PAINT,PAINT
PALETTE,PALETTE
PALETTE,PALETTE USING
PCOPY,PCOPY
PEEK,PEEK
PEN,PEN
PEN,PEN (statement)
PLAY,PLAY(n)
PLAY,PLAY
PMAP,PMAP
POINT,POINT
POKE,POKE
POS,POS
PRESET,PRESET
PRINT,PRINT
PRINT,PRINT (file statement)
PRINT,PRINT USING
PRINT,PRINT USING (file statement)
PSET,PSET
PUT,PUT
PUT,PUT (TCP/IP statement)
PUT,PUT (graphics statement)
RANDOM,RANDOM
RANDOMIZE,RANDOMIZE
RANDOMIZE,RANDOMIZE
READ,READ
REDIM,REDIM
REM,REM
RESET,RESET
RESTORE,RESTORE
RESUME,RESUME
RETURN,RETURN
RIGHT$,RIGHT$
RMDIR,RMDIR
RND,RND
RSET,RSET
RTRIM$,RTRIM$
RUN,RUN
SADD,SADD
SCREEN,SCREEN (function)
SCREEN,SCREEN
SEEK,SEEK
SEEK,SEEK (statement)
SELECT,SELECT CASE
SETMEM,SETMEM
SGN,SGN
SHARED,SHARED
SHELL,SHELL
SHELL,SHELL (function)
SIGNAL,SIGNAL
SIN,SIN
SINGLE,SINGLE
SLEEP,SLEEP
SOUND,SOUND
SPACE$,SPACE$
SPC,SPC
SQR,SQR
STATIC,STATIC
$STATIC,$STATIC
STEP,STEP
STICK,STICK
STOP,STOP
STR$,STR$
STRIG,STRIG
STRIG,STRIG(n)
STRING,STRING
STRING$,STRING$
SUB,SUB
SWAP,SWAP
SYSTEM,SYSTEM
TAB,TAB
TAN,TAN
THEN,THEN
TIME$,TIME$
TIMER,TIMER
TIMER,TIMER (statement)
TO,TO
TYPE,TYPE
UBOUND,UBOUND
UCASE$,UCASE$
UEVENT,UEVENT
UNLOCK,UNLOCK
UNTIL,UNTIL
VAL,VAL
VARPTR,VARPTR
VARPTR$,VARPTR$
VARSEG,VARSEG
VIEW,VIEW
VIEW,VIEW PRINT
WAIT,WAIT
WEND,WEND
WHILE,WHILE
WEND,WHILE...WEND
WHILE,WHILE...WEND
WEND,WHILE...WEND
WIDTH,WIDTH
WINDOW,WINDOW
WRITE,WRITE
WRITE,WRITE (file statement)
XOR,XOR
_glAccum,_glAccum
_glAlphaFunc,_glAlphaFunc
_glAreTexturesResident,_glAreTexturesResident
_glArrayElement,_glArrayElement
_glBegin,_glBegin
_glBindTexture,_glBindTexture
_glBitmap,_glBitmap
_glBlendFunc,_glBlendFunc
_glCallList,_glCallList
_glCallLists,_glCallLists
_glClear,_glClear
_glClearAccum,_glClearAccum
_glClearColor,_glClearColor
_glClearDepth,_glClearDepth
_glClearIndex,_glClearIndex
_glClearStencil,_glClearStencil
_glClipPlane,_glClipPlane
_glColor3b,_glColor3b
_glColor3bv,_glColor3bv
_glColor3d,_glColor3d
_glColor3dv,_glColor3dv
_glColor3f,_glColor3f
_glColor3fv,_glColor3fv
_glColor3i,_glColor3i
_glColor3iv,_glColor3iv
_glColor3s,_glColor3s
_glColor3sv,_glColor3sv
_glColor3ub,_glColor3ub
_glColor3ubv,_glColor3ubv
_glColor3ui,_glColor3ui
_glColor3uiv,_glColor3uiv
_glColor3us,_glColor3us
_glColor3usv,_glColor3usv
_glColor4b,_glColor4b
_glColor4bv,_glColor4bv
_glColor4d,_glColor4d
_glColor4dv,_glColor4dv
_glColor4f,_glColor4f
_glColor4fv,_glColor4fv
_glColor4i,_glColor4i
_glColor4iv,_glColor4iv
_glColor4s,_glColor4s
_glColor4sv,_glColor4sv
_glColor4ub,_glColor4ub
_glColor4ubv,_glColor4ubv
_glColor4ui,_glColor4ui
_glColor4uiv,_glColor4uiv
_glColor4us,_glColor4us
_glColor4usv,_glColor4usv
_glColorMask,_glColorMask
_glColorMaterial,_glColorMaterial
_glColorPointer,_glColorPointer
_glCopyPixels,_glCopyPixels
_glCopyTexImage1D,_glCopyTexImage1D
_glCopyTexImage2D,_glCopyTexImage2D
_glCopyTexSubImage1D,_glCopyTexSubImage1D
_glCopyTexSubImage2D,_glCopyTexSubImage2D
_glCullFace,_glCullFace
_glDeleteLists,_glDeleteLists
_glDeleteTextures,_glDeleteTextures
_glDepthFunc,_glDepthFunc
_glDepthMask,_glDepthMask
_glDepthRange,_glDepthRange
_glDisable,_glDisable
_glDisableClientState,_glDisableClientState
_glDrawArrays,_glDrawArrays
_glDrawBuffer,_glDrawBuffer
_glDrawElements,_glDrawElements
_glDrawPixels,_glDrawPixels
_glEdgeFlag,_glEdgeFlag
_glEdgeFlagPointer,_glEdgeFlagPointer
_glEdgeFlagv,_glEdgeFlagv
_glEnable,_glEnable
_glEnableClientState,_glEnableClientState
_glEnd,_glEnd
_glEndList,_glEndList
_glEvalCoord1d,_glEvalCoord1d
_glEvalCoord1dv,_glEvalCoord1dv
_glEvalCoord1f,_glEvalCoord1f
_glEvalCoord1fv,_glEvalCoord1fv
_glEvalCoord2d,_glEvalCoord2d
_glEvalCoord2dv,_glEvalCoord2dv
_glEvalCoord2f,_glEvalCoord2f
_glEvalCoord2fv,_glEvalCoord2fv
_glEvalMesh1,_glEvalMesh1
_glEvalMesh2,_glEvalMesh2
_glEvalPoint1,_glEvalPoint1
_glEvalPoint2,_glEvalPoint2
_glFeedbackBuffer,_glFeedbackBuffer
_glFinish,_glFinish
_glFlush,_glFlush
_glFogf,_glFogf
_glFogfv,_glFogfv
_glFogi,_glFogi
_glFogiv,_glFogiv
_glFrontFace,_glFrontFace
_glFrustum,_glFrustum
_glGenLists,_glGenLists
_glGenTextures,_glGenTextures
_glGetBooleanv,_glGetBooleanv
_glGetClipPlane,_glGetClipPlane
_glGetDoublev,_glGetDoublev
_glGetError,_glGetError
_glGetFloatv,_glGetFloatv
_glGetIntegerv,_glGetIntegerv
_glGetLightfv,_glGetLightfv
_glGetLightiv,_glGetLightiv
_glGetMapdv,_glGetMapdv
_glGetMapfv,_glGetMapfv
_glGetMapiv,_glGetMapiv
_glGetMaterialfv,_glGetMaterialfv
_glGetMaterialiv,_glGetMaterialiv
_glGetPixelMapfv,_glGetPixelMapfv
_glGetPixelMapuiv,_glGetPixelMapuiv
_glGetPixelMapusv,_glGetPixelMapusv
_glGetPointerv,_glGetPointerv
_glGetPolygonStipple,_glGetPolygonStipple
_glGetString,_glGetString
_glGetTexEnvfv,_glGetTexEnvfv
_glGetTexEnviv,_glGetTexEnviv
_glGetTexGendv,_glGetTexGendv
_glGetTexGenfv,_glGetTexGenfv
_glGetTexGeniv,_glGetTexGeniv
_glGetTexImage,_glGetTexImage
_glGetTexLevelParameterfv,_glGetTexLevelParameterfv
_glGetTexLevelParameteriv,_glGetTexLevelParameteriv
_glGetTexParameterfv,_glGetTexParameterfv
_glGetTexParameteriv,_glGetTexParameteriv
_glHint,_glHint
_glIndexMask,_glIndexMask
_glIndexPointer,_glIndexPointer
_glIndexd,_glIndexd
_glIndexdv,_glIndexdv
_glIndexf,_glIndexf
_glIndexfv,_glIndexfv
_glIndexi,_glIndexi
_glIndexiv,_glIndexiv
_glIndexs,_glIndexs
_glIndexsv,_glIndexsv
_glIndexub,_glIndexub
_glIndexubv,_glIndexubv
_glInitNames,_glInitNames
_glInterleavedArrays,_glInterleavedArrays
_glIsEnabled,_glIsEnabled
_glIsList,_glIsList
_glIsTexture,_glIsTexture
_glLightModelf,_glLightModelf
_glLightModelfv,_glLightModelfv
_glLightModeli,_glLightModeli
_glLightModeliv,_glLightModeliv
_glLightf,_glLightf
_glLightfv,_glLightfv
_glLighti,_glLighti
_glLightiv,_glLightiv
_glLineStipple,_glLineStipple
_glLineWidth,_glLineWidth
_glListBase,_glListBase
_glLoadIdentity,_glLoadIdentity
_glLoadMatrixd,_glLoadMatrixd
_glLoadMatrixf,_glLoadMatrixf
_glLoadName,_glLoadName
_glLogicOp,_glLogicOp
_glMap1d,_glMap1d
_glMap1f,_glMap1f
_glMap2d,_glMap2d
_glMap2f,_glMap2f
_glMapGrid1d,_glMapGrid1d
_glMapGrid1f,_glMapGrid1f
_glMapGrid2d,_glMapGrid2d
_glMapGrid2f,_glMapGrid2f
_glMaterialf,_glMaterialf
_glMaterialfv,_glMaterialfv
_glMateriali,_glMateriali
_glMaterialiv,_glMaterialiv
_glMatrixMode,_glMatrixMode
_glMultMatrixd,_glMultMatrixd
_glMultMatrixf,_glMultMatrixf
_glNewList,_glNewList
_glNormal3b,_glNormal3b
_glNormal3bv,_glNormal3bv
_glNormal3d,_glNormal3d
_glNormal3dv,_glNormal3dv
_glNormal3f,_glNormal3f
_glNormal3fv,_glNormal3fv
_glNormal3i,_glNormal3i
_glNormal3iv,_glNormal3iv
_glNormal3s,_glNormal3s
_glNormal3sv,_glNormal3sv
_glNormalPointer,_glNormalPointer
_glOrtho,_glOrtho
_glPassThrough,_glPassThrough
_glPixelMapfv,_glPixelMapfv
_glPixelMapuiv,_glPixelMapuiv
_glPixelMapusv,_glPixelMapusv
_glPixelStoref,_glPixelStoref
_glPixelStorei,_glPixelStorei
_glPixelTransferf,_glPixelTransferf
_glPixelTransferi,_glPixelTransferi
_glPixelZoom,_glPixelZoom
_glPointSize,_glPointSize
_glPolygonMode,_glPolygonMode
_glPolygonOffset,_glPolygonOffset
_glPolygonStipple,_glPolygonStipple
_glPopAttrib,_glPopAttrib
_glPopClientAttrib,_glPopClientAttrib
_glPopMatrix,_glPopMatrix
_glPopName,_glPopName
_glPrioritizeTextures,_glPrioritizeTextures
_glPushAttrib,_glPushAttrib
_glPushClientAttrib,_glPushClientAttrib
_glPushMatrix,_glPushMatrix
_glPushName,_glPushName
_glRasterPos2d,_glRasterPos2d
_glRasterPos2dv,_glRasterPos2dv
_glRasterPos2f,_glRasterPos2f
_glRasterPos2fv,_glRasterPos2fv
_glRasterPos2i,_glRasterPos2i
_glRasterPos2iv,_glRasterPos2iv
_glRasterPos2s,_glRasterPos2s
_glRasterPos2sv,_glRasterPos2sv
_glRasterPos3d,_glRasterPos3d
_glRasterPos3dv,_glRasterPos3dv
_glRasterPos3f,_glRasterPos3f
_glRasterPos3fv,_glRasterPos3fv
_glRasterPos3i,_glRasterPos3i
_glRasterPos3iv,_glRasterPos3iv
_glRasterPos3s,_glRasterPos3s
_glRasterPos3sv,_glRasterPos3sv
_glRasterPos4d,_glRasterPos4d
_glRasterPos4dv,_glRasterPos4dv
_glRasterPos4f,_glRasterPos4f
_glRasterPos4fv,_glRasterPos4fv
_glRasterPos4i,_glRasterPos4i
_glRasterPos4iv,_glRasterPos4iv
_glRasterPos4s,_glRasterPos4s
_glRasterPos4sv,_glRasterPos4sv
_glReadBuffer,_glReadBuffer
_glReadPixels,_glReadPixels
_glRectd,_glRectd
_glRectdv,_glRectdv
_glRectf,_glRectf
_glRectfv,_glRectfv
_glRecti,_glRecti
_glRectiv,_glRectiv
_glRects,_glRects
_glRectsv,_glRectsv
_GLRENDER,_GLRENDER
_glRenderMode,_glRenderMode
_glRotated,_glRotated
_glRotatef,_glRotatef
_glScaled,_glScaled
_glScalef,_glScalef
_glScissor,_glScissor
_glSelectBuffer,_glSelectBuffer
_glShadeModel,_glShadeModel
_glStencilFunc,_glStencilFunc
_glStencilMask,_glStencilMask
_glStencilOp,_glStencilOp
_glTexCoord1d,_glTexCoord1d
_glTexCoord1dv,_glTexCoord1dv
_glTexCoord1f,_glTexCoord1f
_glTexCoord1fv,_glTexCoord1fv
_glTexCoord1i,_glTexCoord1i
_glTexCoord1iv,_glTexCoord1iv
_glTexCoord1s,_glTexCoord1s
_glTexCoord1sv,_glTexCoord1sv
_glTexCoord2d,_glTexCoord2d
_glTexCoord2dv,_glTexCoord2dv
_glTexCoord2f,_glTexCoord2f
_glTexCoord2fv,_glTexCoord2fv
_glTexCoord2i,_glTexCoord2i
_glTexCoord2iv,_glTexCoord2iv
_glTexCoord2s,_glTexCoord2s
_glTexCoord2sv,_glTexCoord2sv
_glTexCoord3d,_glTexCoord3d
_glTexCoord3dv,_glTexCoord3dv
_glTexCoord3f,_glTexCoord3f
_glTexCoord3fv,_glTexCoord3fv
_glTexCoord3i,_glTexCoord3i
_glTexCoord3iv,_glTexCoord3iv
_glTexCoord3s,_glTexCoord3s
_glTexCoord3sv,_glTexCoord3sv
_glTexCoord4d,_glTexCoord4d
_glTexCoord4dv,_glTexCoord4dv
_glTexCoord4f,_glTexCoord4f
_glTexCoord4fv,_glTexCoord4fv
_glTexCoord4i,_glTexCoord4i
_glTexCoord4iv,_glTexCoord4iv
_glTexCoord4s,_glTexCoord4s
_glTexCoord4sv,_glTexCoord4sv
_glTexCoordPointer,_glTexCoordPointer
_glTexEnvf,_glTexEnvf
_glTexEnvfv,_glTexEnvfv
_glTexEnvi,_glTexEnvi
_glTexEnviv,_glTexEnviv
_glTexGend,_glTexGend
_glTexGendv,_glTexGendv
_glTexGenf,_glTexGenf
_glTexGenfv,_glTexGenfv
_glTexGeni,_glTexGeni
_glTexGeniv,_glTexGeniv
_glTexImage1D,_glTexImage1D
_glTexImage2D,_glTexImage2D
_glTexParameterf,_glTexParameterf
_glTexParameterfv,_glTexParameterfv
_glTexParameteri,_glTexParameteri
_glTexParameteriv,_glTexParameteriv
_glTexSubImage1D,_glTexSubImage1D
_glTexSubImage2D,_glTexSubImage2D
_glTranslated,_glTranslated
_glTranslatef,_glTranslatef
_glVertex2d,_glVertex2d
_glVertex2dv,_glVertex2dv
_glVertex2f,_glVertex2f
_glVertex2fv,_glVertex2fv
_glVertex2i,_glVertex2i
_glVertex2iv,_glVertex2iv
_glVertex2s,_glVertex2s
_glVertex2sv,_glVertex2sv
_glVertex3d,_glVertex3d
_glVertex3dv,_glVertex3dv
_glVertex3f,_glVertex3f
_glVertex3fv,_glVertex3fv
_glVertex3i,_glVertex3i
_glVertex3iv,_glVertex3iv
_glVertex3s,_glVertex3s
_glVertex3sv,_glVertex3sv
_glVertex4d,_glVertex4d
_glVertex4dv,_glVertex4dv
_glVertex4f,_glVertex4f
_glVertex4fv,_glVertex4fv
_glVertex4i,_glVertex4i
_glVertex4iv,_glVertex4iv
_glVertex4s,_glVertex4s
_glVertex4sv,_glVertex4sv
_glVertexPointer,_glVertexPointer
_glViewport,_glViewport
;,Semicolon
",Quotation mark
?,Question mark
',Apostrophe
:,Colon
$,Dollar_Sign
,Parenthesis
+,+
",Quotation mark
_,Underscore
$,STRING
STRING,STRING
!,SINGLE
SINGLE,SINGLE
#,DOUBLE
DOUBLE,DOUBLE
##,_FLOAT
_FLOAT,_FLOAT
~,_UNSIGNED
_UNSIGNED,_UNSIGNED
%,INTEGER
INTEGER,INTEGER
&,LONG
LONG,LONG
&&,_INTEGER64
_INTEGER64,_INTEGER64
`,_BIT
_BIT,_BIT
%%,_BYTE
_BYTE,_BYTE
%&,_OFFSET
_OFFSET,_OFFSET
&B,&B
&O,&O
&H,&H
+,+
-,-
*,*
/,/
\,\
^,^
MOD,MOD
=,Equal
<>,Not_Equal
>,Greater_Than
<,Less_Than
>=,Greater_Than_Or_Equal
<=,Less_Than_Or_Equal