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80 lines
No EOL
3 KiB
Text
80 lines
No EOL
3 KiB
Text
Other things to know...
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=======================
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1. 1 + 1 = 2
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2. (a-b)^2 = a^2 + b^2 - 2*a*b
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3. e = m*c^2
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4. ...
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Ooh, do you mean the game?
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Reproduction rate
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-----------------
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Three factors determine the reproduction rate of the population:
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1. Food
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The quantity of food is calcualted by this formula:
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(land food) * agricult. + (length of coast) * (1 + sea proport.) * sailing
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The minimally demanded quantity of food: 1 unit for every 50 people
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The possible change in population after the comparison: +-10%
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2. Migration
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If the morale is lower than 100% a part of the population leaves the
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country. The emigration rate is proportional with the square of the
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extent of dissatisfaction.
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Eg. 90% morale -> 10% dissatisfaction -> 1% emmigration
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80% morale -> 20% dissatisfaction -> 4% emmigration
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70% morale -> 30% dissatisfaction -> 9% emmigration
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3. Mortality
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The incidence of epidemics depends on the population density and the
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science level of medicine. The exact formula of mortality:
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(random number) * (population / 250 / land) / (science level of medicine)
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Morale
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------
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A country's morale is the average value of the morale of all territories.
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The local value depends on six factors:
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1. Tax
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More exactly: (1 - tax * 2)
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2. Unemployment
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(I hope this requires no further explanation.)
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3. Church bonus
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More exactly: (1 + churches * 20 / (population of the area))
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But maximum: 2.0 (If you have more than one church for every 20 people.)
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4. Diplomatic trust
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More exactly: (0.5 + trust / 2)
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5. Possible debts
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More exactly: (debt / 10 / population)
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6. Freedom or occupation
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More exactly: -10% for occupation
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The first four factors are always multiplied; in case of debt and/or occupation
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the fifth and/or sixth factors are deducted.
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Liberation of allied territories
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--------------------------------
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If you conquer a territory originally owned by your ally, you automatically set
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it free. In return, you receive a little "thank-you money" that is a random sum
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between zero and 3 times the number of liberated population. This is usually
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less than the value of your liberating army (that you lose by this action), but
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you may hope for a similar favour of your ally. Anyway, a stronger ally can
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help you better...
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WARNING! If you conclude an alliance with a country, you may lose (or win) a lot
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of territory by this rule, so be careful!
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How to get back "lost" diplomatic trust?
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----------------------------------------
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If a country makes no negative diplomatic actions, the diplomatic trust improves
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by 1% every turn.
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Ways of losing the game
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-----------------------
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1. The most evident way of defeat is losing all the territory.
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2. The most funny way of defeat is losing all the population.
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3. The most humiliating way of defeat is being expelled from the country, by a
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revolution that certainly breaks out as soon as the morale sinks below 33%. |