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Help file snapshot as of 07/31/2022.
31 lines
1 KiB
Plaintext
31 lines
1 KiB
Plaintext
{{QBDLDATE:07-31-2022}}
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{{QBDLTIME:23:48:16}}
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{{DISPLAYTITLE:_glDrawBuffer}}
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The '''_glDrawBuffer''' statement specifies which color buffers are to be drawn into.
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{{PageSyntax}}
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: '''_glDrawBuffer''' GLenum {{Parameter|mode}}
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{{PageParameters}}
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* OpenGL is using its own set of variable types to describe its command parameters.
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* Use the following table to find the respective QB64 [[Variable Types]].
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{{OpenGLTypesPlugin}}
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{{PageDescription}}
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
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* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/gldrawbuffer Microsoft Docs] and is also valid for QB64 usage.
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{{PageSeeAlso}}
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* [[_GL|SUB _GL]]
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* [[_glBegin]], [[_glBlendFunc]], [[_glColorMask]], [[_glEnd]]
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* [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [[_glIndexMask]], [[_glLogicOp]], [[_glReadBuffer]]
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{{PageNavigation}}
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[[Category:Final]]
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