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QB64-PE/internal/help/_glFrustum__001000000.txt
Roland Heyder 6912727753 Update help files
Help file snapshot as of 07/31/2022.
2022-07-31 23:57:56 +02:00

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{{QBDLDATE:07-31-2022}}
{{QBDLTIME:23:49:01}}
{{DISPLAYTITLE:_glFrustum}}
The '''_glFrustum''' statement multiplies the current matrix by a perspective matrix.
{{PageSyntax}}
: '''_glFrustum''' GLdouble {{Parameter|left}}, GLdouble {{Parameter|right}}, GLdouble {{Parameter|bottom}}, GLdouble {{Parameter|top}}, GLdouble {{Parameter|zNear}}, GLdouble {{Parameter|zFar}}
{{PageParameters}}
* OpenGL is using its own set of variable types to describe its command parameters.
* Use the following table to find the respective QB64 [[Variable Types]].
{{OpenGLTypesPlugin}}
{{PageDescription}}
* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glfrustum Microsoft Docs] and is also valid for QB64 usage.
{{PageSeeAlso}}
* [[_GL|SUB _GL]]
* [[_glBegin]], [[_glEnd]], [https://docs.microsoft.com/en-us/windows/win32/opengl/glgetbooleanv--glgetdoublev--glgetfloatv--glgetintegerv _glGet], [[_glMatrixMode]]
* [https://docs.microsoft.com/en-us/windows/win32/opengl/glmultmatrix _glMultMatrix], [[_glOrtho]], [[_glPopMatrix]], [[_glPushMatrix]]
* [[_glViewport]]
{{PageNavigation}}
[[Category:Final]]