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QB64-PE/internal/c/libqb/include/audio.h
Matthew Kilgore cd5e312f5a Revert changes to miniaudio.h, move changes elsewhere
Changing midiaudio.h will make it harder to incorporate new versions
into QB64-PE as they come out. To fix that I have reverted all the
changes to midiaudio.h and moved the few private parts we were using
into a separate 'filepath' API that's part of libqb.
2022-09-08 23:59:19 -04:00

95 lines
4.6 KiB
C

//----------------------------------------------------------------------------------------------------
// ___ ___ __ _ _ ___ ___ _ _ _ ___ _
// / _ \| _ ) / /| | || _ \ __| /_\ _ _ __| (_)___ | __|_ _ __ _(_)_ _ ___
// | (_) | _ \/ _ \_ _| _/ _| / _ \ || / _` | / _ \ | _|| ' \/ _` | | ' \/ -_)
// \__\_\___/\___/ |_||_| |___| /_/ \_\_,_\__,_|_\___/ |___|_||_\__, |_|_||_\___|
// |___/
//
// QB64-PE Audio Engine powered by miniaudio (https://miniaud.io/)
//
// Copyright (c) 2022 Samuel Gomes
// https://github.com/a740g
//
//-----------------------------------------------------------------------------------------------------
#pragma once
//-----------------------------------------------------------------------------------------------------
// HEADER FILES
//-----------------------------------------------------------------------------------------------------
#include <stdint.h>
#include <stdio.h>
//-----------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------
// MACROS
//-----------------------------------------------------------------------------------------------------
#if defined(AUDIO_DEBUG) && AUDIO_DEBUG > 0
# ifdef _MSC_VER
# define AUDIO_DEBUG_PRINT(_fmt_, ...) fprintf(stderr, "DEBUG: %s:%d:%s(): " _fmt_ "\n", __FILE__, __LINE__, __func__, __VA_ARGS__)
# else
# define AUDIO_DEBUG_PRINT(_fmt_, _args_...) fprintf(stderr, "DEBUG: %s:%d:%s(): " _fmt_ "\n", __FILE__, __LINE__, __func__, ##_args_)
# endif
# define AUDIO_DEBUG_CHECK(_exp_) \
if (!(_exp_)) \
AUDIO_DEBUG_PRINT("Condition (%s) failed", #_exp_)
#else
# ifdef _MSC_VER
# define AUDIO_DEBUG_PRINT(_fmt_, ...) // Don't do anything in release builds
# else
# define AUDIO_DEBUG_PRINT(_fmt_, _args_...) // Don't do anything in release builds
# endif
# define AUDIO_DEBUG_CHECK(_exp_) // Don't do anything in release builds
#endif
// We always use 48000
#define MA_DEFAULT_SAMPLE_RATE 48000
//-----------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------
// FORWARD DECLARATIONS
//-----------------------------------------------------------------------------------------------------
struct qbs;
struct mem_block;
//-----------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------
// FUNCTIONS
//-----------------------------------------------------------------------------------------------------
void sub_sound(double frequency, double lengthInClockTicks);
void sub_beep();
void sub_play(qbs *str);
int32_t func_play(int32_t ignore);
int32_t func__sndrate();
int32_t func__sndopen(qbs *fileName, qbs *requirements, int32_t passed);
void sub__sndclose(int32_t handle);
int32_t func__sndcopy(int32_t src_handle);
void sub__sndplay(int32_t handle);
void sub__sndplaycopy(int32_t src_handle, double volume, int32_t passed);
void sub__sndplayfile(qbs *fileName, int32_t sync, double volume, int32_t passed);
void sub__sndpause(int32_t handle);
int32_t func__sndplaying(int32_t handle);
int32_t func__sndpaused(int32_t handle);
void sub__sndvol(int32_t handle, float volume);
void sub__sndloop(int32_t handle);
void sub__sndbal(int32_t handle, double x, double y, double z, int32_t channel, int32_t passed);
double func__sndlen(int32_t handle);
double func__sndgetpos(int32_t handle);
void sub__sndsetpos(int32_t handle, double seconds);
void sub__sndlimit(int32_t handle, double limit);
void sub__sndstop(int32_t handle);
int32_t func__sndopenraw();
void sub__sndraw(float left, float right, int32_t handle, int32_t passed);
void sub__sndrawdone(int32_t handle, int32_t passed);
double func__sndrawlen(int32_t handle, int32_t passed);
mem_block func__memsound(int32_t handle, int32_t targetChannel);
void snd_init();
void snd_un_init();
void snd_mainloop();
//-----------------------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------------------