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https://github.com/QB64-Phoenix-Edition/QB64pe.git
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31 lines
1.4 KiB
C
31 lines
1.4 KiB
C
//----------------------------------------------------------------------------------------------------------------------
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// QB64-PE Game Controller Library
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// Powered by libstem Gamepad (https://github.com/ThemsAllTook/libstem_gamepad)
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//----------------------------------------------------------------------------------------------------------------------
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#pragma once
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#include <stdint.h>
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struct device_struct;
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struct onstrig_struct;
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extern int32_t device_last;
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extern int32_t device_max;
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extern device_struct *devices;
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extern onstrig_struct *onstrig;
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extern int32_t onstrig_inprogress;
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uint8_t getDeviceEventButtonValue(device_struct *device, int32_t eventIndex, int32_t objectIndex);
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void setDeviceEventButtonValue(device_struct *device, int32_t eventIndex, int32_t objectIndex, uint8_t value);
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float getDeviceEventAxisValue(device_struct *device, int32_t eventIndex, int32_t objectIndex);
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void setDeviceEventAxisValue(device_struct *device, int32_t eventIndex, int32_t objectIndex, float value);
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float getDeviceEventWheelValue(device_struct *device, int32_t eventIndex, int32_t objectIndex);
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void setDeviceEventWheelValue(device_struct *device, int32_t eventIndex, int32_t objectIndex, float value);
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void setupDevice(device_struct *device);
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int32_t createDeviceEvent(device_struct *device);
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void commitDeviceEvent(device_struct *device);
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void QB64_GAMEPAD_INIT();
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void QB64_GAMEPAD_POLL();
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void QB64_GAMEPAD_SHUTDOWN();
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