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https://github.com/QB64-Phoenix-Edition/QB64pe.git
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9ee89d6ff4
These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
30 lines
1.2 KiB
QBasic
30 lines
1.2 KiB
QBasic
'///Non Palette rotated plasma
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'///Relsoft 2003
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'///Compile and see the speed. Didn't optimize it as much as I want though...
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1 SCREEN 13
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2 DIM Lsin1%(-1024 TO 1024), Lsin2%(-1024 TO 1024), Lsin3%(-1024 TO 1024)
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3 FOR I% = -1024 TO 1024
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4 Lsin1%(I%) = SIN(I% / (128)) * 256 'Play with these values
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5 Lsin2%(I%) = SIN(I% / (64)) * 128 'for different types of fx
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6 Lsin3%(I%) = SIN(I% / (32)) * 64 ';*)
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7 IF I% > -1 AND I% < 256 THEN PALETTE I%, 65536 * (INT(32 - 31 * SIN(I% * 3.14151693# / 128))) + 256 * (INT(32 - 31 * SIN(I% * 3.14151693# / 64))) + (INT(32 - 31 * SIN(I% * 3.14151693# / 32)))
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8 NEXT I%
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9 DEF SEG = &HA000
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10 Dir% = 1
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11 DO
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12 Counter& = (Counter& + Dir%)
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13 IF Counter& > 600 THEN Dir% = -Dir%
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14 IF Counter& < -600 THEN Dir% = -Dir%
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15 Rot% = 64 * (((Counter& AND 1) = 1) OR 1)
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16 StartOff& = 0
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17 FOR y% = 0 TO 199
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18 FOR x% = 0 TO 318
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19 Rot% = -Rot%
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20 C% = Lsin3%(x% + Rot% - Counter&) + Lsin1%(x% + Rot% + Counter&) + Lsin2%(y% + Rot%)
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21 POKE StartOff& + x%, C%
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22 NEXT x%
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23 StartOff& = StartOff& + 320
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24 NEXT y%
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25 LOOP UNTIL INKEY$ <> ""
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