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These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
74 lines
No EOL
3 KiB
Text
74 lines
No EOL
3 KiB
Text
Diplomacy
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=========
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The important field of diplomacy should never be neglected, since brute force
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alone is not enough to conquer all other empires. There are five possible
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relationships between countries:
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- war
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- neutrality
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- trade
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- friendship
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- alliance
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What is the significance of the various relationships?
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------------------------------------------------------
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1. War
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- You can attack and be attacked any time.
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- All allies of your enemy declare war on you, and all your allies declare
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war on your enemy.
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2. Neutrality
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- Nothing special.
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3. Trade
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- You get general information from your trading partner.
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- Your trading area increases, and this means more merchants and more
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revenue. If you trade with a neighbouring country you can use all of
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her territory (by trading caravans), otherwise you will need your
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fleet, and the bonus trading area is modified by the proportion of your
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territorial waters.
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4. Friendship
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- You get general information from your friend.
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- You can trade with your friend.
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5. Alliance
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- You get full information from your ally.
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- You can trade with your ally.
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- All enemies of your ally declare war on you, and all your enemies declare
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war on your ally.
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- You liberate the territories originally owned by your ally, and so does
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your ally.
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How can the diplomatic relations be changed?
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--------------------------------------------
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Diplomatic relations can be improved if both parties have a positive attitude to
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each other, but one party is enough to spoil it. In latter case, the responsible
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side loses 5% diplomatic trust.
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IMPORTANT: Attacks without a declaration of war are also possible, but there is
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an extra penalty on the diplomatic trust. This loss of trust depends on the
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previous level of relationship. Stabbing a friend in the back is regarded a much
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more treacherous offense than attacking a neutral neighbour without any
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diplomatic signals. In case of neutral countries it is even possible without
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extra penalty that you attack them in the same turn when you declare war.
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About spying
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------------
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Knowledge is power. You need information to be able to make reasonable
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decisions. Normally, you have only limited knowledge about other empires:
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- Size of land-area
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- Diplomatic trust
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- Diplomatic relations
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- Territorial data of neighbouring regions.
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If your diplomatic relation to a country is "trade" or "friendship" you get
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"general" (non-territory-related) information, in case of allies you get "full"
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information. If this is not enough (and why would it be enough, when you need
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the most knowledge just about your enemies?) you can hire spies.
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The cost of information depends on:
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- the diplomatic relation (the more hostile the country the bigger the risk of
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being caught)
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- the size of country (larger countries have better defence against spies)
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- whether you want "general" or "full" information (latter costs double). |