mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-09-28 05:17:49 +00:00
9ee89d6ff4
These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
230 lines
4.4 KiB
QBasic
230 lines
4.4 KiB
QBasic
WIDTH 80, 50
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GOTO menu
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rt:
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CLS
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SCREEN 7
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LINE (20, 20)-(300, 180), 1, B
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LINE (10, 10)-(310, 190), 1, B
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PAINT (12, 12), 1
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LINE (20, 20)-(300, 180), 9, B
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LINE (10, 10)-(310, 190), 9, B
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LINE (23, 7)-(48, 16), 9, B
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LINE (296, 7)-(271, 16), 9, B
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COLOR 9
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LOCATE 2, 4
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PRINT win
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LOCATE 2, 35
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PRINT lose
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blx = 50: ppx = 50: ppxx = 50: zim = 164:
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bly = 21: mbx = 1: mby = 1: ppy = 22: PPYY = 52
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amy = 0: amyy = 0: ay = 41: ayy = 51: ax = 36
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ti = 0
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iat = 1
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COLOR 9
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'-------------start location randomizer for ball
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rerand:
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RANDOMIZE TIMER
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ballloc = INT(RND * 4) + 1
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IF ballloc = 1 THEN GOTO location1
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IF ballloc = 2 THEN GOTO location2
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IF ballloc = 3 THEN GOTO location3
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IF ballloc = 4 THEN GOTO location4
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locre:
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'-----------main loop
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SLEEP 1
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DO
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PSET (50, 20), 9'-------------wall repair thing
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pm = ppy + 25
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LINE (ppx, ppy - 1)-(ppxx, PPYY + 1), 0, BF 'player erase
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SELECT CASE INKEY$'-----------player control start
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CASE CHR$(0) + CHR$(80)
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IF PPYY = 178 THEN GOTO ppymm
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ppy = ppy + 1
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PPYY = PPYY + 1
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ppymm:
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CASE CHR$(0) + CHR$(72)
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IF ppy = 22 THEN GOTO ppym
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ppy = ppy - 1
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PPYY = PPYY - 1
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ppym:
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CASE CHR$(27)
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END
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END SELECT'---------player control end
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PSET (blx, bly), 0 '--------ball erase
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'-------------------------ball colision detection
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IF blx = 299 THEN mbx = -1
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IF blx = 21 THEN mbx = 1
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IF bly = 21 THEN mby = 1
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IF bly = 179 THEN mby = -1
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'----------------------------SCORE KEEPING
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IF blx > 279 AND bly < ax - 15 THEN win = win + 1
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IF blx > 279 AND bly < ax - 15 THEN GOTO rt
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IF blx > 279 AND bly > ax + 15 THEN win = win + 1
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IF blx > 279 AND bly > ax + 15 THEN GOTO rt
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'---------------------------------------------------winning and losing
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IF blx < 50 AND bly > ppy THEN lose = lose + 1
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IF blx < 50 AND bly > ppy THEN GOTO rt
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IF blx < 50 AND bly < PPYY THEN lose = lose + 1
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IF blx < 50 AND bly < PPYY THEN GOTO rt
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IF lose = 5 THEN GOTO losegame
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bstt = 0
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IF win = 5 THEN GOTO wingame
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'----------------------------ball padle colision detection
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IF blx = 50 GOTO ppm
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GOTO sm
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ppm:
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IF bly > ppy AND bly < PPYY THEN mbx = 1
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sm:
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IF blx = 269 THEN GOTO ppmm
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GOTO ms
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ppmm:
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IF bly < ax + 15 AND bly > ax - 15 THEN mbx = -1
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ms:
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'---------------ball movement
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blx = blx + mbx
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samy = samy + 1
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IF samy = 1 THEN bly = bly + mby
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IF samy = 1 THEN samy = 0
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PSET (blx, bly), 15'-----------balldrawer
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LINE (ppx, ppy - 1)-(ppxx, PPYY + 1), 15'------player padle drawer
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'----------------------------------------------timing loop
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DO
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ti = ti + 1
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LOOP UNTIL ti = gspeed
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ti = 0
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'-----------------------score display
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LOCATE 2, 4
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PRINT win
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LOCATE 2, 35
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PRINT lose
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'------------ai goto
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ait = ait + 1
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IF ait = 1 THEN GOTO ai
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backai:
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ita = 0
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LOOP
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'--------------loop end
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ai: '---------------------AI
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sam = sam + 1
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LINE (270, ax + 15)-(270, ax - 15), 0
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IF sam < 0 THEN GOTO missera
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IF ax - 14 < bly THEN amy = 1
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IF ax + 14 > bly THEN amy = -1
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IF ax = 164 THEN amy = -1
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IF ax = 36 THEN amy = 1
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IF sam = 2 THEN ax = ax + amy
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missera:
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IF sam = 2 THEN sam = 0
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LINE (270, ax + 15)-(270, ax - 15), 15
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ait = 0
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GOTO backai
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'------------------------------
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losegame:
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SLEEP 1
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CLS
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LOCATE 11, 19
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PRINT "you lose"
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SLEEP 2
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END
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wingame:
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SLEEP 1
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CLS
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LOCATE 11, 19
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PRINT "you win"
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SLEEP 2
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END
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location1:
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blx = 50
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bly = 21
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mbx = 1
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mby = 1
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GOTO locre
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location2:
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blx = 50
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bly = 171
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mby = -1
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mbx = 1
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GOTO locre
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location3:
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blx = 268
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bly = 21
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mbx = -1
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mby = 1
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GOTO locre
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location4:
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blx = 268
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bly = 171
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mbx = -1
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mby = -1
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GOTO locre
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menu:
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CLS
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dotloc = 24
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gspeed = 30000
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dotloc = 24
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menub:
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COLOR 9
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LOCATE 19, 35
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PRINT "PONG CLONE"
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PRINT " "
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PRINT " programed by bj mccann"
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PRINT
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PRINT
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PRINT " START"
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PRINT
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PRINT " CONTROLS"
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PRINT
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PRINT " CHANGE SPEED "
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PRINT
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PRINT " EXIT"
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COLOR 1
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DO
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LOCATE dotloc, 35
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PRINT " "
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SELECT CASE INKEY$
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'CASE CHR$(27)
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'END
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CASE CHR$(0) + CHR$(72)
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IF dotloc > 24 THEN dotloc = dotloc - 2
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CASE CHR$(0) + CHR$(80)
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IF dotloc < 30 THEN dotloc = dotloc + 2
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CASE CHR$(0) + CHR$(77)
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IF dotloc = 24 THEN GOTO rt
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IF dotloc = 26 THEN GOTO controls
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IF dotloc = 28 THEN GOTO speed
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IF dotloc = 30 THEN END
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END SELECT
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LOCATE dotloc, 35
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PRINT "*"
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LOOP
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controls:
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CLS
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LOCATE 19, 25
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PRINT "to move the paddle up press the up arrow."
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PRINT " to move the paddle down press down."
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PRINT " to return to the menu press escape"
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SLEEP 5
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GOTO menu
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speed:
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CLS
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LOCATE 19, 25
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PRINT "normal speed is 30000 the lower the number the faster the game runs"
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INPUT gspeed
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CLS
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GOTO menub
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