mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-09-28 07:37:47 +00:00
9ee89d6ff4
These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
131 lines
3.4 KiB
QBasic
131 lines
3.4 KiB
QBasic
CHDIR ".\programs\samples\pete\su2"
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DECLARE SUB border ()
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DECLARE SUB center (text$)
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SCREEN 13
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U$ = CHR$(0) + "H"
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D$ = CHR$(0) + "P"
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L$ = CHR$(0) + "K"
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R$ = CHR$(0) + "M"
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new:
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CLS
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DIM map$(27, 12)
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FOR y = 1 TO 12
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FOR x = 1 TO 27
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map$(x, y) = "5-0"
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NEXT: NEXT
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x = 13: y = 6
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drawon:
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CLS
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border
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FOR yy = 1 TO 12
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FOR xx = 1 TO 27
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FOR i = 1 TO 5
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IF MID$(map$(xx, yy), i, 1) = "-" THEN B$ = MID$(map$(xx, yy), 1, i - 1): item2 = VAL(MID$(map$(xx, yy), i + 1, 10))
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NEXT
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c = VAL(B$)
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IF c = 0 OR item2 = 0 OR item2 = 255 OR item2 = 32 THEN map$(xx, yy) = "0-0"
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COLOR c: LOCATE yy + 4, xx + 6: PRINT CHR$(item2)
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NEXT: NEXT
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top:
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IF drw = 0 THEN COLOR 15
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IF drw = 1 THEN COLOR 12
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LOCATE y + 4, x + 6: PRINT CHR$(197)
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LOCATE 18, 7: COLOR clr: PRINT "Color "; CHR$(item)
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DO: P$ = INKEY$: LOOP UNTIL P$ <> ""
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oldy = y: oldx = x
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IF P$ = U$ AND y <> 1 THEN y = y - 1
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IF P$ = D$ AND y <> 12 THEN y = y + 1
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IF P$ = R$ AND x <> 27 THEN x = x + 1
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IF P$ = L$ AND x <> 1 THEN x = x - 1
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IF P$ = "s" OR P$ = "S" THEN GOTO save
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IF P$ = "l" OR P$ = "L" THEN GOTO load
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IF P$ = "r" OR P$ = "R" THEN GOTO drawon
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IF P$ = "i" THEN item = item + 1: IF item = 256 THEN item = 0
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IF P$ = "I" THEN GOTO item
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IF P$ = "h" OR P$ = "H" THEN drw = drw + 1: IF drw = 2 THEN drw = 0
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IF P$ = CHR$(27) THEN END
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IF P$ = "c" OR P$ = "C" THEN clr = clr + 1: IF clr = 16 THEN clr = 0
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IF P$ = "1" THEN clr = 1
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IF P$ = "2" THEN clr = 2
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IF P$ = "3" THEN clr = 3
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IF P$ = "4" THEN clr = 4
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IF P$ = "5" THEN clr = 5
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IF P$ = "6" THEN clr = 6
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IF P$ = "7" THEN clr = 7
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IF P$ = "8" THEN clr = 8
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IF P$ = "9" THEN clr = 9
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IF P$ = CHR$(32) OR drw = 1 THEN map$(x, y) = STR$(clr) + "-" + STR$(item): IF clr = 0 OR item = 0 OR item = 255 OR item = 32 THEN map$(x, y) = "0-0"
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FOR i = 1 TO 5
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IF MID$(map$(oldx, oldy), i, 1) = "-" THEN B$ = MID$(map$(oldx, oldy), 1, i - 1): item2 = VAL(MID$(map$(oldx, oldy), i + 1, 10))
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NEXT
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c = VAL(B$)
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IF c = 0 OR item2 = 0 OR item2 = 255 OR item2 = 32 THEN map$(oldx, oldy) = "0-0"
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COLOR c: LOCATE oldy + 4, oldx + 6: PRINT CHR$(item2)
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GOTO top
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item:
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LOCATE 19, 7: COLOR 4
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INPUT "ASCII Num"; item
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IF item >= 256 THEN item = 255
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LOCATE 19, 7: PRINT " "
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GOTO top
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save:
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LOCATE 19, 7: COLOR 12
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IF file$ = "" THEN INPUT "File name to save as"; file$
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OPEN file$ + ".dat" FOR OUTPUT AS #1
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FOR yy = 1 TO 12
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FOR xx = 1 TO 27
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FOR i = 1 TO 5
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IF MID$(map$(xx, yy), i, 1) = "-" THEN B$ = MID$(map$(xx, yy), 1, i - 1): item2 = VAL(MID$(map$(xx, yy), i + 1, 3))
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NEXT
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c = VAL(B$)
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IF c = 0 OR item2 = 0 OR item2 = 255 OR item2 = 32 THEN map$(xx, yy) = "0-0"
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PRINT #1, map$(xx, yy)
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NEXT: NEXT
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LOCATE 19, 7: PRINT " "
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CLOSE #1
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GOTO top
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load:
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LOCATE 19, 7: COLOR 12
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INPUT "File name to load"; file$
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OPEN file$ + ".dat" FOR INPUT AS #1
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FOR yy = 1 TO 12
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FOR xx = 1 TO 27
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INPUT #1, map$(xx, yy)
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NEXT: NEXT
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CLOSE #1
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GOTO drawon
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SUB border
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COLOR 4
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center "Shoot Up Editor 2"
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center ""
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center ""
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COLOR 7
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center "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22> <20>"
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center "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
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END SUB
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SUB center (text$)
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PRINT TAB(20 - (INT(LEN(text$) / 2))); text$
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END SUB
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