mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-09-28 07:37:47 +00:00
9ee89d6ff4
These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
353 lines
12 KiB
QBasic
353 lines
12 KiB
QBasic
CHDIR ".\programs\samples\pete\su2"
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' Interesting facts
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' Programmed on windows 95 that runs at 50-60 Mhz
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' Had to remake all movement just for the bullets
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' listen to music while programming
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' All remade in a few hours( don't know how long, just one afternoon-not that long)
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' Made BY me - Nixon
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' Rewrite most of it for a better editor which can load any color and any ASCII char (almost)
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' Only spent a few days to finish everything
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DECLARE SUB loadmap ()
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DECLARE SUB instructions ()
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DIM SHARED map$(100, 100), bullet(100), bx(100), by(100), bd(100)
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DECLARE SUB center (text$)
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DECLARE SUB border ()
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ON ERROR GOTO fixfile
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PRINT "calculating speed"
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maximum = 1D+18
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oldtime = TIMER
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FOR i = 1 TO maximum
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LOCATE 2, 1: PRINT TIMER
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IF TIMER >= oldtime + 1 THEN speed = i: GOTO speed
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NEXT
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speed:
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SCREEN 13
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menu:
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CLS
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COLOR 4
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PRINT " S H O O T U P V 2 "
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PRINT " ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ "
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PRINT " ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ "
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PRINT " ²²²²²ÜÜß "
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PRINT "ܲ²²² "
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PRINT "²²²² "
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PRINT ""
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PRINT ""
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PRINT ""
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COLOR 12
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PRINT "1) The Game"
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PRINT "2) Instructions"
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PRINT "3) Exit"
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DO: P$ = INKEY$: LOOP UNTIL P$ <> ""
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IF P$ = "1" THEN GOTO top
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IF P$ = "2" THEN CALL instructions
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IF P$ = "3" THEN CLS : END
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GOTO menu
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top:
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CLS
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U$ = CHR$(0) + "H"
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D$ = CHR$(0) + "P"
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R$ = CHR$(0) + "M"
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L$ = CHR$(0) + "K"
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COLOR 15
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PRINT "1)Map 1"
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COLOR 7
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PRINT "2)Map 2"
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COLOR 8
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PRINT "3)Map 3"
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PRINT "4)Map 4"
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COLOR 7
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PRINT "5)Custom"
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COLOR 15
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INPUT "Choice"; pick
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IF pick = 1 THEN file$ = "map"
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IF pick = 2 THEN file$ = "map2"
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IF pick = 3 THEN file$ = "map3"
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IF pick = 4 THEN file$ = "map4"
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IF pick = 5 THEN INPUT "Map to load(no extensions)"; file$
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choice:
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OPEN file$ + ".dat" FOR INPUT AS #1
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CLS
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CALL border
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players = 0
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FOR yy = 1 TO 12
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FOR xx = 1 TO 27
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INPUT #1, map$(xx, yy)
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FOR i = 1 TO 5
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IF MID$(map$(xx, yy), i, 1) = "-" THEN B$ = MID$(map$(xx, yy), 1, i - 1): item2 = VAL(MID$(map$(xx, yy), i + 1, 10))
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NEXT
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c = VAL(B$)
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IF c = 0 OR item2 = 0 OR item2 = 255 OR item2 = 32 THEN map$(xx, yy) = "0-0"
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COLOR c: LOCATE yy + 4, xx + 6: PRINT CHR$(item2)
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'IF players = 2 AND item2 = 2 THEN map$(xx, yy) = "0-0": LOCATE yy + 4, xx + 6: PRINT " "
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IF item2 = 2 THEN COLOR c: LOCATE yy + 4, xx + 6: PRINT CHR$(2): c2 = c: p2x = xx: p2y = yy: map$(xx, yy) = "0-0": players = players + 1
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IF item2 = 1 THEN COLOR c: LOCATE yy + 4, xx + 6: PRINT CHR$(1): c1 = c: p1x = xx: p1y = yy: map$(xx, yy) = "0-0": players = players + 1
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NEXT: NEXT
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CLOSE #1
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hp1 = 5
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hp2 = 5
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DO
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P$ = INKEY$: IF P$ = CHR$(27) THEN END
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FOR find = 1 TO 20
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IF MID$(map$(p1x, p1y), find, 1) = "-" THEN legn = find
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NEXT
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IF MID$(map$(p1x, p1y), legn + 2, 4) = "178" THEN LOCATE p1y + 4, p1x + 6: COLOR VAL(MID$(map$(p1x, p1y), 1, legn)): PRINT CHR$(178)
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IF P$ <> "" AND map$(p1x, p1y) = "0-0" THEN LOCATE p1y + 4, p1x + 6: PRINT " "
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IF P$ = U$ AND map$(p1x, p1y - 1) = "0-0" AND p1y <> 1 OR P$ = U$ AND MID$(map$(p1x, p1y - 1), legn + 2, 3) = "178" AND p1y <> 1 THEN COLOR 15: p1y = p1y - 1: COLOR c1: LOCATE p1y + 4, p1x + 6: PRINT CHR$(1)
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IF P$ = D$ AND map$(p1x, p1y + 1) = "0-0" AND p1y <> 12 OR P$ = D$ AND MID$(map$(p1x, p1y + 1), legn + 2, 3) = "178" AND p1y <> 12 THEN COLOR 15: p1y = p1y + 1: COLOR c1: LOCATE p1y + 4, p1x + 6: PRINT CHR$(1)
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IF P$ = R$ AND map$(p1x + 1, p1y) = "0-0" AND p1x <> 27 OR P$ = R$ AND MID$(map$(p1x + 1, p1y), legn + 2, 3) = "178" AND p1x <> 27 THEN COLOR 15: p1x = p1x + 1: COLOR c1: LOCATE p1y + 4, p1x + 6: PRINT CHR$(1)
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IF P$ = L$ AND map$(p1x - 1, p1y) = "0-0" AND p1x <> 1 OR P$ = L$ AND MID$(map$(p1x - 1, p1y), legn + 2, 3) = "178" AND p1x <> 1 THEN COLOR 15: p1x = p1x - 1: COLOR c1: LOCATE p1y + 4, p1x + 6: PRINT CHR$(1)
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COLOR c1: LOCATE p1y + 4, p1x + 6: PRINT CHR$(1)
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IF P$ = "p" AND map$(p1x, p1y - 1) = "0-0" OR P$ = "p" AND MID$(map$(p1x, p1y - 1), legn + 2, 3) = "178" THEN
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FOR i = 1 TO 100
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IF bullet(i) = 0 THEN bullet(i) = 1: bd(i) = 0: by(i) = p1y: bx(i) = p1x: GOTO continue
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NEXT
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END IF
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IF P$ = ";" AND map$(p1x, p1y + 1) = "0-0" OR P$ = ";" AND MID$(map$(p1x, p1y + 1), legn + 2, 3) = "178" THEN
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FOR i = 1 TO 100
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IF bullet(i) = 0 THEN bullet(i) = 1: bd(i) = 1: by(i) = p1y: bx(i) = p1x: GOTO continue
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NEXT
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END IF
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IF P$ = "'" AND map$(p1x + 1, p1y) = "0-0" OR P$ = "'" AND MID$(map$(p1x + 1, p1y), legn + 2, 3) = "178" THEN
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FOR i = 1 TO 100
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IF bullet(i) = 0 THEN bullet(i) = 1: bd(i) = 2: by(i) = p1y: bx(i) = p1x: GOTO continue
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NEXT
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END IF
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IF P$ = "l" AND map$(p1x - 1, p1y) = "0-0" OR P$ = "l" AND MID$(map$(p1x - 1, p1y), legn + 2, 3) = "178" THEN
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FOR i = 1 TO 100
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IF bullet(i) = 0 THEN bullet(i) = 1: bd(i) = 3: by(i) = p1y: bx(i) = p1x: GOTO continue
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NEXT
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END IF
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FOR find = 1 TO 20
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IF MID$(map$(p1x, p1y), find, 1) = "-" THEN legn = find
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NEXT
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IF MID$(map$(p2x, p2y), legn + 2, 4) = "178" THEN LOCATE p2y + 4, p2x + 6: COLOR VAL(MID$(map$(p2x, p2y), 1, legn)): PRINT CHR$(178)
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IF P$ <> "" AND map$(p2x, p2y) = "0-0" THEN LOCATE p2y + 4, p2x + 6: PRINT " "
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IF P$ = "t" AND map$(p2x, p2y - 1) = "0-0" AND p2y <> 1 OR P$ = "t" AND MID$(map$(p2x, p2y - 1), legn + 2, 3) = "178" AND p2y <> 1 THEN COLOR 7: p2y = p2y - 1: COLOR c2: LOCATE p2y + 4, p2x + 6: PRINT CHR$(2)
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IF P$ = "g" AND map$(p2x, p2y + 1) = "0-0" AND p2y <> 12 OR P$ = "g" AND MID$(map$(p2x, p2y + 1), legn + 2, 3) = "178" AND p2y <> 12 THEN COLOR 7: p2y = p2y + 1: COLOR c2: LOCATE p2y + 4, p2x + 6: PRINT CHR$(2)
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IF P$ = "h" AND map$(p2x + 1, p2y) = "0-0" AND p2x <> 27 OR P$ = "h" AND MID$(map$(p2x + 1, p2y), legn + 2, 3) = "178" AND p2x <> 27 THEN COLOR 7: : p2x = p2x + 1: COLOR c2: LOCATE p2y + 4, p2x + 6: PRINT CHR$(2)
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IF P$ = "f" AND map$(p2x - 1, p2y) = "0-0" AND p2x <> 1 OR P$ = "f" AND MID$(map$(p2x - 1, p2y), legn + 2, 3) = "178" AND p2x <> 1 THEN COLOR 7: : p2x = p2x - 1: COLOR c2: LOCATE p2y + 4, p2x + 6: PRINT CHR$(2)
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COLOR c2: LOCATE p2y + 4, p2x + 6: PRINT CHR$(2)
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IF P$ = "w" AND map$(p2x, p2y - 1) = "0-0" OR P$ = "w" AND MID$(map$(p2x, p2y - 1), legn + 2, 3) = "178" THEN
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FOR i = 1 TO 100
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IF bullet(i) = 0 THEN bullet(i) = 1: bd(i) = 0: by(i) = p2y: bx(i) = p2x: GOTO continue
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NEXT
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END IF
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IF P$ = "s" AND map$(p2x, p2y + 1) = "0-0" OR P$ = "s" AND MID$(map$(p2x, p2y + 1), legn + 2, 3) = "178" THEN
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FOR i = 1 TO 100
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IF bullet(i) = 0 THEN bullet(i) = 1: bd(i) = 1: by(i) = p2y: bx(i) = p2x: GOTO continue
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NEXT
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END IF
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IF P$ = "d" AND map$(p2x + 1, p2y) = "0-0" OR P$ = "d" AND MID$(map$(p2x + 1, p2y), legn + 2, 3) = "178" THEN
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FOR i = 1 TO 100
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IF bullet(i) = 0 THEN bullet(i) = 1: bd(i) = 2: by(i) = p2y: bx(i) = p2x: GOTO continue
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NEXT
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END IF
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IF P$ = "a" AND map$(p2x - 1, p2y) = "0-0" OR P$ = "a" AND MID$(map$(p2x - 1, p2y), legn + 2, 3) = "178" THEN
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FOR i = 1 TO 100
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IF bullet(i) = 0 THEN bullet(i) = 1: bd(i) = 3: by(i) = p2y: bx(i) = p2x: GOTO continue
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NEXT
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END IF
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continue:
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FOR i = 1 TO 100
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IF bullet(i) = 1 THEN
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LOCATE by(i) + 4, bx(i) + 6: PRINT " "
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FOR find = 1 TO 20
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IF MID$(map$(bx(i), by(i)), find, 1) = "-" THEN leg = find
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NEXT
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IF MID$(map$(bx(i), by(i)), leg + 2, 4) = "178" THEN LOCATE by(i) + 4, bx(i) + 6: COLOR VAL(MID$(map$(bx(i), by(i)), 1, leg)): PRINT CHR$(178)
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IF MID$(map$(bx(i), by(i)), leg + 2, 4) = "176" THEN LOCATE by(i) + 4, bx(i) + 6: COLOR VAL(MID$(map$(bx(i), by(i)), 1, leg)): PRINT CHR$(VAL(MID$(map$(bx(i), by(i)), leg + 1, LEN(map$(bx(i), by(i))))))
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IF bd(i) = 0 THEN by(i) = by(i) - 1
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IF bd(i) = 1 THEN by(i) = by(i) + 1
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IF bd(i) = 2 THEN bx(i) = bx(i) + 1
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IF bd(i) = 3 THEN bx(i) = bx(i) - 1
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IF by(i) = 0 OR by(i) = 13 THEN bullet(i) = 0
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IF bx(i) = 0 OR bx(i) = 28 THEN bullet(i) = 0
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IF map$(bx(i), by(i)) <> "0-0" THEN
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bullet(i) = 0
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FOR find = 1 TO 20
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IF MID$(map$(bx(i), by(i)), find, 1) = "-" THEN leg = find
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NEXT
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IF MID$(map$(bx(i), by(i)), leg + 2, 4) = "177" THEN map$(bx(i), by(i)) = "0-0": LOCATE by(i) + 4, bx(i) + 6: PRINT " "
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IF MID$(map$(bx(i), by(i)), leg + 2, 4) = "176" THEN bullet(i) = 1
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IF MID$(map$(bx(i), by(i)), leg + 2, 4) = "178" THEN bullet(i) = 1
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END IF
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IF bx(i) = p1x AND by(i) = p1y THEN bullet(i) = 0: hp1 = hp1 - 1
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IF bx(i) = p2x AND by(i) = p2y THEN bullet(i) = 0: hp2 = hp2 - 1
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IF bullet(i) = 1 THEN LOCATE by(i) + 4, bx(i) + 6: COLOR 15: PRINT CHR$(248)
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END IF
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NEXT
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COLOR c1: LOCATE p1y + 4, p1x + 6: PRINT CHR$(1): COLOR c2: LOCATE p2y + 4, p2x + 6: PRINT CHR$(2)
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LOCATE 19, 6: COLOR 12: PRINT "P1 Health"
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IF hp1 = 5 THEN LOCATE 20, 6: COLOR 4: PRINT " "
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IF hp1 = 4 THEN LOCATE 20, 6: COLOR 4: PRINT " °"
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IF hp1 = 3 THEN LOCATE 20, 6: COLOR 4: PRINT " ° °"
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IF hp1 = 2 THEN LOCATE 20, 6: COLOR 4: PRINT " ° ° °"
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IF hp1 = 1 THEN LOCATE 20, 6: COLOR 4: PRINT " ° ° ° °"
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IF hp1 = 0 THEN LOCATE 20, 6: COLOR 4: PRINT "° ° ° ° °": GOTO again
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LOCATE 19, 26: COLOR 12: PRINT "P2 Health"
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IF hp2 = 5 THEN LOCATE 20, 26: COLOR 4: PRINT " "
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IF hp2 = 4 THEN LOCATE 20, 26: COLOR 4: PRINT " °"
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IF hp2 = 3 THEN LOCATE 20, 26: COLOR 4: PRINT " ° °"
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IF hp2 = 2 THEN LOCATE 20, 26: COLOR 4: PRINT " ° ° °"
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IF hp2 = 1 THEN LOCATE 20, 26: COLOR 4: PRINT " ° ° ° °"
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IF hp2 = 0 THEN LOCATE 20, 26: COLOR 4: PRINT "° ° ° ° °": GOTO again
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FOR i = 1 TO speed: NEXT
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LOOP
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again:
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FOR i = 1 TO 100: bullet(i) = 0: NEXT
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LOCATE 22, 15: INPUT "Again y/N"; choice$
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IF choice$ = "y" THEN GOTO top
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IF choice$ = "Y" THEN GOTO top
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GOTO menu
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fixfile:
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COLOR 4
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center "File does not exist"
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center "Try typing 'map'"
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center "Press [Enter]"
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DO: P$ = INKEY$: LOOP UNTIL P$ = CHR$(13)
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GOTO top
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SUB border
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COLOR 4
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center "Shoot Up V 2"
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center ""
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center ""
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COLOR 7
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center "±±±±±±±±±±±±±±±±±±±±±±±±±±±±±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "± ±"
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center "±±±±±±±±±±±±±±±±±±±±±±±±±±±±±"
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'LOCATE 5, 7: PRINT "#"
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END SUB
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SUB center (text$)
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PRINT TAB(20 - (INT(LEN(text$) / 2))); text$
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END SUB
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SUB instructions
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CLS
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COLOR 4
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center " I N S T R U C T I O N S "
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COLOR 12
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center "- - - - - - - - - - - - -"
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PRINT ""
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PRINT ""
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COLOR 4
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PRINT "CONTROLS"
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COLOR 12
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PRINT "Each player has 8 keys which are used. Four are used for movement and the other used for shooting. The keys are"
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PRINT " Player 1 "
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PRINT "Movement Shooting"
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PRINT " P "
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PRINT " "
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PRINT " l ' "
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PRINT " "
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PRINT " ; "
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PRINT " Player 2"
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PRINT "Movement Shooting"
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PRINT " t w "
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PRINT ""
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PRINT " f h a d "
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PRINT ""
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PRINT " g s "
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COLOR 4
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PRINT "Press [Anykey] to continue"
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DO: LOOP UNTIL INKEY$ <> ""
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COLOR 4
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PRINT "WALLS"
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COLOR 12
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PRINT "These are things that can not be walked through or over. They can be anything other than a fake, breakable, water."
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COLOR 8
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PRINT "1,f,7,a,A,"; CHR$(4); ","; CHR$(219)
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PRINT ""
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COLOR 4
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PRINT "Players"
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COLOR 12
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PRINT "They can be any color. but you can tell the difference between each."
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COLOR 8
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PRINT "Player 1 :"; CHR$(1)
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PRINT "Player 2 :"; CHR$(2)
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PRINT ""
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COLOR 4
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PRINT "Fakes"
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COLOR 12
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PRINT "These can be any color. You can walk over them and shoot over them."
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COLOR 8
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PRINT "A fake "; CHR$(178)
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PRINT ""
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COLOR 4
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PRINT "Breakables"
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COLOR 12
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PRINT "These can be any color. You can not walk on them but can be destroyed by"
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PRINT "bullets to clear a way."
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COLOR 8
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PRINT "A Breakable "; CHR$(177)
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COLOR 4
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PRINT "Press [Anykey] to continue"
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DO: LOOP UNTIL INKEY$ <> ""
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COLOR 4
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PRINT "Water"
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COLOR 12
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PRINT "Water can be any color. It can not be walked on yet you can shoot a bullet over it without effect to the bullet."
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COLOR 8
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PRINT "A water "; CHR$(176)
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT ""
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PRINT "Press [Anykey] to continue"
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DO: LOOP UNTIL INKEY$ <> ""
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END SUB
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SUB loadmap
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'INPUT "open"; file$
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'OPEN file$ FOR INPUT AS #1
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END SUB
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