mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
synced 2024-09-28 05:17:49 +00:00
9ee89d6ff4
These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
2504 lines
43 KiB
QBasic
2504 lines
43 KiB
QBasic
DECLARE SUB player.three.win ()
|
|
DECLARE SUB draw.ship.three ()
|
|
DECLARE SUB flare.three ()
|
|
DECLARE SUB flare ()
|
|
DECLARE SUB t.flare ()
|
|
DECLARE SUB gravity ()
|
|
DECLARE SUB player.one.win ()
|
|
DECLARE SUB Player.two.win ()
|
|
DECLARE SUB flash ()
|
|
DECLARE SUB menu ()
|
|
DECLARE SUB check.side ()
|
|
DECLARE SUB back.ground ()
|
|
DECLARE SUB draw.ship ()
|
|
DECLARE SUB draw.enemy ()
|
|
DECLARE SUB check.bullet ()
|
|
DECLARE SUB score ()
|
|
DECLARE SUB draw.bullet ()
|
|
DECLARE SUB check.press ()
|
|
DECLARE SUB errcode ()
|
|
|
|
|
|
DIM SHARED lastpress(3) AS INTEGER
|
|
DIM SHARED shoot(10) AS INTEGER
|
|
DIM SHARED bulletx(10) AS INTEGER
|
|
DIM SHARED bullety(10) AS INTEGER
|
|
DIM SHARED gagne(3) AS INTEGER
|
|
DIM SHARED shots(3) AS INTEGER
|
|
DIM SHARED miss(3) AS INTEGER
|
|
DIM SHARED angle(3) AS INTEGER
|
|
DIM SHARED ammo(3) AS INTEGER
|
|
|
|
COMMON SHARED x, y, xx, yy, delaynumber, movenumber, shootnumber, gc, bc
|
|
COMMON SHARED dir, xa, ya, grav, gravint, fc, bcc, xxa, yya
|
|
|
|
ON ERROR GOTO errcode
|
|
|
|
0
|
|
dir = 1
|
|
xa = 1
|
|
ya = 1
|
|
shoot(1) = 0
|
|
shoot(2) = 0
|
|
shoot(3) = 0
|
|
bulletx(1) = x
|
|
bulletx(2) = xx
|
|
bullety(1) = y
|
|
bullety(2) = yy
|
|
gagne(1) = 0
|
|
gagne(2) = 0
|
|
gane(3) = 0
|
|
miss(1) = 0
|
|
miss(2) = 0
|
|
miss(3) = 0
|
|
angle(1) = 1
|
|
angle(2) = 1
|
|
angle(3) = 1
|
|
lastpress(1) = 8
|
|
lastpress(2) = 2
|
|
lastpress(3) = 2
|
|
ammo(1) = 1
|
|
ammo(2) = 1
|
|
ammo(3) = 1
|
|
shootnumber = 4
|
|
delaynumber = 10000
|
|
movenumber = 15
|
|
shots(1) = 15
|
|
shots(2) = 15
|
|
shots(3) = 15
|
|
x = 150
|
|
y = 190
|
|
xx = 150
|
|
yy = 20
|
|
xxa = 50
|
|
yya = 80
|
|
gc = 3
|
|
bc = 2
|
|
bcc = 43
|
|
gravint = 35
|
|
fc = 41
|
|
|
|
|
|
|
|
SCREEN 13
|
|
VIEW (1, 1)-(319, 199), 0
|
|
RANDOMIZE TIMER
|
|
|
|
DO
|
|
FOR delay = 1 TO delaynumber: NEXT delay
|
|
draw.ship
|
|
draw.enemy
|
|
draw.ship.three
|
|
check.bullet
|
|
draw.bullet
|
|
score
|
|
check.press
|
|
back.ground
|
|
|
|
raa = INT(RND * 10) + 1
|
|
IF raa = 3 THEN
|
|
flash
|
|
END IF
|
|
|
|
gravity
|
|
check.side
|
|
LOOP
|
|
|
|
errcode:
|
|
RESUME 0
|
|
|
|
SUB back.ground
|
|
|
|
LINE (100, 150)-(200, 160), 17, BF
|
|
|
|
LINE (100, 40)-(200, 50), 17, BF
|
|
|
|
LINE (20, 95)-(70, 105), 17, BF
|
|
|
|
LINE (230, 95)-(280, 105), 17, BF
|
|
|
|
END SUB
|
|
|
|
SUB check.bullet
|
|
|
|
IF shoot(1) = 1 THEN
|
|
|
|
IF bullety(1) < yy + 11 AND bullety(1) > yy - 11 AND bulletx(1) < xx + 4 AND bulletx(1) > xx - 4 THEN
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
'CLS 2
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
|
|
IF ammo(1) = 1 THEN
|
|
gagne(1) = gagne(1) + 1
|
|
END IF
|
|
|
|
IF ammo(1) = 2 THEN
|
|
gagne(1) = gagne(1) + 2
|
|
END IF
|
|
|
|
shots(2) = 15
|
|
END IF
|
|
|
|
IF bullety(1) < yya + 6 AND bullety(1) > yya - 6 AND bulletx(1) < xxa + 4 AND bulletx(1) > xxa - 4 THEN
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
'CLS 2
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
|
|
IF ammo(1) = 1 THEN
|
|
gagne(1) = gagne(1) + 1
|
|
END IF
|
|
|
|
IF ammo(1) = 2 THEN
|
|
gagne(1) = gagne(1) + 2
|
|
END IF
|
|
|
|
shots(3) = 15
|
|
END IF
|
|
|
|
END IF
|
|
|
|
|
|
IF shoot(2) = 1 THEN
|
|
|
|
IF bullety(2) < y + 11 AND bullety(2) > y - 11 AND bulletx(2) < x + 4 AND bulletx(2) > x - 4 THEN
|
|
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
'CLS 2
|
|
shoot(2) = 0
|
|
bulletx(2) = xx
|
|
bullety(2) = yy
|
|
|
|
IF ammo(2) = 1 THEN
|
|
gagne(2) = gagne(2) + 1
|
|
END IF
|
|
|
|
IF ammo(2) = 2 THEN
|
|
gagne(2) = gagne(2) + 2
|
|
END IF
|
|
|
|
shots(1) = 15
|
|
END IF
|
|
|
|
'IF shoot(2) = 1 THEN
|
|
IF bullety(2) < yya + 6 AND bullety(2) > yya - 6 AND bulletx(2) < xxa + 4 AND bulletx(2) > xxa - 4 THEN
|
|
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
'CLS 2
|
|
shoot(2) = 0
|
|
bulletx(2) = xx
|
|
bullety(2) = yy
|
|
|
|
IF ammo(2) = 1 THEN
|
|
gagne(2) = gagne(2) + 1
|
|
END IF
|
|
|
|
IF ammo(2) = 2 THEN
|
|
gagne(2) = gagne(2) + 2
|
|
END IF
|
|
|
|
shots(3) = 15
|
|
END IF
|
|
|
|
END IF
|
|
|
|
|
|
IF shoot(3) = 1 THEN
|
|
|
|
IF bullety(3) < yy + 11 AND bullety(3) > yy - 11 AND bulletx(3) < xx + 4 AND bulletx(3) > xx - 4 THEN
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
'CLS 2
|
|
shoot(3) = 0
|
|
bulletx(3) = xxa
|
|
bullety(3) = yya
|
|
|
|
IF ammo(3) = 1 THEN
|
|
gagne(3) = gagne(3) + 1
|
|
END IF
|
|
|
|
IF ammo(3) = 2 THEN
|
|
gagne(3) = gagne(3) + 2
|
|
END IF
|
|
|
|
shots(2) = 15
|
|
END IF
|
|
|
|
IF bullety(3) < y + 11 AND bullety(3) > y - 11 AND bulletx(3) < x + 4 AND bulletx(3) > x - 4 THEN
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
'CLS 2
|
|
shoot(3) = 0
|
|
bulletx(3) = xxa
|
|
bullety(3) = yya
|
|
|
|
IF ammo(3) = 1 THEN
|
|
gagne(3) = gagne(3) + 1
|
|
END IF
|
|
|
|
IF ammo(3) = 2 THEN
|
|
gagne(3) = gagne(3) + 2
|
|
END IF
|
|
|
|
shots(1) = 15
|
|
END IF
|
|
|
|
END IF
|
|
|
|
|
|
|
|
|
|
|
|
IF bulletx(1) < 200 AND bulletx(1) > 100 AND bullety(1) < 163 AND bullety(1) > 147 THEN
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
END IF
|
|
|
|
IF bulletx(2) < 200 AND bulletx(2) > 100 AND bullety(2) < 163 AND bullety(2) > 147 THEN
|
|
shoot(2) = 0
|
|
bulletx(2) = xx
|
|
bullety(2) = yy
|
|
END IF
|
|
|
|
IF bulletx(1) < 200 AND bulletx(1) > 100 AND bullety(1) < 50 AND bullety(1) > 43 THEN
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
END IF
|
|
|
|
IF bulletx(2) < 200 AND bulletx(2) > 100 AND bullety(2) < 50 AND bullety(2) > 37 THEN
|
|
shoot(2) = 0
|
|
bulletx(2) = xx
|
|
bullety(2) = yy
|
|
END IF
|
|
|
|
IF bulletx(1) < 73 AND bulletx(1) > 17 AND bullety(1) < 108 AND bullety(1) > 92 THEN
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
END IF
|
|
|
|
IF bulletx(2) < 73 AND bulletx(2) > 17 AND bullety(2) < 108 AND bullety(2) > 92 THEN
|
|
shoot(2) = 0
|
|
bulletx(2) = xx
|
|
bullety(2) = yy
|
|
END IF
|
|
|
|
IF bulletx(1) < 283 AND bulletx(1) > 227 AND bullety(1) < 108 AND bullety(1) > 92 THEN
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
END IF
|
|
|
|
IF bulletx(2) < 283 AND bulletx(2) > 227 AND bullety(2) < 108 AND bullety(2) > 92 THEN
|
|
shoot(2) = 0
|
|
bulletx(2) = x
|
|
bullety(2) = y
|
|
END IF
|
|
|
|
|
|
|
|
IF bulletx(3) < 200 AND bulletx(3) > 100 AND bullety(3) < 163 AND bullety(3) > 147 THEN
|
|
shoot(3) = 0
|
|
bulletx(3) = xxa
|
|
bullety(3) = yya
|
|
END IF
|
|
|
|
|
|
IF bulletx(3) < 200 AND bulletx(3) > 100 AND bullety(3) < 50 AND bullety(3) > 37 THEN
|
|
shoot(3) = 0
|
|
bulletx(3) = xxa
|
|
bullety(3) = yya
|
|
END IF
|
|
|
|
|
|
IF bulletx(3) < 73 AND bulletx(3) > 17 AND bullety(3) < 108 AND bullety(3) > 92 THEN
|
|
shoot(3) = 0
|
|
bulletx(3) = xxa
|
|
bullety(3) = yya
|
|
END IF
|
|
|
|
|
|
IF bulletx(3) < 283 AND bulletx(3) > 227 AND bullety(3) < 108 AND bullety(3) > 92 THEN
|
|
shoot(3) = 0
|
|
bulletx(3) = xxa
|
|
bullety(3) = yya
|
|
END IF
|
|
|
|
|
|
|
|
'LINE (230, 95)-(280, 105), 17, BF
|
|
END SUB
|
|
|
|
SUB check.press
|
|
|
|
press$ = INKEY$
|
|
|
|
'IF press$ = "6" THEN
|
|
'LINE (x - 10, y - 15)-(x + 10, y + 10), 0, BF
|
|
'x = x + movenumber
|
|
'END IF
|
|
|
|
'IF press$ = "4" THEN
|
|
'LINE (x - 10, y - 15)-(x + 10, y + 10), 0, BF
|
|
'x = x - movenumber
|
|
'END IF
|
|
|
|
|
|
IF press$ = "2" THEN
|
|
GOTO endersuber
|
|
LINE (x - 10, y - 15)-(x + 10, y + 10), 0, BF
|
|
|
|
IF angle(1) = 1 THEN
|
|
y = y + movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 2 THEN
|
|
x = x + movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 3 THEN
|
|
y = y - movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 4 THEN
|
|
x = x - movenumber
|
|
END IF
|
|
|
|
END IF
|
|
|
|
IF press$ = "5" OR press$ = CHR$(0) + CHR$(80) THEN
|
|
IF shots(1) > 0 THEN
|
|
shoot(1) = 1
|
|
bullety(1) = y
|
|
bulletx(1) = x
|
|
|
|
IF ammo(1) = 1 THEN
|
|
shots(1) = shots(1) - 1
|
|
END IF
|
|
|
|
IF ammo(1) = 2 THEN
|
|
shots(1) = shots(1) - 2
|
|
END IF
|
|
|
|
miss(1) = miss(1) + 1
|
|
'flare
|
|
END IF
|
|
'lastpress(1) = 5
|
|
END IF
|
|
|
|
IF press$ = "8" OR press$ = CHR$(0) + CHR$(72) THEN
|
|
lastpress(1) = 8
|
|
LINE (x - 10, y - 15)-(x + 10, y + 10), 0, BF
|
|
|
|
IF angle(1) = 1 THEN
|
|
lastpress(1) = 2
|
|
y = y - movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 2 THEN
|
|
lastpress(1) = 1
|
|
x = x - movenumber
|
|
y = y - movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 3 THEN
|
|
lastpress(1) = 4
|
|
x = x - movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 4 THEN
|
|
lastpress(1) = 7
|
|
x = x - movenumber
|
|
y = y + movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 5 THEN
|
|
lastpress(1) = 8
|
|
y = y + movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 6 THEN
|
|
lastpress(1) = 9
|
|
x = x + movenumber
|
|
y = y + movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 7 THEN
|
|
lastpress(1) = 6
|
|
x = x + movenumber
|
|
END IF
|
|
|
|
IF angle(1) = 8 THEN
|
|
lastpress(1) = 3
|
|
x = x + movenumber
|
|
y = y - movenumber
|
|
END IF
|
|
|
|
flare
|
|
END IF
|
|
|
|
|
|
|
|
IF press$ = "0" THEN
|
|
|
|
IF ammo(1) = 1 THEN
|
|
ammo(1) = 2
|
|
z = 1
|
|
END IF
|
|
|
|
IF z <> 1 THEN
|
|
IF ammo(1) = 2 THEN
|
|
ammo(1) = 1
|
|
END IF
|
|
END IF
|
|
|
|
END IF
|
|
z = 0
|
|
|
|
|
|
IF press$ = "C" OR press$ = "c" THEN
|
|
|
|
IF ammo(2) = 1 THEN
|
|
ammo(2) = 2
|
|
zz = 1
|
|
END IF
|
|
|
|
IF zz <> 1 THEN
|
|
IF ammo(2) = 2 THEN
|
|
ammo(2) = 1
|
|
END IF
|
|
END IF
|
|
|
|
END IF
|
|
zz = 0
|
|
|
|
skip:
|
|
IF press$ = "4" OR press$ = CHR$(0) + CHR$(75) THEN
|
|
'lastpress(1) = 4
|
|
LINE (x - 10, y - 15)-(x + 10, y + 10), 0, BF
|
|
angle(1) = angle(1) + 1
|
|
IF angle(1) > 8 THEN angle(1) = 1
|
|
END IF
|
|
|
|
IF press$ = "6" OR press$ = CHR$(0) + CHR$(77) THEN
|
|
'lastpress(1) = 6
|
|
LINE (x - 10, y - 15)-(x + 10, y + 10), 0, BF
|
|
angle(1) = angle(1) - 1
|
|
IF angle(1) < 1 THEN angle(1) = 8
|
|
END IF
|
|
|
|
IF press$ = CHR$(27) THEN END
|
|
|
|
'FOR delay = 1 TO delaynumber: NEXT delay
|
|
|
|
'press$ = INKEY$
|
|
'
|
|
'
|
|
'
|
|
' green ship
|
|
' '
|
|
'
|
|
IF press$ = "a" OR press$ = "A" THEN
|
|
LINE (xx - 12, yy + 15)-(xx + 12, yy - 12), 0, BF
|
|
angle(2) = angle(2) - 1
|
|
IF angle(2) < 1 THEN angle(2) = 8
|
|
'xx = xx + movenumber
|
|
END IF
|
|
|
|
IF press$ = "d" OR press$ = "D" THEN
|
|
LINE (xx - 12, yy + 15)-(xx + 12, yy - 12), 0, BF
|
|
'xx = xx - movenumber
|
|
angle(2) = angle(2) + 1
|
|
IF angle(2) < 1 THEN angle(2) = 8
|
|
IF angle(2) > 8 THEN angle(2) = 1
|
|
END IF
|
|
|
|
'IF press$ = "w" OR press$ = "W" THEN
|
|
'LINE (xx - 10, yy + 15)-(xx + 10, yy - 10), 0, BF
|
|
'yy = yy + movenumber
|
|
'shoot(2) = 1
|
|
'bullety(2) = yy
|
|
'bulletx(2) = xx
|
|
'END IF
|
|
|
|
IF press$ = "w" OR press$ = "W" THEN
|
|
LINE (xx - 15, yy - 15)-(xx + 15, yy + 15), 0, BF
|
|
|
|
IF angle(2) = 1 THEN
|
|
lastpress(2) = 2
|
|
yy = yy + movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 8 THEN
|
|
lastpress(2) = 3
|
|
xx = xx + movenumber
|
|
yy = yy + movenumber
|
|
END IF
|
|
|
|
|
|
IF angle(2) = 3 THEN
|
|
lastpress(2) = 4
|
|
xx = xx - movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 4 THEN
|
|
lastpress(2) = 7
|
|
xx = xx - movenumber
|
|
yy = yy - movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 6 THEN
|
|
lastpress(2) = 9
|
|
xx = xx + movenumber
|
|
yy = yy - movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 5 THEN
|
|
lastpress(2) = 9
|
|
yy = yy - movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 7 THEN
|
|
lastpress(2) = 6
|
|
xx = xx + movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 2 THEN
|
|
lastpress(2) = 1
|
|
xx = xx - movenumber
|
|
yy = yy + movenumber
|
|
END IF
|
|
|
|
t.flare
|
|
END IF
|
|
|
|
'GOTO endersuber
|
|
IF press$ = "x" OR press$ = "X" THEN
|
|
GOTO endersuber
|
|
LINE (xx - 10, yy + 15)-(xx + 10, yy - 10), 0, BF
|
|
|
|
IF angle(2) = 1 THEN
|
|
yy = yy - movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 2 THEN
|
|
xx = xx + movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 3 THEN
|
|
yy = yy + movenumber
|
|
END IF
|
|
|
|
IF angle(2) = 4 THEN
|
|
xx = xx - movenumber
|
|
END IF
|
|
|
|
END IF
|
|
|
|
IF press$ = "s" OR press$ = "S" THEN
|
|
IF shots(2) > 0 THEN
|
|
shoot(2) = 1
|
|
bullety(2) = yy
|
|
bulletx(2) = xx
|
|
miss(2) = miss(2) + 1
|
|
|
|
IF ammo(2) = 1 THEN
|
|
shots(2) = shots(2) - 1
|
|
END IF
|
|
|
|
IF ammo(2) = 2 THEN
|
|
shots(2) = shots(2) - 2
|
|
END IF
|
|
|
|
END IF
|
|
END IF
|
|
|
|
'END IF
|
|
|
|
'IF press$ = "0" THEN
|
|
|
|
'IF ammo(1) = 1 THEN
|
|
'ammo(1) = 2
|
|
'END IF
|
|
|
|
'END IF
|
|
|
|
|
|
|
|
IF press$ = CHR$(13) THEN menu
|
|
|
|
IF press$ = CHR$(27) THEN END
|
|
|
|
FOR delay = 1 TO delaynumber: NEXT delay
|
|
|
|
|
|
|
|
|
|
IF press$ = "g" OR press$ = "G" THEN
|
|
LINE (xxa - 12, yya + 15)-(xxa + 12, yya - 12), 0, BF
|
|
angle(3) = angle(3) - 1
|
|
IF angle(3) < 1 THEN angle(3) = 8
|
|
'xx = xx + movenumber
|
|
END IF
|
|
|
|
IF press$ = "j" OR press$ = "J" THEN
|
|
LINE (xxa - 12, yya + 15)-(xxa + 12, yya - 12), 0, BF
|
|
'xx = xx - movenumber
|
|
angle(3) = angle(3) + 1
|
|
IF angle(3) < 1 THEN angle(3) = 8
|
|
IF angle(3) > 8 THEN angle(3) = 1
|
|
END IF
|
|
|
|
'IF press$ = "w" OR press$ = "W" THEN
|
|
'LINE (xx - 10, yy + 15)-(xx + 10, yy - 10), 0, BF
|
|
'yy = yy + movenumber
|
|
'shoot(2) = 1
|
|
'bullety(2) = yy
|
|
'bulletx(2) = xx
|
|
'END IF
|
|
|
|
IF press$ = "y" OR press$ = "Y" THEN
|
|
LINE (xxa - 15, yya - 15)-(xxa + 15, yya + 15), 0, BF
|
|
|
|
IF angle(3) = 1 THEN
|
|
lastpress(3) = 2
|
|
yya = yya + movenumber
|
|
END IF
|
|
|
|
IF angle(3) = 8 THEN
|
|
lastpress(3) = 3
|
|
xxa = xxa + movenumber
|
|
yya = yya + movenumber
|
|
END IF
|
|
|
|
|
|
IF angle(3) = 3 THEN
|
|
lastpress(3) = 4
|
|
xxa = xxa - movenumber
|
|
END IF
|
|
|
|
IF angle(3) = 4 THEN
|
|
lastpress(3) = 7
|
|
xxa = xxa - movenumber
|
|
yya = yya - movenumber
|
|
END IF
|
|
|
|
IF angle(3) = 6 THEN
|
|
lastpress(3) = 8
|
|
xxa = xxa + movenumber
|
|
yya = yya - movenumber
|
|
END IF
|
|
|
|
IF angle(3) = 5 THEN
|
|
lastpress(3) = 9
|
|
yya = yya - movenumber
|
|
END IF
|
|
|
|
IF angle(3) = 7 THEN
|
|
lastpress(3) = 6
|
|
xxa = xxa + movenumber
|
|
END IF
|
|
|
|
IF angle(3) = 2 THEN
|
|
lastpress(3) = 1
|
|
xxa = xxa - movenumber
|
|
yya = yya + movenumber
|
|
END IF
|
|
|
|
flare.three
|
|
END IF
|
|
|
|
'END IF
|
|
|
|
IF press$ = "h" OR press$ = "H" THEN
|
|
IF shots(3) > 0 THEN
|
|
shoot(3) = 1
|
|
bullety(3) = yya
|
|
bulletx(3) = xxa
|
|
miss(3) = miss(3) + 1
|
|
|
|
IF ammo(3) = 1 THEN
|
|
shots(3) = shots(3) - 1
|
|
END IF
|
|
|
|
IF ammo(3) = 2 THEN
|
|
shots(3) = shots(3) - 2
|
|
END IF
|
|
|
|
END IF
|
|
END IF
|
|
|
|
'END IF
|
|
|
|
'IF press$ = "0" THEN
|
|
|
|
'IF ammo(1) = 1 THEN
|
|
'ammo(1) = 2
|
|
'END IF
|
|
|
|
'END IF
|
|
|
|
IF press$ = "M" OR press$ = "m" THEN
|
|
|
|
IF ammo(3) = 1 THEN
|
|
ammo(3) = 2
|
|
zzz = 1
|
|
END IF
|
|
|
|
IF zzz <> 1 THEN
|
|
IF ammo(3) = 2 THEN
|
|
ammo(3) = 1
|
|
END IF
|
|
END IF
|
|
|
|
END IF
|
|
zzz = 0
|
|
|
|
|
|
|
|
IF press$ = CHR$(13) THEN menu
|
|
|
|
IF press$ = CHR$(27) THEN END
|
|
|
|
FOR delay = 1 TO delaynumber: NEXT delay
|
|
|
|
|
|
|
|
|
|
|
|
endersuber:
|
|
END SUB
|
|
|
|
SUB check.ship
|
|
LINE (1, 1)-(5, 3), 0, BF
|
|
|
|
IF x < 205 AND x > 95 AND y < 161 AND y > 145 THEN
|
|
'shoot(1) = 0
|
|
'bulletx(1) = x
|
|
'bullety(1) = y
|
|
'gagne(2) = gagne(2) + 1
|
|
'PRINT "boom"
|
|
x = 150
|
|
y = 190
|
|
END IF
|
|
|
|
IF bulletx(2) < 200 AND bulletx(2) > 100 AND bullety(2) < 163 AND bullety(2) > 147 THEN
|
|
shoot(2) = 0
|
|
bulletx(2) = xx
|
|
bullety(2) = yy
|
|
END IF
|
|
|
|
IF bulletx(1) < 200 AND bulletx(1) > 100 AND bullety(1) < 53 AND bullety(1) > 37 THEN
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
END IF
|
|
|
|
IF bulletx(2) < 200 AND bulletx(2) > 100 AND bullety(2) < 53 AND bullety(2) > 37 THEN
|
|
shoot(2) = 0
|
|
bulletx(2) = xx
|
|
bullety(2) = yy
|
|
END IF
|
|
|
|
IF bulletx(1) < 73 AND bulletx(1) > 17 AND bullety(1) < 108 AND bullety(1) > 92 THEN
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
END IF
|
|
|
|
IF bulletx(2) < 73 AND bulletx(2) > 17 AND bullety(2) < 108 AND bullety(2) > 92 THEN
|
|
shoot(2) = 0
|
|
bulletx(2) = xx
|
|
bullety(2) = yy
|
|
END IF
|
|
|
|
IF bulletx(1) < 283 AND bulletx(1) > 227 AND bullety(1) < 108 AND bullety(1) > 92 THEN
|
|
shoot(1) = 0
|
|
bulletx(1) = x
|
|
bullety(1) = y
|
|
END IF
|
|
|
|
IF bulletx(2) < 283 AND bulletx(2) > 227 AND bullety(2) < 108 AND bullety(2) > 92 THEN
|
|
shoot(2) = 0
|
|
bulletx(2) = x
|
|
bullety(2) = y
|
|
END IF
|
|
|
|
|
|
END SUB
|
|
|
|
SUB check.side
|
|
LINE (1, 1)-(5, 3), 0, BF
|
|
|
|
IF x < 1 THEN
|
|
'gagne(2) = gagne(2) + 1
|
|
'shots(1) = 15
|
|
x = 150
|
|
y = 190
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF x > 319 THEN
|
|
'gagne(2) = gagne(2) + 1
|
|
'shots(1) = 15
|
|
x = 150
|
|
y = 190
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF y < 1 THEN
|
|
'gagne(2) = gagne(2) + 1
|
|
'shots(1) = 15
|
|
x = 150
|
|
y = 190
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF y > 199 THEN
|
|
'gagne(2) = gagne(2) + 1
|
|
'shots(1) = 15
|
|
x = 150
|
|
y = 190
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF xx < 1 THEN
|
|
'gagne(1) = gagne(1) + 1
|
|
'shots(2) = 15
|
|
xx = 150
|
|
yy = 20
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF xx > 319 THEN
|
|
'gagne(1) = gagne(1) + 1
|
|
'shots(2) = 15
|
|
xx = 150
|
|
yy = 20
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF yy < 1 THEN
|
|
'gagne(1) = gagne(1) + 1
|
|
'shots(2) = 15
|
|
xx = 150
|
|
yy = 20
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF yy > 199 THEN
|
|
'gagne(1) = gagne(1) + 1
|
|
'shots(2) = 15
|
|
xx = 150
|
|
yy = 20
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
|
|
IF xxa < 1 THEN
|
|
'gagne(1) = gagne(1) + 1
|
|
'shots(2) = 15
|
|
xxa = 50
|
|
yya = 80
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF xxa > 319 THEN
|
|
'gagne(1) = gagne(1) + 1
|
|
'shots(2) = 15
|
|
xxa = 50
|
|
yya = 80
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF yya < 1 THEN
|
|
'gagne(1) = gagne(1) + 1
|
|
'shots(2) = 15
|
|
xxa = 50
|
|
yya = 80
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
IF yya > 199 THEN
|
|
'gagne(1) = gagne(1) + 1
|
|
'shots(2) = 15
|
|
xxa = 50
|
|
yya = 80
|
|
'PRINT "boom"
|
|
'SLEEP 1
|
|
CLS 2
|
|
END IF
|
|
|
|
|
|
|
|
|
|
END SUB
|
|
|
|
SUB draw.bullet
|
|
|
|
|
|
IF shoot(1) = 1 THEN
|
|
|
|
|
|
IF ammo(1) = 1 THEN
|
|
|
|
IF angle(1) = 1 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) - shootnumber
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 1, 4
|
|
PAINT (bulletx(1), bullety(1)), 4, 4
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 2 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) - shootnumber
|
|
bulletx(1) = bulletx(1) - shootnumber
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 1, 4
|
|
PAINT (bulletx(1), bullety(1)), 4, 4
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 3 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bulletx(1) = bulletx(1) - shootnumber
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 1, 4
|
|
PAINT (bulletx(1), bullety(1)), 4, 4
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 4 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) + shootnumber
|
|
bulletx(1) = bulletx(1) - shootnumber
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 1, 4
|
|
PAINT (bulletx(1), bullety(1)), 4, 4
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 5 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) + shootnumber
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 1, 4
|
|
PAINT (bulletx(1), bullety(1)), 4, 4
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 6 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) + shootnumber
|
|
bulletx(1) = bulletx(1) + shootnumber
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 1, 4
|
|
PAINT (bulletx(1), bullety(1)), 4, 4
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 7 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bulletx(1) = bulletx(1) + shootnumber
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 1, 4
|
|
PAINT (bulletx(1), bullety(1)), 4, 4
|
|
END IF
|
|
|
|
IF angle(1) = 8 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) - shootnumber
|
|
bulletx(1) = bulletx(1) + shootnumber
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 1, 4
|
|
PAINT (bulletx(1), bullety(1)), 4, 4
|
|
END IF
|
|
END IF
|
|
|
|
|
|
|
|
|
|
IF ammo(1) = 2 THEN
|
|
|
|
IF angle(1) = 1 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 2, 14
|
|
PAINT (bulletx(1), bullety(1)), 14, 14
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 2 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) - shootnumber / 3
|
|
bulletx(1) = bulletx(1) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 2, 14
|
|
PAINT (bulletx(1), bullety(1)), 14, 14
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 3 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bulletx(1) = bulletx(1) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 2, 14
|
|
PAINT (bulletx(1), bullety(1)), 14, 14
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 4 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) + shootnumber / 3
|
|
bulletx(1) = bulletx(1) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 2, 14
|
|
PAINT (bulletx(1), bullety(1)), 14, 14
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 5 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 2, 14
|
|
PAINT (bulletx(1), bullety(1)), 14, 14
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 6 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) + shootnumber / 3
|
|
bulletx(1) = bulletx(1) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 2, 14
|
|
PAINT (bulletx(1), bullety(1)), 14, 14
|
|
END IF
|
|
|
|
|
|
IF angle(1) = 7 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bulletx(1) = bulletx(1) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 2, 14
|
|
PAINT (bulletx(1), bullety(1)), 14, 14
|
|
END IF
|
|
|
|
IF angle(1) = 8 THEN
|
|
CIRCLE (bulletx(1), bullety(1)), 10, 0
|
|
PAINT (bulletx(1), bullety(1)), 0, 0
|
|
|
|
bullety(1) = bullety(1) - shootnumber / 3
|
|
bulletx(1) = bulletx(1) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(1), bullety(1)), 2, 14
|
|
PAINT (bulletx(1), bullety(1)), 14, 14
|
|
END IF
|
|
|
|
|
|
END IF
|
|
END IF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
IF shoot(2) = 1 THEN
|
|
|
|
IF ammo(2) = 1 THEN
|
|
|
|
IF angle(2) = 1 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) + shootnumber
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 1, 4
|
|
PAINT (bulletx(2), bullety(2)), 4, 4
|
|
END IF
|
|
|
|
IF angle(2) = 2 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) + shootnumber
|
|
bulletx(2) = bulletx(2) - shootnumber
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 1, 4
|
|
PAINT (bulletx(2), bullety(2)), 4, 4
|
|
END IF
|
|
|
|
|
|
IF angle(2) = 3 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bulletx(2) = bulletx(2) - shootnumber
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 1, 4
|
|
PAINT (bulletx(2), bullety(2)), 4, 4
|
|
END IF
|
|
|
|
IF angle(2) = 4 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) - shootnumber
|
|
bulletx(2) = bulletx(2) - shootnumber
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 1, 4
|
|
PAINT (bulletx(2), bullety(2)), 4, 4
|
|
END IF
|
|
|
|
IF angle(2) = 5 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) - shootnumber
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 1, 4
|
|
PAINT (bulletx(2), bullety(2)), 4, 4
|
|
END IF
|
|
|
|
IF angle(2) = 6 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) - shootnumber
|
|
bulletx(2) = bulletx(2) + shootnumber
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 1, 4
|
|
PAINT (bulletx(2), bullety(2)), 4, 4
|
|
END IF
|
|
|
|
IF angle(2) = 7 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bulletx(2) = bulletx(2) + shootnumber
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 1, 4
|
|
PAINT (bulletx(2), bullety(2)), 4, 4
|
|
END IF
|
|
|
|
IF angle(2) = 8 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) + shootnumber
|
|
bulletx(2) = bulletx(2) + shootnumber
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 1, 4
|
|
PAINT (bulletx(2), bullety(2)), 4, 4
|
|
END IF
|
|
|
|
END IF
|
|
|
|
|
|
IF ammo(2) = 2 THEN
|
|
|
|
IF angle(2) = 1 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 2, 14
|
|
PAINT (bulletx(2), bullety(2)), 14, 14
|
|
END IF
|
|
|
|
IF angle(2) = 2 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) + shootnumber / 3
|
|
bulletx(2) = bulletx(2) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 2, 14
|
|
PAINT (bulletx(2), bullety(2)), 14, 14
|
|
END IF
|
|
|
|
|
|
IF angle(2) = 3 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bulletx(2) = bulletx(2) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 2, 14
|
|
PAINT (bulletx(2), bullety(2)), 14, 14
|
|
END IF
|
|
|
|
IF angle(2) = 4 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) - shootnumber / 3
|
|
bulletx(2) = bulletx(2) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 2, 14
|
|
PAINT (bulletx(2), bullety(2)), 14, 14
|
|
END IF
|
|
|
|
IF angle(2) = 5 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 2, 14
|
|
PAINT (bulletx(2), bullety(2)), 14, 14
|
|
END IF
|
|
|
|
IF angle(2) = 6 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) - shootnumber / 3
|
|
bulletx(2) = bulletx(2) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 2, 14
|
|
PAINT (bulletx(2), bullety(2)), 14, 14
|
|
END IF
|
|
|
|
IF angle(2) = 7 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bulletx(2) = bulletx(2) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 2, 14
|
|
PAINT (bulletx(2), bullety(2)), 14, 14
|
|
END IF
|
|
|
|
IF angle(2) = 8 THEN
|
|
CIRCLE (bulletx(2), bullety(2)), 10, 0
|
|
PAINT (bulletx(2), bullety(2)), 0, 0
|
|
|
|
bullety(2) = bullety(2) + shootnumber / 3
|
|
bulletx(2) = bulletx(2) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(2), bullety(2)), 2, 14
|
|
PAINT (bulletx(2), bullety(2)), 14, 14
|
|
END IF
|
|
END IF
|
|
|
|
END IF
|
|
|
|
|
|
IF shoot(3) = 1 THEN
|
|
|
|
IF ammo(3) = 1 THEN
|
|
|
|
IF angle(3) = 1 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) + shootnumber
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 1, 4
|
|
PAINT (bulletx(3), bullety(3)), 4, 4
|
|
END IF
|
|
|
|
IF angle(3) = 2 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) + shootnumber
|
|
bulletx(3) = bulletx(3) - shootnumber
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 1, 4
|
|
PAINT (bulletx(3), bullety(3)), 4, 4
|
|
END IF
|
|
|
|
|
|
IF angle(3) = 3 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bulletx(3) = bulletx(3) - shootnumber
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 1, 4
|
|
PAINT (bulletx(3), bullety(3)), 4, 4
|
|
END IF
|
|
|
|
IF angle(3) = 4 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) - shootnumber
|
|
bulletx(3) = bulletx(3) - shootnumber
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 1, 4
|
|
PAINT (bulletx(3), bullety(3)), 4, 4
|
|
END IF
|
|
|
|
IF angle(3) = 5 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) - shootnumber
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 1, 4
|
|
PAINT (bulletx(3), bullety(3)), 4, 4
|
|
END IF
|
|
|
|
IF angle(3) = 6 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) - shootnumber
|
|
bulletx(3) = bulletx(3) + shootnumber
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 1, 4
|
|
PAINT (bulletx(3), bullety(3)), 4, 4
|
|
END IF
|
|
|
|
IF angle(3) = 7 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bulletx(3) = bulletx(3) + shootnumber
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 1, 4
|
|
PAINT (bulletx(3), bullety(3)), 4, 4
|
|
END IF
|
|
|
|
IF angle(3) = 8 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) + shootnumber
|
|
bulletx(3) = bulletx(3) + shootnumber
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 1, 4
|
|
PAINT (bulletx(3), bullety(3)), 4, 4
|
|
END IF
|
|
END IF
|
|
|
|
|
|
IF ammo(3) = 2 THEN
|
|
|
|
IF angle(3) = 1 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 2, 14
|
|
PAINT (bulletx(3), bullety(3)), 14, 14
|
|
END IF
|
|
|
|
IF angle(3) = 2 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) + shootnumber / 3
|
|
bulletx(3) = bulletx(3) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 2, 14
|
|
PAINT (bulletx(3), bullety(3)), 14, 14
|
|
END IF
|
|
|
|
|
|
IF angle(3) = 3 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bulletx(3) = bulletx(3) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 2, 14
|
|
PAINT (bulletx(3), bullety(3)), 14, 14
|
|
END IF
|
|
|
|
IF angle(3) = 4 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) - shootnumber / 3
|
|
bulletx(3) = bulletx(3) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 2, 14
|
|
PAINT (bulletx(3), bullety(3)), 14, 14
|
|
END IF
|
|
|
|
IF angle(3) = 5 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) - shootnumber / 3
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 2, 14
|
|
PAINT (bulletx(3), bullety(3)), 14, 14
|
|
END IF
|
|
|
|
IF angle(3) = 6 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) - shootnumber / 3
|
|
bulletx(3) = bulletx(3) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 2, 14
|
|
PAINT (bulletx(3), bullety(3)), 14, 14
|
|
END IF
|
|
|
|
IF angle(3) = 7 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bulletx(3) = bulletx(3) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 2, 14
|
|
PAINT (bulletx(3), bullety(3)), 14, 14
|
|
END IF
|
|
|
|
IF angle(3) = 8 THEN
|
|
CIRCLE (bulletx(3), bullety(3)), 10, 0
|
|
PAINT (bulletx(3), bullety(3)), 0, 0
|
|
|
|
bullety(3) = bullety(3) + shootnumber / 3
|
|
bulletx(3) = bulletx(3) + shootnumber / 3
|
|
|
|
CIRCLE (bulletx(3), bullety(3)), 2, 14
|
|
PAINT (bulletx(3), bullety(3)), 14, 14
|
|
END IF
|
|
END IF
|
|
|
|
|
|
|
|
|
|
|
|
|
|
END IF
|
|
|
|
GOTO enddrawbullet
|
|
|
|
enddrawbullet:
|
|
END SUB
|
|
|
|
SUB draw.enemy
|
|
|
|
'LINE (xx - 12, yy - 15)-(xx + 12, yy + 11), 0, BF
|
|
|
|
'LINE (xx - 4, yy)-(xx + 4, yy), 2
|
|
'LINE (xx, yy)-(xx, yy + 8), 2
|
|
|
|
IF angle(2) = 1 THEN
|
|
LINE (xx - 4, yy)-(xx + 4, yy), bc
|
|
LINE (xx - 5, yy)-(xx, yy + 12), bc
|
|
LINE (xx + 5, yy)-(xx, yy + 12), bc
|
|
END IF
|
|
|
|
IF angle(2) = 8 THEN
|
|
LINE (xx - 4, yy + 4)-(xx + 4, yy - 4), bc
|
|
LINE (xx - 4, yy + 4)-(xx + 8, yy + 8), bc
|
|
LINE (xx + 4, yy - 4)-(xx + 8, yy + 8), bc
|
|
END IF
|
|
|
|
|
|
IF angle(2) = 3 THEN
|
|
LINE (xx, yy - 4)-(xx, yy + 4), bc
|
|
LINE (xx, yy - 5)-(xx - 12, yy), bc
|
|
LINE (xx, yy + 5)-(xx - 12, yy), bc
|
|
END IF
|
|
|
|
IF angle(2) = 6 THEN
|
|
LINE (xx - 4, yy - 4)-(xx + 4, yy + 4), bc
|
|
LINE (xx - 4, yy - 4)-(xx + 8, yy - 8), bc
|
|
LINE (xx + 4, yy + 4)-(xx + 8, yy - 8), bc
|
|
END IF
|
|
|
|
IF angle(2) = 5 THEN
|
|
LINE (xx - 4, yy)-(xx + 4, yy), bc
|
|
LINE (xx - 5, yy)-(xx, yy - 12), bc
|
|
LINE (xx + 5, yy)-(xx, yy - 12), bc
|
|
END IF
|
|
|
|
IF angle(2) = 4 THEN
|
|
LINE (xx - 4, yy + 4)-(xx + 4, yy - 4), bc
|
|
LINE (xx - 4, yy + 4)-(xx - 8, yy - 8), bc
|
|
LINE (xx + 4, yy - 4)-(xx - 8, yy - 8), bc
|
|
END IF
|
|
|
|
IF angle(2) = 7 THEN
|
|
LINE (xx, yy - 4)-(xx, yy + 4), bc
|
|
LINE (xx, yy - 5)-(xx + 12, yy), bc
|
|
LINE (xx, yy + 5)-(xx + 12, yy), bc
|
|
END IF
|
|
|
|
IF angle(2) = 2 THEN
|
|
LINE (xx - 4, yy - 4)-(xx + 4, yy + 4), bc
|
|
LINE (xx - 4, yy - 4)-(xx - 8, yy + 8), bc
|
|
LINE (xx + 4, yy + 4)-(xx - 8, yy + 8), bc
|
|
END IF
|
|
|
|
END SUB
|
|
|
|
SUB draw.ship
|
|
|
|
IF angle(1) = 1 THEN
|
|
LINE (x - 5, y)-(x + 5, y), gc
|
|
LINE (x, y)-(x, y - 10), gc
|
|
END IF
|
|
|
|
IF angle(1) = 2 THEN
|
|
LINE (x - 4, y + 4)-(x + 4, y - 4), gc
|
|
LINE (x, y)-(x - 8, y - 8), gc
|
|
END IF
|
|
|
|
IF angle(1) = 3 THEN
|
|
LINE (x, y + 5)-(x, y - 5), gc
|
|
LINE (x, y)-(x - 10, y), gc
|
|
END IF
|
|
|
|
IF angle(1) = 4 THEN
|
|
LINE (x - 4, y - 4)-(x + 4, y + 4), gc
|
|
LINE (x, y)-(x - 8, y + 8), gc
|
|
END IF
|
|
|
|
IF angle(1) = 5 THEN
|
|
LINE (x - 5, y)-(x + 5, y), gc
|
|
LINE (x, y)-(x, y + 10), gc
|
|
END IF
|
|
|
|
IF angle(1) = 6 THEN
|
|
LINE (x - 4, y + 4)-(x + 4, y - 4), gc
|
|
LINE (x, y)-(x + 8, y + 8), gc
|
|
END IF
|
|
|
|
IF angle(1) = 7 THEN
|
|
LINE (x, y + 5)-(x, y - 5), gc
|
|
LINE (x, y)-(x + 10, y), gc
|
|
END IF
|
|
|
|
IF angle(1) = 8 THEN
|
|
LINE (x - 4, y - 4)-(x + 4, y + 4), gc
|
|
LINE (x, y)-(x + 8, y - 8), gc
|
|
END IF
|
|
|
|
END SUB
|
|
|
|
SUB draw.ship.three
|
|
|
|
IF angle(3) = 1 THEN
|
|
LINE (xxa - 4, yya)-(xxa + 4, yya), bcc
|
|
LINE (xxa - 5, yya)-(xxa, yya + 5), bcc
|
|
LINE (xxa + 5, yya)-(xxa, yya + 5), bcc
|
|
END IF
|
|
|
|
IF angle(3) = 8 THEN
|
|
LINE (xxa - 4, yya + 4)-(xxa + 4, yya - 4), bcc
|
|
LINE (xxa - 4, yya + 4)-(xxa + 4, yya + 4), bcc
|
|
LINE (xxa + 4, yya - 4)-(xxa + 4, yya + 4), bcc
|
|
END IF
|
|
|
|
|
|
IF angle(3) = 3 THEN
|
|
LINE (xxa, yya - 4)-(xxa, yya + 4), bcc
|
|
LINE (xxa, yya - 5)-(xxa - 5, yya), bcc
|
|
LINE (xxa, yya + 5)-(xxa - 5, yya), bcc
|
|
END IF
|
|
|
|
IF angle(3) = 6 THEN
|
|
LINE (xxa - 4, yya - 4)-(xxa + 4, yya + 4), bcc
|
|
LINE (xxa - 4, yya - 4)-(xxa + 4, yya - 4), bcc
|
|
LINE (xxa + 4, yya + 4)-(xxa + 4, yya - 4), bcc
|
|
END IF
|
|
|
|
IF angle(3) = 5 THEN
|
|
LINE (xxa - 4, yya)-(xxa + 4, yya), bcc
|
|
LINE (xxa - 5, yya)-(xxa, yya - 5), bcc
|
|
LINE (xxa + 5, yya)-(xxa, yya - 5), bcc
|
|
END IF
|
|
|
|
IF angle(3) = 4 THEN
|
|
LINE (xxa - 4, yya + 4)-(xxa + 4, yya - 4), bcc
|
|
LINE (xxa - 4, yya + 4)-(xxa - 4, yya - 4), bcc
|
|
LINE (xxa + 4, yya - 4)-(xxa - 4, yya - 4), bcc
|
|
END IF
|
|
|
|
IF angle(3) = 7 THEN
|
|
LINE (xxa, yya - 4)-(xxa, yya + 4), bcc
|
|
LINE (xxa, yya - 5)-(xxa + 5, yya), bcc
|
|
LINE (xxa, yya + 5)-(xxa + 5, yya), bcc
|
|
END IF
|
|
|
|
IF angle(3) = 2 THEN
|
|
LINE (xxa - 4, yya - 4)-(xxa + 4, yya + 4), bcc
|
|
LINE (xxa - 4, yya - 4)-(xxa - 4, yya + 4), bcc
|
|
LINE (xxa + 4, yya + 4)-(xxa - 4, yya + 4), bcc
|
|
END IF
|
|
|
|
|
|
END SUB
|
|
|
|
SUB errcode
|
|
|
|
|
|
|
|
END SUB
|
|
|
|
SUB flare
|
|
|
|
IF angle(1) = 1 THEN
|
|
LINE (x - 5, y)-(x + 5, y), gc
|
|
LINE (x, y)-(x, y - 10), gc
|
|
LINE (x, y)-(x, y + 3), fc
|
|
END IF
|
|
|
|
IF angle(1) = 2 THEN
|
|
LINE (x - 4, y + 4)-(x + 4, y - 4), gc
|
|
LINE (x, y)-(x - 8, y - 8), gc
|
|
LINE (x, y)-(x + 2, y + 2), fc
|
|
END IF
|
|
|
|
IF angle(1) = 3 THEN
|
|
LINE (x, y + 5)-(x, y - 5), gc
|
|
LINE (x, y)-(x - 10, y), gc
|
|
LINE (x, y)-(x + 3, y), fc
|
|
END IF
|
|
|
|
IF angle(1) = 4 THEN
|
|
LINE (x - 4, y - 4)-(x + 4, y + 4), gc
|
|
LINE (x, y)-(x - 8, y + 8), gc
|
|
LINE (x, y)-(x + 2, y - 2), fc
|
|
END IF
|
|
|
|
IF angle(1) = 5 THEN
|
|
LINE (x - 5, y)-(x + 5, y), gc
|
|
LINE (x, y)-(x, y + 10), gc
|
|
LINE (x, y)-(x, y - 3), fc
|
|
END IF
|
|
|
|
IF angle(1) = 6 THEN
|
|
LINE (x - 4, y + 4)-(x + 4, y - 4), gc
|
|
LINE (x, y)-(x + 8, y + 8), gc
|
|
LINE (x, y)-(x - 2, y - 2), fc
|
|
END IF
|
|
|
|
IF angle(1) = 7 THEN
|
|
LINE (x, y + 5)-(x, y - 5), gc
|
|
LINE (x, y)-(x + 10, y), gc
|
|
LINE (x, y)-(x - 3, y), fc
|
|
END IF
|
|
|
|
IF angle(1) = 8 THEN
|
|
LINE (x - 4, y - 4)-(x + 4, y + 4), gc
|
|
LINE (x, y)-(x + 8, y - 8), gc
|
|
LINE (x, y)-(x - 2, y + 2), fc
|
|
END IF
|
|
|
|
|
|
FOR delay = 1 TO delaynumber * 10: NEXT delay
|
|
|
|
END SUB
|
|
|
|
SUB flare.three
|
|
|
|
IF angle(3) = 1 THEN
|
|
LINE (xxa - 5, yya)-(xxa + 5, yya), bcc
|
|
LINE (xxa - 5, yya)-(xxa, yya + 5), bcc
|
|
LINE (xxa + 5, yya)-(xxa, yya + 5), bcc
|
|
LINE (xxa, yya)-(xxa, yya - 3), fc
|
|
END IF
|
|
|
|
IF angle(3) = 2 THEN
|
|
LINE (xxa - 4, yya - 4)-(xxa + 4, yya + 4), bcc
|
|
LINE (xxa - 4, yya - 4)-(xxa - 4, yya + 4), bcc
|
|
LINE (xxa + 4, yya + 4)-(xxa - 4, yya + 4), bcc
|
|
LINE (xxa, yya)-(xxa + 2, yya - 2), fc
|
|
END IF
|
|
|
|
IF angle(3) = 3 THEN
|
|
LINE (xxa, yya - 5)-(xxa, yya + 5), bcc
|
|
LINE (xxa, yya - 5)-(xxa - 5, yya), bcc
|
|
LINE (xxa, yya + 5)-(xxa - 5, yya), bcc
|
|
LINE (xxa, yya)-(xxa + 3, yya), fc
|
|
END IF
|
|
|
|
IF angle(3) = 4 THEN
|
|
LINE (xxa - 4, yya + 4)-(xxa + 4, yya - 4), bcc
|
|
LINE (xxa - 4, yya + 4)-(xxa - 4, yya - 4), bcc
|
|
LINE (xxa + 4, yya - 4)-(xxa - 4, yya - 4), bcc
|
|
LINE (xxa, yya)-(xxa + 2, yya + 2), fc
|
|
END IF
|
|
|
|
IF angle(3) = 5 THEN
|
|
LINE (xxa - 5, yya)-(xxa + 5, yya), bcc
|
|
LINE (xxa - 5, yya)-(xxa, yya - 5), bcc
|
|
LINE (xxa + 5, yya)-(xxa, yya - 5), bcc
|
|
LINE (xxa, yya)-(xxa, yya + 3), fc
|
|
END IF
|
|
|
|
IF angle(3) = 6 THEN
|
|
LINE (xxa - 4, yya - 4)-(xxa + 4, yya + 4), bcc
|
|
LINE (xxa - 4, yya - 4)-(xxa + 4, yya - 4), bcc
|
|
LINE (xxa + 4, yya + 4)-(xxa + 4, yya - 4), bcc
|
|
LINE (xxa, yya)-(xxa - 2, yya + 2), fc
|
|
END IF
|
|
|
|
IF angle(3) = 7 THEN
|
|
LINE (xxa, yya - 5)-(xxa, yya + 5), bcc
|
|
LINE (xxa, yya - 5)-(xxa + 5, yya), bcc
|
|
LINE (xxa, yya + 5)-(xxa + 5, yya), bcc
|
|
LINE (xxa, yya)-(xxa - 3, yya), fc
|
|
END IF
|
|
|
|
IF angle(3) = 8 THEN
|
|
LINE (xxa - 4, yya + 4)-(xxa + 4, yya - 4), bcc
|
|
LINE (xxa - 4, yya + 4)-(xxa + 4, yya + 4), bcc
|
|
LINE (xxa + 4, yya - 4)-(xxa + 4, yya + 4), bcc
|
|
LINE (xxa, yya)-(xxa - 2, yya - 2), fc
|
|
END IF
|
|
|
|
|
|
END SUB
|
|
|
|
SUB flash
|
|
|
|
|
|
|
|
press$ = INKEY$
|
|
|
|
IF dir = 1 THEN
|
|
press$ = INKEY$
|
|
xa = xa + 3 'movenumber / 2 - 1
|
|
|
|
'LINE (x, y)-(x + 4, y), 14
|
|
|
|
LINE (0, 0)-(316, 196), 0, B
|
|
LINE (0, 0)-(317, 197), 0, B
|
|
LINE (0, 0)-(318, 198), 0, B
|
|
|
|
LINE (1, 1)-(315, 195), 14, B
|
|
|
|
'LINE (1, 1)-(1, 199), 14
|
|
'LINE (1, 190)-(315, 190), 14
|
|
'LINE (315, 195)-(315, 1), 14
|
|
|
|
PSET (xa, ya), 44
|
|
PSET (xa + 1, ya), 44
|
|
PSET (xa + 2, ya), 44
|
|
PSET (xa + 2, ya), 45
|
|
PSET (xa + 3, ya), 45
|
|
PSET (xa + 4, ya), 45
|
|
PSET (xa + 5, ya), 46
|
|
PSET (xa + 6, ya), 46
|
|
PSET (xa + 7, ya), 46
|
|
PSET (xa + 8, ya), 47
|
|
PSET (xa + 9, ya), 47
|
|
PSET (xa + 10, ya), 47
|
|
PSET (xa + 11, ya), 48
|
|
PSET (xa + 12, ya), 48
|
|
PSET (xa + 13, ya), 48
|
|
PSET (xa + 14, ya), 49
|
|
PSET (xa + 15, ya), 49
|
|
PSET (xa + 16, ya), 49
|
|
|
|
IF xa > 299 THEN
|
|
xa = 315
|
|
ya = 1
|
|
dir = 2
|
|
END IF
|
|
|
|
IF press$ = CHR$(27) THEN END
|
|
FOR delay = 1 TO delaynumber / 4: NEXT delay
|
|
END IF
|
|
|
|
|
|
IF dir = 2 THEN
|
|
ya = ya + 3 'movenumber / 2 - 1
|
|
LINE (0, 0)-(316, 196), 0, B
|
|
LINE (0, 0)-(317, 197), 0, B
|
|
LINE (0, 0)-(318, 198), 0, B
|
|
|
|
LINE (1, 1)-(315, 195), 14, B
|
|
|
|
|
|
PSET (xa, ya), 44
|
|
PSET (xa, ya + 1), 44
|
|
PSET (xa, ya + 2), 44
|
|
PSET (xa, ya + 2), 45
|
|
PSET (xa, ya + 3), 45
|
|
PSET (xa, ya + 4), 45
|
|
PSET (xa, ya + 5), 46
|
|
PSET (xa, ya + 6), 46
|
|
PSET (xa, ya + 7), 46
|
|
PSET (xa, ya + 8), 47
|
|
PSET (xa, ya + 9), 47
|
|
PSET (xa, ya + 10), 47
|
|
PSET (xa, ya + 11), 48
|
|
PSET (xa, ya + 12), 48
|
|
PSET (xa, ya + 13), 48
|
|
PSET (xa, ya + 14), 49
|
|
PSET (xa, ya + 15), 49
|
|
PSET (xa, ya + 16), 49
|
|
|
|
IF ya > 180 THEN
|
|
xa = 299
|
|
ya = 195
|
|
dir = 3
|
|
END IF
|
|
|
|
IF press$ = CHR$(27) THEN END
|
|
FOR delay = 1 TO delaynumber / 4: NEXT delay
|
|
|
|
END IF
|
|
|
|
IF dir = 3 THEN
|
|
press$ = INKEY$
|
|
xa = xa - 2 ' movenumber / 2 - 1
|
|
|
|
'LINE (x, y)-(x + 4, y), 14
|
|
|
|
LINE (0, 0)-(316, 196), 0, B
|
|
LINE (0, 0)-(317, 197), 0, B
|
|
LINE (0, 0)-(318, 198), 0, B
|
|
|
|
LINE (1, 1)-(315, 195), 14, B
|
|
|
|
'LINE (1, 1)-(1, 199), 14
|
|
'LINE (1, 190)-(315, 190), 14
|
|
'LINE (315, 195)-(315, 1), 14
|
|
|
|
PSET (xa, ya), 49
|
|
PSET (xa + 1, ya), 49
|
|
PSET (xa + 2, ya), 49
|
|
PSET (xa + 2, ya), 48
|
|
PSET (xa + 3, ya), 48
|
|
PSET (xa + 4, ya), 48
|
|
PSET (xa + 5, ya), 47
|
|
PSET (xa + 6, ya), 47
|
|
PSET (xa + 7, ya), 47
|
|
PSET (xa + 8, ya), 46
|
|
PSET (xa + 9, ya), 46
|
|
PSET (xa + 10, ya), 46
|
|
PSET (xa + 11, ya), 45
|
|
PSET (xa + 12, ya), 45
|
|
PSET (xa + 13, ya), 45
|
|
PSET (xa + 14, ya), 44
|
|
PSET (xa + 15, ya), 44
|
|
PSET (xa + 16, ya), 44
|
|
|
|
IF xa < 16 THEN
|
|
xa = 1
|
|
ya = 180
|
|
dir = 4
|
|
END IF
|
|
|
|
IF press$ = CHR$(27) THEN END
|
|
FOR delay = 1 TO delaynumber / 4: NEXT delay
|
|
END IF
|
|
|
|
IF dir = 4 THEN
|
|
ya = ya - 2 'movenumber / 2 - 1
|
|
LINE (0, 0)-(316, 196), 0, B
|
|
LINE (0, 0)-(317, 197), 0, B
|
|
LINE (0, 0)-(318, 198), 0, B
|
|
|
|
LINE (1, 1)-(315, 195), 14, B
|
|
|
|
|
|
PSET (xa, ya), 49
|
|
PSET (xa, ya + 1), 49
|
|
PSET (xa, ya + 2), 49
|
|
PSET (xa, ya + 2), 48
|
|
PSET (xa, ya + 3), 48
|
|
PSET (xa, ya + 4), 48
|
|
PSET (xa, ya + 5), 47
|
|
PSET (xa, ya + 6), 47
|
|
PSET (xa, ya + 7), 47
|
|
PSET (xa, ya + 8), 46
|
|
PSET (xa, ya + 9), 46
|
|
PSET (xa, ya + 10), 46
|
|
PSET (xa, ya + 11), 45
|
|
PSET (xa, ya + 12), 45
|
|
PSET (xa, ya + 13), 45
|
|
PSET (xa, ya + 14), 44
|
|
PSET (xa, ya + 15), 44
|
|
PSET (xa, ya + 16), 44
|
|
|
|
IF ya < 1 THEN
|
|
xa = 1
|
|
ya = 1
|
|
dir = 1
|
|
END IF
|
|
|
|
IF press$ = CHR$(27) THEN END
|
|
FOR delay = 1 TO delaynumber / 4: NEXT delay
|
|
|
|
END IF
|
|
|
|
|
|
|
|
|
|
END SUB
|
|
|
|
SUB gravity
|
|
|
|
grav = INT(RND * gravint)
|
|
IF grav = 1 THEN
|
|
|
|
LINE (xx - 12, yy - 15)-(xx + 12, yy + 12), 0, BF
|
|
LINE (x - 10, y - 15)-(x + 10, y + 10), 0, BF
|
|
LINE (xxa - 10, yya - 10)-(xxa + 10, yya + 6), 0, BF
|
|
|
|
'y = y + 1
|
|
'yy = yy + 1
|
|
|
|
IF lastpress(1) = 8 THEN
|
|
y = y + 3
|
|
END IF
|
|
|
|
IF lastpress(1) = 7 THEN
|
|
y = y + 3
|
|
x = x - 1
|
|
END IF
|
|
|
|
IF lastpress(1) = 4 THEN
|
|
y = y + 1
|
|
x = x - 2
|
|
END IF
|
|
|
|
IF lastpress(1) = 1 THEN
|
|
y = y + 1
|
|
x = x - 1
|
|
END IF
|
|
|
|
IF lastpress(1) = 2 THEN
|
|
y = y + 1
|
|
END IF
|
|
|
|
IF lastpress(1) = 3 THEN
|
|
y = y + 1
|
|
x = x + 1
|
|
END IF
|
|
|
|
IF lastpress(1) = 6 THEN
|
|
y = y + 1
|
|
x = x + 2
|
|
END IF
|
|
|
|
IF lastpress(1) = 9 THEN
|
|
y = y + 3
|
|
x = x + 1
|
|
END IF
|
|
|
|
|
|
|
|
IF lastpress(2) = 2 THEN
|
|
yy = yy + 3
|
|
END IF
|
|
|
|
IF lastpress(2) = 1 THEN
|
|
yy = yy + 3
|
|
xx = xx - 1
|
|
END IF
|
|
|
|
IF lastpress(2) = 4 THEN
|
|
yy = yy + 1
|
|
xx = xx - 2
|
|
END IF
|
|
|
|
IF lastpress(2) = 7 THEN
|
|
yy = yy + 1
|
|
xx = xx - 1
|
|
END IF
|
|
|
|
'IF lastpress(2) = 8 THEN
|
|
'yy = yy + 1
|
|
'END IF
|
|
|
|
IF lastpress(2) = 3 THEN
|
|
yy = yy + 1
|
|
xx = xx + 1
|
|
END IF
|
|
|
|
IF lastpress(2) = 9 THEN
|
|
yy = yy + 1
|
|
'xx = xx + 2
|
|
END IF
|
|
|
|
IF lastpress(2) = 6 THEN
|
|
yy = yy + 3
|
|
END IF
|
|
|
|
|
|
|
|
IF lastpress(3) = 2 THEN
|
|
yya = yya + 3
|
|
END IF
|
|
|
|
IF lastpress(3) = 1 THEN
|
|
yya = yya + 3
|
|
xxa = xxa - 1
|
|
END IF
|
|
|
|
IF lastpress(3) = 4 THEN
|
|
yya = yya + 1
|
|
xxa = xxa - 2
|
|
END IF
|
|
|
|
IF lastpress(3) = 7 THEN
|
|
yya = yya + 1
|
|
xxa = xxa - 1
|
|
END IF
|
|
|
|
IF lastpress(3) = 9 THEN
|
|
yya = yya + 1
|
|
END IF
|
|
|
|
IF lastpress(3) = 3 THEN
|
|
yya = yya + 1
|
|
xxa = xxa + 1
|
|
END IF
|
|
|
|
IF lastpress(3) = 8 THEN
|
|
yya = yya + 3
|
|
xxa = xxa + 2
|
|
END IF
|
|
|
|
IF lastpress(3) = 6 THEN
|
|
yya = yya + 3
|
|
xxa = xxa + 1
|
|
END IF
|
|
|
|
|
|
|
|
|
|
|
|
END IF
|
|
|
|
END SUB
|
|
|
|
SUB menu
|
|
|
|
CLS 1
|
|
CLS 2
|
|
press$ = INKEY$
|
|
|
|
menu:
|
|
press$ = INKEY$
|
|
CLS 1
|
|
CLS 2
|
|
COLOR 25
|
|
PRINT "MENU"
|
|
PRINT
|
|
|
|
PRINT "1) ";
|
|
COLOR 4: PRINT "H";
|
|
COLOR 25: PRINT "it percentage"
|
|
|
|
PRINT "2) ";
|
|
COLOR 4: PRINT "C";
|
|
COLOR 25: PRINT "ontrols"
|
|
|
|
PRINT "3) ";
|
|
COLOR 4: PRINT "S";
|
|
COLOR 25: PRINT "hip colour"
|
|
|
|
PRINT "4) ";
|
|
COLOR 4: PRINT "G";
|
|
COLOR 25: PRINT "ravity"
|
|
|
|
PRINT "5) ";
|
|
COLOR 4: PRINT "R";
|
|
COLOR 25: PRINT "estart"
|
|
|
|
PRINT "6) ";
|
|
PRINT "R";
|
|
COLOR 4: PRINT "e";
|
|
COLOR 25: PRINT "sume"
|
|
|
|
PRINT "7) ";
|
|
COLOR 4: PRINT "Q";
|
|
COLOR 25: PRINT "uit"
|
|
|
|
INPUT ">", ress$
|
|
|
|
IF ress$ = CHR$(27) THEN END
|
|
IF ress$ = "h" OR ress$ = "H" THEN GOTO hitmiss
|
|
IF ress$ = "c" OR ress$ = "C" THEN GOTO controls
|
|
IF ress$ = "s" OR ress$ = "S" THEN GOTO shipcolour
|
|
IF ress$ = "r" OR ress$ = "R" THEN GOTO restart
|
|
IF ress$ = "q" OR ress$ = "Q" THEN GOTO quit
|
|
IF ress$ = "e" OR ress$ = "E" THEN GOTO resumer
|
|
IF ress$ = "g" OR ress$ = "G" THEN GOTO gravity
|
|
|
|
hitmiss:
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
PRINT "Player 1 hit/miss percentage: "; gagne(1) / miss(1)
|
|
PRINT "Player 2 hit/miss percentage: "; gagne(2) / miss(2)
|
|
PRINT "Player 3 hit/miss percentage: "; gagne(3) / miss(3)
|
|
INPUT ">", gasfddasfds$
|
|
IF gasfddasfds$ = "wer" THEN END
|
|
GOTO menu
|
|
|
|
controls:
|
|
CLS 1
|
|
CLS 2
|
|
COLOR 4
|
|
PRINT "Control Player 1 Player 2 Player 3"
|
|
COLOR 25
|
|
PRINT
|
|
PRINT "Right right arrow d j"
|
|
PRINT "Left left arrow a g"
|
|
PRINT "Up up arrow w y"
|
|
PRINT "Down/shoot down arrow s h "
|
|
INPUT ">", gadsfsfda$
|
|
GOTO menu
|
|
|
|
shipcolour:
|
|
press$ = INKEY$
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
PRINT "Player 1 "; gc
|
|
PRINT "Player 2 "; bc
|
|
PRINT "Player 3 "; bcc
|
|
PRINT
|
|
PRINT "1) ";
|
|
COLOR 4: PRINT "R";
|
|
COLOR 25: PRINT "esume"
|
|
|
|
PRINT "2) ";
|
|
COLOR 4: PRINT "E";
|
|
COLOR 25: PRINT "dit player 1 colour"
|
|
|
|
PRINT "3) ";
|
|
COLOR 4: PRINT "C";
|
|
COLOR 25: PRINT "hange player 2 colour"
|
|
|
|
PRINT "4) ";
|
|
COLOR 4: PRINT "A";
|
|
COLOR 25: PRINT "lter player 3 colour"
|
|
|
|
INPUT ">", pres$
|
|
IF pres$ = "r" OR pres$ = "R" THEN GOTO menu
|
|
IF pres$ = "e" OR pres$ = "E" THEN GOTO onechoose
|
|
IF pres$ = "c" OR pres$ = "C" THEN GOTO twochoose
|
|
IF pres$ = "a" OR pres$ = "A" THEN GOTO threechoose
|
|
|
|
onechoose:
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
PRINT "Choose Player 1 colour:"
|
|
PRINT
|
|
PRINT "1) ";
|
|
COLOR 4: PRINT "G";
|
|
COLOR 25: PRINT "reen"
|
|
|
|
PRINT "2) ";
|
|
COLOR 4: PRINT "B";
|
|
COLOR 25: PRINT "lue"
|
|
|
|
PRINT "3) ";
|
|
COLOR 4: PRINT "R";
|
|
COLOR 25: PRINT "ed"
|
|
|
|
PRINT "4) ";
|
|
COLOR 4: PRINT "Y";
|
|
COLOR 25: PRINT "ellow"
|
|
INPUT ">", presss$
|
|
IF presss$ = "g" OR presss$ = "G" THEN gc = 2
|
|
IF presss$ = "b" OR presss$ = "B" THEN gc = 3
|
|
IF presss$ = "r" OR presss$ = "R" THEN gc = 4
|
|
IF presss$ = "y" OR presss$ = "Y" THEN gc = 14
|
|
GOTO shipcolour
|
|
|
|
twochoose:
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
PRINT "Choose Player 2 colour:"
|
|
PRINT
|
|
PRINT "1) ";
|
|
COLOR 4: PRINT "G";
|
|
COLOR 25: PRINT "reen"
|
|
|
|
PRINT "2) ";
|
|
COLOR 4: PRINT "B";
|
|
COLOR 25: PRINT "lue"
|
|
|
|
PRINT "3) ";
|
|
COLOR 4: PRINT "R";
|
|
COLOR 25: PRINT "ed"
|
|
|
|
PRINT "4) ";
|
|
COLOR 4: PRINT "Y";
|
|
COLOR 25: PRINT "ellow"
|
|
INPUT ">", ppress$
|
|
|
|
IF ppress$ = "g" OR ppress$ = "G" THEN bc = 2
|
|
IF ppress$ = "b" OR ppress$ = "B" THEN bc = 3
|
|
IF ppress$ = "r" OR ppress$ = "R" THEN bc = 4
|
|
IF ppress$ = "y" OR ppress$ = "Y" THEN bc = 14
|
|
GOTO shipcolour
|
|
|
|
threechoose:
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
PRINT "Choose Player 3 colour:"
|
|
PRINT
|
|
PRINT "1) ";
|
|
COLOR 4: PRINT "G";
|
|
COLOR 25: PRINT "reen"
|
|
|
|
PRINT "2) ";
|
|
COLOR 4: PRINT "B";
|
|
COLOR 25: PRINT "lue"
|
|
|
|
PRINT "3) ";
|
|
COLOR 4: PRINT "R";
|
|
COLOR 25: PRINT "ed"
|
|
|
|
PRINT "4) ";
|
|
COLOR 4: PRINT "Y";
|
|
COLOR 25: PRINT "ellow"
|
|
INPUT ">", pppress$
|
|
|
|
IF pppress$ = "g" OR pppress$ = "G" THEN bcc = 2
|
|
IF pppress$ = "b" OR pppress$ = "B" THEN bcc = 3
|
|
IF pppress$ = "r" OR pppress$ = "R" THEN bcc = 4
|
|
IF pppress$ = "y" OR pppress$ = "Y" THEN bcc = 14
|
|
GOTO shipcolour
|
|
|
|
|
|
restart:
|
|
gagne(1) = 0
|
|
gagne(2) = 0
|
|
shots(1) = 15
|
|
shots(2) = 15
|
|
miss(1) = 0
|
|
miss(2) = 0
|
|
x = 150
|
|
y = 190
|
|
xx = 150
|
|
yy = 20
|
|
GOTO ender
|
|
|
|
quit:
|
|
END
|
|
|
|
gravity:
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
5 PRINT "Gravity = "; gravint
|
|
INPUT "Change gravity to: ", gravint
|
|
IF grav > 100 THEN grav = 100
|
|
IF grav < 0 THEN grav = 0
|
|
GOTO menu
|
|
|
|
resumer:
|
|
ender:
|
|
CLS 1
|
|
CLS 2
|
|
END SUB
|
|
|
|
SUB player.one.win
|
|
|
|
CLS
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
COLOR gc
|
|
PRINT "Player 1 wins!!!"
|
|
SLEEP 1
|
|
SLEEP 1
|
|
SLEEP 1
|
|
SLEEP 1
|
|
|
|
END
|
|
|
|
END SUB
|
|
|
|
SUB player.three.win
|
|
|
|
|
|
CLS
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
COLOR bcc
|
|
PRINT "Player 3 wins!!!"
|
|
SLEEP 1
|
|
SLEEP 1
|
|
SLEEP 1
|
|
SLEEP 1
|
|
END
|
|
|
|
END SUB
|
|
|
|
SUB Player.two.win
|
|
|
|
CLS
|
|
CLS 1
|
|
CLS 2
|
|
PRINT
|
|
COLOR bc
|
|
PRINT "Player 2 wins!!!"
|
|
SLEEP 1
|
|
SLEEP 1
|
|
SLEEP 1
|
|
SLEEP 1
|
|
END
|
|
|
|
END SUB
|
|
|
|
SUB score
|
|
|
|
LINE (1, 1)-(5, 3), 0, BF
|
|
LOCATE 2, 2: COLOR 3: PRINT gagne(1); " "; shots(1); " "; ammo(1)
|
|
LOCATE 3, 2: COLOR 2: PRINT gagne(2); " "; shots(2); " "; ammo(2)
|
|
LOCATE 4, 2: COLOR 43: PRINT gagne(3); " "; shots(3); " "; ammo(3)
|
|
|
|
IF shots(1) = 0 AND shots(2) = 0 AND shots(3) = 0 THEN
|
|
shots(1) = 15
|
|
shots(2) = 15
|
|
shots(3) = 15
|
|
END IF
|
|
|
|
IF shots(1) < 0 THEN shots(1) = 0
|
|
IF shots(2) < 0 THEN shots(2) = 0
|
|
IF shots(3) < 0 THEN shots(3) = 0
|
|
|
|
IF gagne(1) > 49 THEN player.one.win
|
|
IF gagne(2) > 49 THEN Player.two.win
|
|
IF gagne(3) > 49 THEN player.three.win
|
|
|
|
END SUB
|
|
|
|
SUB t.flare
|
|
|
|
|
|
IF angle(2) = 1 THEN
|
|
LINE (xx - 5, yy)-(xx + 5, yy), bc
|
|
LINE (xx - 5, yy)-(xx, yy + 10), bc
|
|
LINE (xx + 5, yy)-(xx, yy + 10), bc
|
|
LINE (xx, yy)-(xx, yy - 3), fc
|
|
END IF
|
|
|
|
IF angle(2) = 2 THEN
|
|
LINE (xx - 4, yy - 4)-(xx + 4, yy + 4), bc
|
|
LINE (xx - 4, yy - 4)-(xx - 8, yy + 8), bc
|
|
LINE (xx + 4, yy + 4)-(xx - 8, yy + 8), bc
|
|
LINE (xx, yy)-(xx + 2, yy - 2), fc
|
|
END IF
|
|
|
|
IF angle(2) = 3 THEN
|
|
LINE (xx, yy - 5)-(xx, yy + 5), bc
|
|
LINE (xx, yy - 5)-(xx - 10, yy), bc
|
|
LINE (xx, yy + 5)-(xx - 10, yy), bc
|
|
LINE (xx, yy)-(xx + 3, yy), fc
|
|
END IF
|
|
|
|
IF angle(2) = 4 THEN
|
|
LINE (xx - 4, yy + 4)-(xx + 4, yy - 4), bc
|
|
LINE (xx - 4, yy + 4)-(xx - 8, yy - 8), bc
|
|
LINE (xx + 4, yy - 4)-(xx - 8, yy - 8), bc
|
|
LINE (xx, yy)-(xx + 2, yy + 2), fc
|
|
END IF
|
|
|
|
IF angle(2) = 5 THEN
|
|
LINE (xx - 5, yy)-(xx + 5, yy), bc
|
|
LINE (xx - 5, yy)-(xx, yy - 10), bc
|
|
LINE (xx + 5, yy)-(xx, yy - 10), bc
|
|
LINE (xx, yy)-(xx, yy + 3), fc
|
|
END IF
|
|
|
|
IF angle(2) = 6 THEN
|
|
LINE (xx - 4, yy - 4)-(xx + 4, yy + 4), bc
|
|
LINE (xx - 4, yy - 4)-(xx + 8, yy - 8), bc
|
|
LINE (xx + 4, yy + 4)-(xx + 8, yy - 8), bc
|
|
LINE (xx, yy)-(xx - 2, yy + 2), fc
|
|
END IF
|
|
|
|
IF angle(2) = 7 THEN
|
|
LINE (xx, yy - 5)-(xx, yy + 5), bc
|
|
LINE (xx, yy - 5)-(xx + 10, yy), bc
|
|
LINE (xx, yy + 5)-(xx + 10, yy), bc
|
|
LINE (xx, yy)-(xx - 3, yy), fc
|
|
END IF
|
|
|
|
IF angle(2) = 8 THEN
|
|
LINE (xx - 4, yy + 4)-(xx + 4, yy - 4), bc
|
|
LINE (xx - 4, yy + 4)-(xx + 8, yy + 8), bc
|
|
LINE (xx + 4, yy - 4)-(xx + 8, yy + 8), bc
|
|
LINE (xx, yy)-(xx - 2, yy - 2), fc
|
|
END IF
|
|
|
|
|
|
END SUB
|
|
|