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Help file snapshot as of 07/31/2022.
32 lines
1 KiB
Plaintext
32 lines
1 KiB
Plaintext
{{QBDLDATE:07-31-2022}}
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{{QBDLTIME:23:45:56}}
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{{DISPLAYTITLE:_glArrayElement}}
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The '''_glArrayElement''' statement specifies the array elements used to render a vertex.
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{{PageSyntax}}
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: '''_glArrayElement''' GLint {{Parameter|index}}
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{{PageParameters}}
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* OpenGL is using its own set of variable types to describe its command parameters.
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* Use the following table to find the respective QB64 [[Variable Types]].
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{{OpenGLTypesPlugin}}
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{{PageDescription}}
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
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* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glarrayelement Microsoft Docs] and is also valid for QB64 usage.
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{{PageSeeAlso}}
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* [[_GL|SUB _GL]]
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* [[_glBegin]], [[_glColorPointer]], [[_glDrawArrays]], [[_glEdgeFlagPointer]]
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* [[_glEnableClientState]], [[_glEnd]], [[_glGetPointerv]], [[_glGetString]]
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* [[_glIndexPointer]], [[_glNormalPointer]], [[_glTexCoordPointer]], [[_glVertexPointer]]
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{{PageNavigation}}
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[[Category:Final]]
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