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Help file snapshot as of 07/31/2022.
32 lines
1.6 KiB
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32 lines
1.6 KiB
Plaintext
{{QBDLDATE:07-31-2022}}
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{{QBDLTIME:23:47:49}}
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{{DISPLAYTITLE:_glCopyTexImage2D}}
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The '''_glCopyTexImage2D''' statement copies pixels from the framebuffer into a two-dimensional texture image.
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{{PageSyntax}}
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: '''_glCopyTexImage2D''' GLenum {{Parameter|target}}, GLint {{Parameter|level}}, GLenum {{Parameter|internalFormat}}, GLint {{Parameter|x}}, GLint {{Parameter|y}}, GLsizei {{Parameter|width}}, GLsizei {{Parameter|height}}, GLint {{Parameter|border}}
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{{PageParameters}}
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* OpenGL is using its own set of variable types to describe its command parameters.
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* Use the following table to find the respective QB64 [[Variable Types]].
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{{OpenGLTypesPlugin}}
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{{PageDescription}}
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* OpenGL's documentation is available in several places, so we won't reproduce it here for another time.
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* The full description for this command can be found at [https://docs.microsoft.com/en-us/windows/win32/opengl/glcopyteximage2d Microsoft Docs] and is also valid for QB64 usage.
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{{PageSeeAlso}}
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* [[_GL|SUB _GL]]
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* [[_glBegin]], [[_glCopyTexImage1D]], [[_glDrawPixels]], [[_glEnd]]
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* [https://docs.microsoft.com/en-us/windows/win32/opengl/glfog _glFog], [https://docs.microsoft.com/en-us/windows/win32/opengl/glpixelstore-functions _glPixelStore], [https://docs.microsoft.com/en-us/windows/win32/opengl/glpixeltransfer _glPixelTransfer], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexenv-functions _glTexEnv]
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* [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexgen-functions _glTexGen], [[_glTexImage1D]], [[_glTexImage2D]], [https://docs.microsoft.com/en-us/windows/win32/opengl/gltexparameter-functions _glTexParameter]
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{{PageNavigation}}
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[[Category:Final]]
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