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400 lines
No EOL
6.6 KiB
Text
400 lines
No EOL
6.6 KiB
Text
Vector Warriors>>>>>>>>>>>>>>>>>>Discriptions of Moves and Body Part Rankings
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+---------------------------------------------------------------------------+
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SFB2
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+---------------------------------------------------------------------------+
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Some Notes:
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Blocking
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Holding down Block has no effect, you must press it as you are
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attacked Timing is critical. Blocking has less effect against Special Moves
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and little to no effect against Supers.
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Special Moves:
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Most Special Moves can be done in the air and/or while low
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(after you crouch).
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Normal Moves:
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+-----------------+
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|Key(s) to press |
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|Move Discription |
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+-----------------+
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4
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Move Left
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6
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Move Right
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7 or 8 or 9
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Various Jumps
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R
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Block
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5 or 2
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Crouch
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Note: Many Special Moves can be while low.
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Q
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(Punch) Jab
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W
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(Punch) Strong
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5, W
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(Punch) Uppercut
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A
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(Kick) Short
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S
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(Kick) Roundhouse
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5, S
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(Kick) Sweep
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S While In Air
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(Kick) Fly-Kick
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A, A, A
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(Kick) Three Hit Combo (If All Kicks Connect)
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+---------------------------------------------------------------------------+
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Special Moves:
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These moves are determined by the Type of Hands/Feet your fighter has.
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"Manipulator" Means the move can manipulate the opponent. Into a stage trap
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for example.
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+----------------+
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|Body Part Type |
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|Key(s) to Press |
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|Name |
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|Pros |
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|Cons |
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+----------------+
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Hand Type 1
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E, Q
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Fire Ball
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Charges quick and don't take too much to throw
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Not very powerful
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Hand Type 1
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E, W
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Twin Mini Fire Balls
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Great at close range
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Hard to aim
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Feet Type 1
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E, A
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Plant Kick
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Very powerful kick
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Drains the user quite a bit
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Feet Type 1
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E, S
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Nee Bash
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Deals much pain
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Must be at correct range
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Note: Duration is determined by the victim's stun duration.
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-----------------+
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Hand Type 2
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E, Q
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Power Jab
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Powerful jab into the opponent's gut.
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Very close range
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Hand Type 2
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E, W
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Hammer Punch
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Good KO move, floors opponent
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Very close range
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Feet Type 2
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E, A
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Axe Kick
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Multiple hits
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No Cons
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Feet Type 2
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E, S
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Lightning Kick Blast
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Multiple hits, Manipulator
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Drains the user a lot
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-----------------+
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Hand Type 3
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E, Q
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Neck Jab
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Great with Razor arms, massive damage
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Must be at correct range
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Hand Type 3
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E, W
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Thrust Slam
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Manipulator
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No Cons
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Feet Type 3
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E, A
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Stunning Gut Stab
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Good set-up move
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No Cons
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Feet Type 3
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E, S
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6-Slip
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Manipulator, Drains user very little
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Must be semi-close to be effective
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-----------------+
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Hand Type 4
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E, Q
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Ball Lightning
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More powerful then Fire, Low connect's can floor opponent
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Must charge, drains more then Fire
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Hand Type 4
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E, W
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Rising Dragon
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Very powerful
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Close range, drains user a lot
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Feet Type 4
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E, A
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Thrust Kick
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Fast
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Hard to connect
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Feet Type 4
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E, S
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Skip Kick
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Great for getting in close range
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No Cons
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-----------------+
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Hand Type 5
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E, Q
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Triple Sheroken
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Fast, Don't drain user at all
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Hard to connect, little damage unless close range
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Hand Type 5
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E, W
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Stun Knuckle
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Great set-up move
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No Cons
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Feet Type 5
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E, A
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Slasher Strike
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Long range, User can connect two or more times before opponent falls
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Can drain user fast
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Feet Type 5
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E, S
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Upper Assault
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Very powerful
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Close range, drains user a lot
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+---------------------------------------------------------------------------+
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Super Moves:
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These moves are determined by the Type of Body your fighter has, and can be
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done only when your Rage Bar is at it's maximum. Press D to do the Super.
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+----------------+
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|Body Part Type |
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|Name |
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|Discription |
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|Flags/Notes |
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+----------------+
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Body Type 1
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Vex of Evil
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- Curses opponent with a health draining spell which last until their Rage
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peaks. Also reduces their Rage to 75% of what it was.
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Temporary
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-----------------+
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Body Type 2
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Energy Blast
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- A much more powerful version of Ball Lightning.
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Instant, Projectile, Manipulator
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-----------------+
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Body Type 3
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Spear Kick
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- Stabs opponent through.
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Instant
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-----------------+
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Body Type 4
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Health Up
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- Increases the Health of the user.
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How much is determined by the users awareness level.
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Instant
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-----------------+
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Body Type 5
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Razer Arms
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- Gives your arms an extra edge making all punches more Health draining.
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Temporary
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-----------------+
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Body Type 6
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Neck Snapper
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- If in range, opponent's neck is snapped by the fighter's feet. Often fatal.
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Instant
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-----------------+
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Body Type 7
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Swizz Punches
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- Quickly drains opponent's Awareness with a barrage of fast punches.
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Instant
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-----------------+
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Body Type 8
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Upper Bust
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- Blast's the opponent "to da moon!"
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Instant
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+---------------------------------------------------------------------------+
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Body Part Rankings:
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The H and A -Modifiers: Mainly they are multipliers to the Health and
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Awareness damage done when the body part is used to hit an opponent.
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These also modify other effects as well, such as how far an opponent is
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knocked etc.
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Altitude and Distance refer to Jumping.
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-----------------+
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Head Type 1
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Starting Awareness: 50%
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Awareness Recharge: 2
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Rage Growth: 4
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-----------------+
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Head Type 2
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Starting Awareness: 40%
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Awareness Recharge: 3
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Rage Growth: 3
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-----------------+
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Head Type 3
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Starting Awareness: 30%
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Awareness Recharge: 4
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Rage Growth: 2
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-----------------+
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Head Type 4
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Starting Awareness: 60%
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Awareness Recharge: 1
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Rage Growth: 5
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-----------------+
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Head Type 5
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Starting Awareness: 20%
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Awareness Recharge: 5
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Rage Growth: 1
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------------------------------+
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Arms Type 1
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H-Modifier: 0
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A-Modifier: 5
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-----------------+
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Arms Type 2
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H-Modifier: 2
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A-Modifier: 3
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-----------------+
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Arms Type 3
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H-Modifier: 3
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A-Modifier: 2
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-----------------+
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Arms Type 4
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H-Modifier: 1
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A-Modifier: 4
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-----------------+
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Arms Type 5
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H-Modifier: 4
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A-Modifier: 1
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------------------------------+
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Legs Type 1
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H-Modifier: 0
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A-Modifier: 5
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Altitude: 7
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Distance: 16
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-----------------+
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Legs Type 2
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H-Modifier: 2
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A-Modifier: 3
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Altitude: 10
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Distance: 14
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-----------------+
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Legs Type 3
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H-Modifier: 3
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A-Modifier: 2
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Altitude: 8
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Distance: 12
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-----------------+
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Legs Type 4
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H-Modifier: 3
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A-Modifier: 1
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Altitude: 14
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Distance: 10
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-----------------+
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Legs Type 5
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H-Modifier: 2
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A-Modifier: 2
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Altitude: 9
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Distance: 25
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+---------------------------------------------------------------------------+
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-End of File |