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Completions are basically a oneshot flag, which provide a `wait()` call that blocks until 'finish()' has been called on the completion. The nice aspect of completions is that because it is a oneshot the order does not matter - if 'finish()' is called before 'wait()' then 'wait()' returns immediately. It makes the logic for waiting until a thread is done finishing up some work easy to implement. |
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completion.h | ||
condvar.h | ||
mutex.h | ||
thread.h |