mirror of
https://github.com/QB64-Phoenix-Edition/QB64pe.git
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9ee89d6ff4
These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
229 lines
No EOL
6.2 KiB
Text
229 lines
No EOL
6.2 KiB
Text
The following sample programs are also in this folder but not listed below:
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nib64.bas,gor64.bas,frog.bas,3dexp2.bas,cabsmous.bas,shoot.bas,ripples.bas,carols.bas
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3DBALLS.BAS ***
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: 3D balls
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Modifications: none
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ACALC.BAS **
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: Analog calculator
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Modifications: none
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AUDIO.BAS *****
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Coded by: Galleon
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Contributed by: Galleon
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Description: Helps you lean how QB64 Audio works to play .mp3, .wav, .mid, etc.
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Modifications: none
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AKLABETH.BAS *****
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Coded by: Richard C Garriott
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Contributed by: Galleon
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Description: "Akalabeth: World of Doom" is the predecessor of the Ultima series of role playing games
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Modifications: i. CLEAR statement commented
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ii. "END"s instead of restarting to avoid problems associated with (i)
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ASCIPONG.BAS ****
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: ASCII pong
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Modifications: none
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CHESS.BAS *****
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: Chess, against a computer opponent with AI!
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Modifications: none
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CUBEROT.BAS **
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Coded by: Entropy, Antoni Gual
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Contributed by: Galleon
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Description: Rotating cube
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Modifications: none
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DJSOK.BAS *****
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Coded by: David Joffe
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Contributed by: Galleon
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Description: Sokoban (push blocks to solve a puzzle)
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Data files: DJSOK.DAT
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Modifications: Changed path to DJSOK.DAT so it is .\programs\samples\DJSOK.DAT
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Changed CONSTants to DIM SHAREDs
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FLRMP.BAS **
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: Floor mapper
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Modifications: none
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FOREST.BAS ***
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: A forest scene with rippling reflecting water
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Modifications: none
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FRAC1.BAS, FRAC2.BAS, FRAC3.BAS *
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Coded by: Qbguy?
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Contributed by: Qbguy
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Description: Various fractals
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Modifications: none
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GUJERO.BAS ***
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: A 3D spiral tunnel effect
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Modifications: i. ffix and its declaration commented
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INTRPRTR.BAS **
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: A BASIC interpreter inside a .BAS program. Very limited functionality, but well written. (A work in progress?)
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Modifications: none
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KITE.BAS ****
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Coded by: Mennonite
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Contributed by: Mennonite
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Description: Displays a moving kite using ASCII graphics with the message QB64
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Modifications: none
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LISSAJ.BAS **
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: Draws lines of different wavelengths to create patterns
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Modifications: none
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MANDALA.BAS ***
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: Connects points around a circle to create patterns
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Modifications: none
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MANDELB.BAS **
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: A mandelbrot fractal
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Modifications: i. ffix and its declaration commented
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MATRIX.BAS **
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: Like the code as seen in the movie (too fast)
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Modifications: none
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MCLOCK.BAS **
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Coded by: Folker Fritz
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Contributed by: Galleon
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Description: A graphical clock (digital and analog)
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Modifications: CONST changed to DIM SHARED
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MESSAGE.BAS ****
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: A plays a musical secret code representing a line of text
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Modifications: none
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MZUPD2.BAS ****
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Coded by: Steve M.
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Contributed by: Galleon
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Description: A graphical maze-adventure game
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Notes: Some graphics look like errors, but the same errors occur in QBASIC
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Modifications: Workarounds for CLEAR, CONST, variable names containing a .
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Timing changed (it ran too fast, even after changing the in-game speed)
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PATTERN.BAS *
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: Strange patterns appear out of seemingly random data
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Modifications: none
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RC-ENT6.BAS *****
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: Raycaster with textured walls, sky & floor using INP(&H60) for input
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Modifications: i. SUB raytrace integrated into main module
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ii. ffix and its declaration commented
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iii. Wait for vertical retrace added
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REPLICAT.BAS ***
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: A one line program which prints itself, character for character, to the screen
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Modifications: none
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ROT13.BAS ***
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Coded by: Mennonite
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Contributed by: Mennonite
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Description: Encrypts a line of text to make it harder to read
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Modifications: none
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ROTOZOOM.BAS **
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: An pattern rotates while zooming in and out
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Modifications: none
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SCRAMBLE.BAS **
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: A slide the square puzzle with some differences
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Modifications: None
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SINECUBE.BAS ****
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Coded by: Mennonite
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Contributed by: Mennonite
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Description: 3D cube made out of little cubes using a special formula
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Modifications: none
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SSAVER.BAS *
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: A screensaver which draws randow colored circles
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Modifications: none
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STRFLD.BAS *
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: A starfield, like the old screen savers (too fast)
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Modifications: none
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TEMPLE.BAS ****
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Coded by: John Belew
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Contributed by: Galleon
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Description: A text, grid based "dungeons/dragons-like" adventure
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Modifications: Workarounds for: DRAW, PLAY, DEF functions, KEY ..., CHAIN
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TOWER.BAS ***
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Coded by: Qbguy
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Contributed by: Qbguy
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Description: Tower of Hanoi (stacking puzzle)
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Modifications: CONST changed to DIM SHARED
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TWIRL2.BAS ***
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: Like seeing 100 flavours of ice cream being mixed together...
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Modifications: none
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VORTEX.BAS *
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Coded by: Antoni Gual
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Contributed by: Galleon
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Description: A colorful black hole effect (too fast)
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Modifications: none
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WUMPUS.BAS *****
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Coded by: Gregory Yob
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Contributed by: Qbguy
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Description: The well known BASIC game... "Hunt the Wumpus"
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Modifications: i. DEF FN statements recoded by Qbguy using a workaround
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XWING.BAS ****
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Coded by: Michael Know Wausau Wi
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Contributed by: Galleon
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Description: Destroy Tie Fighters, Darth Vader and the Death Star in an Xwing (note: Some SOUND effects aren't handled correctly by QB64 yet)
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Modifications: i. DEFINT relocated for QBASIC compatibility
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ii. Workaround used to replace PLAY "P..." used for timing
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iii. Workaround used to replace DRAW "..." statements
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iv. Workaround used to replace ON KEY(...) statements
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v. Keyboard controls F1 & F2 changed to SPACEBAR and ENTER |