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https://github.com/QB64-Phoenix-Edition/QB64pe.git
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9ee89d6ff4
These tests use a variety of sample code (with some of the larger files removed, so they are not complete!) and verifies that they all compile successfully.
29 lines
No EOL
988 B
QBasic
29 lines
No EOL
988 B
QBasic
'This is my starfield entry hacked down to 25 lines
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'It needs a pretty fast computer...looks OK on my 1.5 GHz
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'JKC 2003
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1 TYPE star
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x AS INTEGER
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y AS INTEGER
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z AS INTEGER
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END TYPE
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6 DIM astar(0 TO 300) AS star
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7 DIM oldstar(0 TO 300) AS star
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8 FOR i = 0 TO 300
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9 astar(i).x = RND * 640
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10 astar(i).y = RND * 480
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11 astar(i).z = RND * 300
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12 NEXT i
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13 SCREEN 11
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14 DO
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15 FOR i = 0 TO 300
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16 IF astar(i).z < 1 THEN astar(i).z = 300 ELSE astar(i).z = astar(i).z - 1
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17 FOR p% = 0 TO oldstar(i).z
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18 CIRCLE (oldstar(i).x, oldstar(i).y), p%, 0
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19 IF astar(i).z <> 300 THEN CIRCLE (INT(2 * astar(i).z + astar(i).x / (1 + astar(i).z / 30)), INT(astar(i).z + astar(i).y / (1 + astar(i).z / 30))), p%
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20 NEXT p%
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21 oldstar(i).x = INT(2 * astar(i).z + astar(i).x / (1 + astar(i).z / 30))
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22 oldstar(i).y = INT(astar(i).z + astar(i).y / (1 + astar(i).z / 30))
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23 oldstar(i).z = 5 / (1 + astar(i).z / 20)
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24 NEXT i
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25 LOOP UNTIL INKEY$ <> "" |