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https://github.com/QB64Official/qb64.git
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153 lines
3.4 KiB
Text
153 lines
3.4 KiB
Text
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SFB2: Vector Warriors FAQ:
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-------------------------------------------------------+
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------------------+
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Q:
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How come I can't open the stage select window?
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A:
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You must first wup-ass through every stage.
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------------------+
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Q:
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What does SFB stand for?
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A:
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Stick Fighters Brawl; Vector Warriors is a sequel to an old fighting game I
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made back in the day.
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------------------+
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Q:
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When I installed the game it said it encountered errors, what can you tell me
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about that?
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A:
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The Install program considers almost anything out of the ordinary an error.
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If you install over an old copy of the game or even if the directory already
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exist it may report errors. Try running the game, if it works fine, don't
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worry about it. Otherwise, check to see if your path is correct.
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Note: When typing in the path don't end it with a backslash.
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------------------+
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Q:
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What else can you tell me about Install?
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A:
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If you install to drive C: the program will create a path file in it's root
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directory called SFB2.PTH Otherwise you will have to type the path of the
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game every time you run it.
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------------------+
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Q:
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Why do I have to type the path of the game every time I run it?
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A:
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See the above Q/A.
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------------------+
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Q:
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I keep getting an error message about the SLASH.DAT file?
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A:
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The file is missing, out of date, or corrupt.
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Save your settings to make a new one.
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------------------+
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Q:
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The computer always picks goofy colors, why?
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A:
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The colors are selected at random, this method isn't always the most
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fashionable. In the Build Fighter window you can select Solid from the
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Opponent Color option. This will make the fighter various shades of the same
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color.
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------------------+
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Q:
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How come whenever I make a new fighter the Stage restarts?
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A:
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I didn't think it would be fair to be able to switch parts
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(and special moves) during a fight. However, you may change colors, hair etc.
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------------------+
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Q:
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What is QBx.exe?
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A:
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This is the file that runs the source code of SFB2.
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SFB2 itself isn't an exe file.
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Please Read QBx.txt for more information about this file.
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------------------+
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Q:
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How did you make the graphics?
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A:
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The short answer would be, "using my Slash game engine".
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Now how Slash works, is a long one. Check out my website and see if I got any
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info there about it.
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The animation is all vector based instead of using frames resulting in very
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fluid movement. To tell you anymore would get to complicated here.
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------------------+
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Q:
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Is there a way to make the game easier?
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A:
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The game get's harder as the stages advance. Other then that there's no way to change the difficulty. Try using different body parts to match your play
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style. Avoid being too aggresive or you'll tire yourself. Visit the Dojo.
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------------------+
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Q:
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Is there a way to make the game harder?
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A:
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Try different body parts and a new approach at fighting styles.
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------------------+
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Q:
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Your e-mail address and/or website URL has changed, how can I contact you?
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A:
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Use the following addresses if I've moved;
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http://surf.to/expression
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lbt1st@cyberdude.com
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Those addresses should forward to whatever my new ones are.
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------------------+
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Q:
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Are there any hidden characters or codes?
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A:
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Maybe.
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------------------+
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-End of File
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