2016-03-18 11:36:04 +00:00
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{{DISPLAYTITLE:_SNDOPENRAW}}
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2017-10-10 14:55:21 +00:00
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The [[_SNDOPENRAW]] function opens a new channel to fill with _SNDRAW content to manage multiple dynamically generated sounds.
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2016-03-18 11:36:04 +00:00
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{{PageSyntax}}
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2017-10-10 14:55:21 +00:00
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: {{Parameter|pipeHandle&}} = [[_SNDOPENRAW]]
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2016-03-18 11:36:04 +00:00
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2017-10-10 14:55:21 +00:00
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{{PageDescription}}
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2016-03-18 11:36:04 +00:00
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* You can manage multiple dynamically generated sounds at once without having to worry about mixing.
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* Use [[_SNDCLOSE]] to remove the pipe sound handles from memory.
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2017-10-10 14:55:21 +00:00
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{{PageExamples}}
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2016-03-18 11:36:04 +00:00
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''Example:'' Combining 2 sounds without worrying about mixing:
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{{CodeStart}} '' ''
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a = {{Cl|_SNDOPENRAW}}
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b = {{Cl|_SNDOPENRAW}}
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{{Cl|FOR...NEXT|FOR}} x = 1 {{Cl|TO}} 100000
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{{Cl|_SNDRAW}} {{Cl|SIN}}(x / 10), , a 'fill with a tone
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{{Cl|_SNDRAW}} {{Cl|RND}} * 1 - 0.5, , b 'fill with static
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{{Cl|NEXT}}
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{{Cl|_SNDCLOSE}} a
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{{Cl|_SNDCLOSE}} b '' ''
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{{CodeEnd}}{{small|Code by Galleon}}
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{{PageSeeAlso}}
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2017-10-10 14:55:21 +00:00
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* [[_SNDRAWDONE]]
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2016-03-18 11:36:04 +00:00
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* [[_SNDRAW]]
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* [[_SNDCLOSE]]
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2019-04-15 01:15:33 +00:00
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{{PageNavigation}}
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