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qb64/internal/source/data112.txt

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int32 *_SUB_GL_SCAN_HEADER_LONG_HK=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_HK==NULL){
_SUB_GL_SCAN_HEADER_LONG_HK=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_HK=0;
}
int32 *_SUB_GL_SCAN_HEADER_LONG_D=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_D==NULL){
_SUB_GL_SCAN_HEADER_LONG_D=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_D=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_A2=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_A2)_SUB_GL_SCAN_HEADER_STRING_A2=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_H=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_H==NULL){
_SUB_GL_SCAN_HEADER_LONG_H=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_H=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_A=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_A)_SUB_GL_SCAN_HEADER_STRING_A=qbs_new(0,0);
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byte_element_struct *byte_element_3640=NULL;
if (!byte_element_3640){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3640=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3640=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_GL_SCAN_HEADER_LONG_X=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_X==NULL){
_SUB_GL_SCAN_HEADER_LONG_X=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_X=0;
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}
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int64 fornext_value3642;
int64 fornext_finalvalue3642;
int64 fornext_step3642;
uint8 fornext_step_negative3642;
byte_element_struct *byte_element_3643=NULL;
if (!byte_element_3643){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3643=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3643=(byte_element_struct*)mem_static_malloc(12);
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}
int32 *_SUB_GL_SCAN_HEADER_LONG_C=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_C==NULL){
_SUB_GL_SCAN_HEADER_LONG_C=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_C=0;
}
int32 *_SUB_GL_SCAN_HEADER_LONG_X2=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_X2==NULL){
_SUB_GL_SCAN_HEADER_LONG_X2=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_X2=0;
}
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int64 fornext_value3645;
int64 fornext_finalvalue3645;
int64 fornext_step3645;
uint8 fornext_step_negative3645;
byte_element_struct *byte_element_3646=NULL;
if (!byte_element_3646){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3646=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3646=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_GL_SCAN_HEADER_LONG_C2=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_C2==NULL){
_SUB_GL_SCAN_HEADER_LONG_C2=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_C2=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_VALUE=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_VALUE)_SUB_GL_SCAN_HEADER_STRING_VALUE=qbs_new(0,0);
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byte_element_struct *byte_element_3647=NULL;
if (!byte_element_3647){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3647=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3647=(byte_element_struct*)mem_static_malloc(12);
}
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byte_element_struct *byte_element_3648=NULL;
if (!byte_element_3648){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3648=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3648=(byte_element_struct*)mem_static_malloc(12);
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
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}
int64 *_SUB_GL_SCAN_HEADER_INTEGER64_VALUE=NULL;
if(_SUB_GL_SCAN_HEADER_INTEGER64_VALUE==NULL){
_SUB_GL_SCAN_HEADER_INTEGER64_VALUE=(int64*)mem_static_malloc(8);
*_SUB_GL_SCAN_HEADER_INTEGER64_VALUE=0;
}
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byte_element_struct *byte_element_3649=NULL;
if (!byte_element_3649){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3649=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3649=(byte_element_struct*)mem_static_malloc(12);
}
int32 *_SUB_GL_SCAN_HEADER_LONG_I=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_I==NULL){
_SUB_GL_SCAN_HEADER_LONG_I=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_I=0;
}
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int64 fornext_value3651;
int64 fornext_finalvalue3651;
int64 fornext_step3651;
uint8 fornext_step_negative3651;
qbs *_SUB_GL_SCAN_HEADER_STRING_L=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_L)_SUB_GL_SCAN_HEADER_STRING_L=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_RET_TYPE=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_RET_TYPE)_SUB_GL_SCAN_HEADER_STRING_RET_TYPE=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_IS_FUNC=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_IS_FUNC==NULL){
_SUB_GL_SCAN_HEADER_LONG_IS_FUNC=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_IS_FUNC=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_HC=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_HC)_SUB_GL_SCAN_HEADER_STRING_HC=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_HD=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_HD)_SUB_GL_SCAN_HEADER_STRING_HD=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_NEED_HELPER_FUNCTION=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_NEED_HELPER_FUNCTION==NULL){
_SUB_GL_SCAN_HEADER_LONG_NEED_HELPER_FUNCTION=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_NEED_HELPER_FUNCTION=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_PROC_NAME=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_PROC_NAME)_SUB_GL_SCAN_HEADER_STRING_PROC_NAME=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_POINTER=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_POINTER==NULL){
_SUB_GL_SCAN_HEADER_LONG_POINTER=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_POINTER=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_T=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_T)_SUB_GL_SCAN_HEADER_STRING_T=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_S=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_S)_SUB_GL_SCAN_HEADER_STRING_S=qbs_new(0,0);
int32 *_SUB_GL_SCAN_HEADER_LONG_TYP=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_TYP==NULL){
_SUB_GL_SCAN_HEADER_LONG_TYP=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_TYP=0;
}
qbs *_SUB_GL_SCAN_HEADER_STRING_CTYP=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_CTYP)_SUB_GL_SCAN_HEADER_STRING_CTYP=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE)_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_VAR_NAME=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_VAR_NAME)_SUB_GL_SCAN_HEADER_STRING_VAR_NAME=qbs_new(0,0);
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byte_element_struct *byte_element_3658=NULL;
if (!byte_element_3658){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3658=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3658=(byte_element_struct*)mem_static_malloc(12);
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}
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byte_element_struct *byte_element_3659=NULL;
if (!byte_element_3659){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3659=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3659=(byte_element_struct*)mem_static_malloc(12);
Pushed changes to enhance the Windows Console Experience Window's CONSOLE support has been extended so that: CSRLIN support added. POS(0) support added. LOCATE support added. (Works with optional parameters.) COLOR support added. SCREEN support added to get both character and color information of any point on the console. tab() glitch fixed. (Which could cause an endless loop when printing with comma spaced text/numbers.) _WIDTH support added. _HEIGHT support added. WIDTH support added, with 2 new parameters added so we can set the buffer width and buffer height also. CLS support semi-added. (Doesn't accept colored backgrounds; it clears the screen black. I'm getting tired of working up console stuff which I probably won't ever use myself...) SLEEP support added. END support added so we now end with any keypress and not just enter. _CONSOLEINPUT added, so we can tell the difference in mouse and keyboard input. _CINP(toggle) support added, which allows us to get single character keystrokes from the console. _CONSOLEFONT FontName, FontSize support added, which allows us to change the font and font size we use for the console. _CONSOLECURSOR _SHOW|_HIDE, cursorsize support added, which allows us to show or hide the cursor in the console, and to change its size (from 0 to 100), as desired. New keyboard commands added: _CAPSLOCK -- returns 1 if caps lock is on, 0 if it isn't. _NUMLOCK -- as above, but for num lock _SCROLLOCK -- as above, but for scroll lock _TOGGLE_CAPSLOCK -- toggles the caps lock state for us. _TOGGLE_NUMLOCK -- same, but for num lock _TOGGLE_SCROLLOCK -- same, but for scroll lock
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}
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qbs *_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE_BACKUP=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE_BACKUP)_SUB_GL_SCAN_HEADER_STRING_VAR_TYPE_BACKUP=qbs_new(0,0);
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byte_element_struct *byte_element_3660=NULL;
if (!byte_element_3660){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3660=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3660=(byte_element_struct*)mem_static_malloc(12);
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}
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byte_element_struct *byte_element_3661=NULL;
if (!byte_element_3661){
if ((mem_static_pointer+=12)<mem_static_limit) byte_element_3661=(byte_element_struct*)(mem_static_pointer-12); else byte_element_3661=(byte_element_struct*)mem_static_malloc(12);
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}
qbs *_SUB_GL_SCAN_HEADER_STRING_QB_TYPE=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_QB_TYPE)_SUB_GL_SCAN_HEADER_STRING_QB_TYPE=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_ARG=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_ARG)_SUB_GL_SCAN_HEADER_STRING_ARG=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_LETTER=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_LETTER)_SUB_GL_SCAN_HEADER_STRING_LETTER=qbs_new(0,0);
qbs *_SUB_GL_SCAN_HEADER_STRING_H=NULL;
if (!_SUB_GL_SCAN_HEADER_STRING_H)_SUB_GL_SCAN_HEADER_STRING_H=qbs_new(0,0);
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int64 fornext_value3668;
int64 fornext_finalvalue3668;
int64 fornext_step3668;
uint8 fornext_step_negative3668;
int32 *_SUB_GL_SCAN_HEADER_LONG_FH=NULL;
if(_SUB_GL_SCAN_HEADER_LONG_FH==NULL){
_SUB_GL_SCAN_HEADER_LONG_FH=(int32*)mem_static_malloc(4);
*_SUB_GL_SCAN_HEADER_LONG_FH=0;
}