*Changes the current/starting playing position in seconds (a [[SINGLE]] value) of a sound in memory.
*If {{Parameter|position!}} is past the length of the sound, playback will be interrupted.
*Function cannot be called while a looping sound is being played (see [[_SNDLOOP]]).
* In versions '''prior to build 20170811/60''', the sound identified by {{Parameter|handle&}} must have been opened using the [[_SNDOPEN|"SETPOS" capability]] to use this statement.
{{PageExamples}}
''Example:'' To check the current playing position in an MP3 file, use [[_SNDPLAY]] with [[_SNDGETPOS]] printed in a loop