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96 lines
5.3 KiB
Text
96 lines
5.3 KiB
Text
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Assault v2
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By Glenn Powell
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Readme Text
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Files needed:
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ASSAULT.TXT - This file
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ASSAULT.BAS - Program File
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ASSAULT.CFG - Configuration file
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ASSAULT.SPR - Sprite file
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ASSAULT.KEY - Key file (Do Not Edit)
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ASSAULT.FNT - Font file (Do Not Edit)
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*******.BCK - Background files for environments (should be in BACKGRND folder)
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*******.SPR - Sprite files for environments (should be in BACKGRND folder)
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*******.WAV - Wave files for high-quality sounds (should be in SOUND folder)
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Installation:
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Just put these files in your qbasic programs folder. Make sure the WAV and BCK files are in their appropriate folders
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within the root directory. You must then edit the program file to change the line:
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CHDIR "c:\glenn\qb45\assault"
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to whatever directory you put the program in.
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Then run it and enjoy.
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Game Play:
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This is a game of weapons and destruction that relies upon the properties of physics as well as your skill.
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There can be up to 4 players on up to 4 teams playing at one time. Each player controls a tank that is equiped with
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various weapons. You can set the amount of ammo for each of these devices in the Configuration. You can also use
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the Configuration to set the amount of health you start with, player names, teams, control keys, and other options.
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At the top of the screen is the current player's info bar. At the left side is the player's name. To the right, is
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that player's health meter. Right of the meter is a long rectangle with an arrow underneith it. The rectangle is the
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player's fire power meter. The arrow is the current wind factor (Wind affects projectiles, but not players jumping).
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At the far right is a picture of the player's current weapon selection. To the left of this image is the amount of ammo
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for the selected weapon. Under the weapon's image is the current setting number for that weapon.
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You move your tank with the Left and Right keys. You can adjust you gun's aim with the Up and Down keys. To select
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a weapon you can press F1 through F7. Once you select a weapon you can adjust the setting on it
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by pressing 1, 2, or 3. Here is a chart showing each weapon and what the setting is used for:
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+-----+-----------------+-----------------------------+-----------------------------+
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| Key | Weapon | Description | Setting |
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+-----+-----------------+-----------------------------+-----------------------------+
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| F1 | Cannon | Basic cannon | # of bullets per fire * |
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+-----+-----------------+-----------------------------+-----------------------------+
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| F2 | Grenade | Grennade that bounces | # of sec's before detonation|
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+-----+-----------------+-----------------------------+-----------------------------+
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| F3 | Mine | Trip mine | Distance to be tripped ** |
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+-----+-----------------+-----------------------------+-----------------------------+
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| F4 | Digger | Strange digging bullet | Nothing | <- I want to get rid of these.
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+-----+-----------------+-----------------------------+-----------------------------+ They don't usually work.
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| F5 | Flame Thrower | Frys anything in it's way | Length of flame |
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+-----+-----------------+-----------------------------+-----------------------------+
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| F6 | Booster Jump | You can jump in the air | Nothing (Maybe later) |
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+-----+-----------------+-----------------------------+-----------------------------+
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| F7 | Cluster Bomb | Explodes into bullets | # of bullets * |
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+-----+-----------------+-----------------------------+-----------------------------+
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* The explosions from these weapons are larger if the setting # is smaller
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** The benefit from a smaller trip radius is it will inflict more damage because it's closer to the player
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The Fire key launches each weapon except the Booster jump. To jump use the Jump key and then hit it again while
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you are in the air to get another boost (You must have the Booster Jump readied, so hit F6).
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For the projectile weapons (Cannon, grenade, digger, and cluster), you hit the Fire key once and then a meter in the info
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bar will immediately start to go up. Hit Fire again to launch the projectile with the force of the meter (If you let the
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meter go all the way up, it will automatically fire with full force).
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There are various environments to fight in. You can also make your own for levels to fight in. If you
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can't figure out how to do this, e-mail me (powell98@pacbell.net) for instructions. I have included an example level
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called "HILL", so check it out (Only edit the HILL.LVL file, the "HILL.TRF" is a BSAVE image).
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You can also e-mail me for any questions, comments, or just to chat. I can help you to make changes such as new weapons
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which are actually really easy to implement.
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<!!! WARNING !!!>
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If the game uses too much memory, I have another low-grade version that uses a lot less. There are no background images,
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or high-quality sounds, but it is still fun. E-mail me for more info.
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Known Tweaks:
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(Sorry my code isn't commented, but I will comment it soon)
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- The grenades and player jumping work decently, but it would be nice if they worked better.
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- The digger needs a lot of work, but if you can figure this one out on your own, you are a god! E-mail me for some
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tips and ideas.
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- E-mail me any other bugs that you find.
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Thanks, have fun!
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