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62 lines
2.9 KiB
C
62 lines
2.9 KiB
C
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/*
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Copyright (c) 2014 Alex Diener
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Alex Diener alex@ludobloom.com
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*/
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#include "gamepad/Gamepad.h"
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#include "gamepad/Gamepad_private.h"
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#include <stdlib.h>
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void (* Gamepad_deviceAttachCallback)(struct Gamepad_device * device, void * context) = NULL;
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void (* Gamepad_deviceRemoveCallback)(struct Gamepad_device * device, void * context) = NULL;
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void (* Gamepad_buttonDownCallback)(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context) = NULL;
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void (* Gamepad_buttonUpCallback)(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context) = NULL;
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void (* Gamepad_axisMoveCallback)(struct Gamepad_device * device, unsigned int buttonID, float value, float lastValue, double timestamp, void * context) = NULL;
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void * Gamepad_deviceAttachContext = NULL;
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void * Gamepad_deviceRemoveContext = NULL;
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void * Gamepad_buttonDownContext = NULL;
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void * Gamepad_buttonUpContext = NULL;
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void * Gamepad_axisMoveContext = NULL;
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void Gamepad_deviceAttachFunc(void (* callback)(struct Gamepad_device * device, void * context), void * context) {
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Gamepad_deviceAttachCallback = callback;
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Gamepad_deviceAttachContext = context;
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}
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void Gamepad_deviceRemoveFunc(void (* callback)(struct Gamepad_device * device, void * context), void * context) {
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Gamepad_deviceRemoveCallback = callback;
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Gamepad_deviceRemoveContext = context;
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}
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void Gamepad_buttonDownFunc(void (* callback)(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context), void * context) {
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Gamepad_buttonDownCallback = callback;
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Gamepad_buttonDownContext = context;
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}
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void Gamepad_buttonUpFunc(void (* callback)(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context), void * context) {
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Gamepad_buttonUpCallback = callback;
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Gamepad_buttonUpContext = context;
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}
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void Gamepad_axisMoveFunc(void (* callback)(struct Gamepad_device * device, unsigned int axisID, float value, float lastValue, double timestamp, void * context), void * context) {
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Gamepad_axisMoveCallback = callback;
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Gamepad_axisMoveContext = context;
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}
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