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36 lines
1.2 KiB
Text
36 lines
1.2 KiB
Text
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{{DISPLAYTITLE:_DISPLAYORDER}}
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The '''_DISPLAYORDER''' statement defines the order to render software, hardware and custom-OpenGL-code in '''QB64GL''' only.
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{{PageSyntax}}
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:: '''_DISPLAYORDER''' [{_SOFTWARE|_HARDWARE|_HARDWARE1|_GLRENDER}][, ...][, ...][, ...][, ...]
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{{Parameters}}
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* _SOFTWARE refers to software created surfaces or [[SCREEN]]s.
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* _HARDWARE and _HARDWARE1 refer to surfaces created by GL hardware acceleration.
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* _GLRENDER refers to GL code rendering order
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{{PageDescription}}
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* The default on program start is: _DISPLAYORDER _SOFTWARE, _HARDWARE, _GLRENDER, _HARDWARE1
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* Any content or combination order is allowed, except listing the same content twice consecutively.
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* Simply using _DISPLAYORDER _HARDWARE will render hardware surfaces only.
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* Use an [[underscore]] to continue a code line on a new text row in the [[IDE]].
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* After _DISPLAYORDER has been used, it must be used to make any changes, even to default.
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{{PageErrors}}
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* If a rendering content is not listed it will not be rendered except when using the startup default.
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* Rendering the same content twice consecutively in a combination is not allowed.
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{{PageSeeAlso}}
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* [[_DISPLAY]]
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* [[_PUTIMAGE]]
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* [[_LOADIMAGE]]
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* [[_COPYIMAGE]]
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* [[Hardware images]]
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{{PageNavigation}}
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