mirror of
https://github.com/QB64Official/qb64.git
synced 2024-09-19 22:35:24 +00:00
215 lines
6.3 KiB
C
215 lines
6.3 KiB
C
|
#include "gamepad/Gamepad.h"
|
||
|
#include <stdlib.h>
|
||
|
#include <stdio.h>
|
||
|
#include <string.h>
|
||
|
|
||
|
#ifdef __APPLE__
|
||
|
#include <GLUT/glut.h>
|
||
|
#include <OpenGL/gl.h>
|
||
|
#else
|
||
|
#include <GL/glut.h>
|
||
|
#include <GL/gl.h>
|
||
|
#endif
|
||
|
|
||
|
#ifdef _MSC_VER
|
||
|
#define snprintf _snprintf
|
||
|
#endif
|
||
|
|
||
|
static bool verbose = false;
|
||
|
|
||
|
void onButtonDown(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context) {
|
||
|
if (verbose) {
|
||
|
printf("Button %u down on device %u at %f with context %p\n", buttonID, device->deviceID, timestamp, context);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void onButtonUp(struct Gamepad_device * device, unsigned int buttonID, double timestamp, void * context) {
|
||
|
if (verbose) {
|
||
|
printf("Button %u up on device %u at %f with context %p\n", buttonID, device->deviceID, timestamp, context);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void onAxisMoved(struct Gamepad_device * device, unsigned int axisID, float value, float lastValue, double timestamp, void * context) {
|
||
|
if (verbose) {
|
||
|
printf("Axis %u moved from %f to %f on device %u at %f with context %p\n", axisID, lastValue, value, device->deviceID, timestamp, context);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void onDeviceAttached(struct Gamepad_device * device, void * context) {
|
||
|
if (verbose) {
|
||
|
printf("Device ID %u attached (vendor = 0x%X; product = 0x%X) with context %p\n", device->deviceID, device->vendorID, device->productID, context);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void onDeviceRemoved(struct Gamepad_device * device, void * context) {
|
||
|
if (verbose) {
|
||
|
printf("Device ID %u removed with context %p\n", device->deviceID, context);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static unsigned int windowWidth = 800, windowHeight = 600;
|
||
|
|
||
|
static void initGamepad() {
|
||
|
Gamepad_deviceAttachFunc(onDeviceAttached, (void *) 0x1);
|
||
|
Gamepad_deviceRemoveFunc(onDeviceRemoved, (void *) 0x2);
|
||
|
Gamepad_buttonDownFunc(onButtonDown, (void *) 0x3);
|
||
|
Gamepad_buttonUpFunc(onButtonUp, (void *) 0x4);
|
||
|
Gamepad_axisMoveFunc(onAxisMoved, (void *) 0x5);
|
||
|
Gamepad_init();
|
||
|
}
|
||
|
|
||
|
static void drawGlutString(int rasterPosX, int rasterPosY, const char * string) {
|
||
|
size_t length, charIndex;
|
||
|
|
||
|
glRasterPos2i(rasterPosX, rasterPosY);
|
||
|
length = strlen(string);
|
||
|
for (charIndex = 0; charIndex < length; charIndex++) {
|
||
|
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, string[charIndex]);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#define POLL_ITERATION_INTERVAL 30
|
||
|
|
||
|
static void displayFunc(void) {
|
||
|
unsigned int gamepadIndex;
|
||
|
struct Gamepad_device * device;
|
||
|
unsigned int axesPerRow, buttonsPerRow;
|
||
|
unsigned int axisRowIndex, axisIndex;
|
||
|
unsigned int buttonRowIndex, buttonIndex;
|
||
|
float axisState;
|
||
|
char indexString[16];
|
||
|
static unsigned int iterationsToNextPoll = POLL_ITERATION_INTERVAL;
|
||
|
char descriptionString[256];
|
||
|
|
||
|
iterationsToNextPoll--;
|
||
|
if (iterationsToNextPoll == 0) {
|
||
|
Gamepad_detectDevices();
|
||
|
iterationsToNextPoll = POLL_ITERATION_INTERVAL;
|
||
|
}
|
||
|
Gamepad_processEvents();
|
||
|
|
||
|
axesPerRow = (windowWidth - 10) / 60;
|
||
|
buttonsPerRow = (windowWidth - 10) / 30;
|
||
|
|
||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||
|
glLoadIdentity();
|
||
|
glTranslatef(5.0f, 20.0f, 0.0f);
|
||
|
for (gamepadIndex = 0; gamepadIndex < Gamepad_numDevices(); gamepadIndex++) {
|
||
|
device = Gamepad_deviceAtIndex(gamepadIndex);
|
||
|
|
||
|
glColor3f(0.0f, 0.0f, 0.0f);
|
||
|
snprintf(descriptionString, 256, "%s (0x%X 0x%X %u)", device->description, device->vendorID, device->productID, device->deviceID);
|
||
|
drawGlutString(0, 0, descriptionString);
|
||
|
|
||
|
for (axisRowIndex = 0; axisRowIndex <= device->numAxes / axesPerRow; axisRowIndex++) {
|
||
|
glPushMatrix();
|
||
|
for (axisIndex = axisRowIndex * axesPerRow; axisIndex < (axisRowIndex + 1) * axesPerRow && axisIndex < device->numAxes; axisIndex++) {
|
||
|
axisState = device->axisStates[axisIndex];
|
||
|
|
||
|
sprintf(indexString, "a%d", axisIndex);
|
||
|
glColor3f(0.0f, 0.0f, 0.0f);
|
||
|
drawGlutString(2, 28, indexString);
|
||
|
|
||
|
glBegin(GL_QUADS);
|
||
|
glVertex2f(2.0f, 5.0f);
|
||
|
glVertex2f(58.0f, 5.0f);
|
||
|
glVertex2f(58.0f, 15.0f);
|
||
|
glVertex2f(2.0f, 15.0f);
|
||
|
glColor3f(0.5f, 1.0f, 0.5f);
|
||
|
glVertex2f(29.0f + axisState * 26, 6.0f);
|
||
|
glVertex2f(31.0f + axisState * 26, 6.0f);
|
||
|
glVertex2f(31.0f + axisState * 26, 14.0f);
|
||
|
glVertex2f(29.0f + axisState * 26, 14.0f);
|
||
|
glEnd();
|
||
|
glTranslatef(60.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
glPopMatrix();
|
||
|
glTranslatef(0.0f, 32.0f, 0.0f);
|
||
|
}
|
||
|
|
||
|
for (buttonRowIndex = 0; buttonRowIndex <= device->numButtons / buttonsPerRow; buttonRowIndex++) {
|
||
|
glPushMatrix();
|
||
|
for (buttonIndex = buttonRowIndex * buttonsPerRow; buttonIndex < (buttonRowIndex + 1) * buttonsPerRow && buttonIndex < device->numButtons; buttonIndex++) {
|
||
|
sprintf(indexString, "b%d", buttonIndex);
|
||
|
glColor3f(0.0f, 0.0f, 0.0f);
|
||
|
drawGlutString(2, 32, indexString);
|
||
|
|
||
|
glBegin(GL_QUADS);
|
||
|
glColor3f(0.0f, 0.0f, 0.0f);
|
||
|
glVertex2f(2.0f, 2.0f);
|
||
|
glVertex2f(28.0f, 2.0f);
|
||
|
glVertex2f(28.0f, 18.0f);
|
||
|
glVertex2f(2.0f, 18.0f);
|
||
|
if (device->buttonStates[buttonIndex]) {
|
||
|
glColor3f(0.5f, 1.0f, 0.5f);
|
||
|
glVertex2f(3.0f, 3.0f);
|
||
|
glVertex2f(27.0f, 3.0f);
|
||
|
glVertex2f(27.0f, 17.0f);
|
||
|
glVertex2f(3.0f, 17.0f);
|
||
|
}
|
||
|
glEnd();
|
||
|
glTranslatef(30.0f, 0.0f, 0.0f);
|
||
|
}
|
||
|
glPopMatrix();
|
||
|
glTranslatef(0.0f, 38.0f, 0.0f);
|
||
|
}
|
||
|
glTranslatef(0.0f, 40.0f, 0.0f);
|
||
|
}
|
||
|
|
||
|
if (gamepadIndex == 0) {
|
||
|
glLoadIdentity();
|
||
|
glTranslatef(5.0f, 20.0f, 0.0f);
|
||
|
glColor3f(0.0f, 0.0f, 0.0f);
|
||
|
drawGlutString(0, 0, "No devices found; plug in a USB gamepad and it will be detected automatically");
|
||
|
}
|
||
|
|
||
|
glutSwapBuffers();
|
||
|
glutPostRedisplay();
|
||
|
}
|
||
|
|
||
|
static void keyDownFunc(unsigned char charCode, int x, int y) {
|
||
|
if (charCode == 'r') {
|
||
|
Gamepad_shutdown();
|
||
|
initGamepad();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void reshapeFunc(int newWidth, int newHeight) {
|
||
|
windowWidth = newWidth;
|
||
|
windowHeight = newHeight;
|
||
|
glViewport(0, 0, newWidth, newHeight);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glOrtho(0.0f, windowWidth, windowHeight, 0.0f, -1.0f, 1.0f);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
}
|
||
|
|
||
|
int main(int argc, char ** argv) {
|
||
|
int argIndex;
|
||
|
|
||
|
for (argIndex = 1; argIndex < argc; argIndex++) {
|
||
|
if (!strcmp(argv[argIndex], "-v")) {
|
||
|
verbose = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
glutInit(&argc, argv);
|
||
|
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE);
|
||
|
glutInitWindowPosition(30, 30);
|
||
|
glutInitWindowSize(800, 600);
|
||
|
glutCreateWindow("Gamepad Test Harness");
|
||
|
glutReshapeFunc(reshapeFunc);
|
||
|
glutDisplayFunc(displayFunc);
|
||
|
glutKeyboardFunc(keyDownFunc);
|
||
|
|
||
|
initGamepad();
|
||
|
|
||
|
glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
|
||
|
glMatrixMode(GL_PROJECTION);
|
||
|
glLoadIdentity();
|
||
|
glOrtho(0.0f, windowWidth, windowHeight, 0.0f, -1.0f, 1.0f);
|
||
|
glMatrixMode(GL_MODELVIEW);
|
||
|
|
||
|
glutMainLoop();
|
||
|
}
|