'''_glDeleteTextures''' deletes {{Parameter|n}} textures named by the elements of the array {{Parameter|textures}}. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by {{KW|_glGenTextures}}). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
'''_glDeleteTextures''' silently ignores 0's and names that do not correspond to existing textures.
{{PageErrors}}
{{KW|_GL_INVALID_VALUE}} is generated if {{Parameter|n}} is negative.