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qb64/internal/help/_glsTexture.md

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**_glIsTexture:** determine if a name corresponds to a texture
## Syntax
FUNCTION _glIsTexture~%% (BYVAL texture AS _UNSIGNED LONG)
GLboolean **_glIsTexture**(GLuint texture);
; texture
> Specifies a value that may be the name of a texture.
## Description
**_glIsTexture** returns [_GL_TRUE](_GL_TRUE) if texture is currently the name of a texture. If texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs, **_glIsTexture** returns [_GL_FALSE](_GL_FALSE).
A name returned by [_glGenTextures](_glGenTextures), but not yet associated with a texture by calling [_glBindTexture](_glBindTexture), is not the name of a texture.
## See Also
[_GL](_GL)
[_glBindTexture](_glBindTexture), [_glDeleteTextures](_glDeleteTextures), [_glGenTextures](_glGenTextures)
Copyright 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see [http://oss.sgi.com/projects/FreeB/ http://oss.sgi.com/projects/FreeB/].