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Minor patch to SLEEP and the console, so it only responds with keydown events and not key up events.
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@ -15287,11 +15287,12 @@ void sub_put2(int32 i,int64 offset,void *element,int32 passed){
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#ifdef QB64_WINDOWS
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if (read_page->console){
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int32 junk=0,junk2=0;
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do{ //ignore all console input
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junk=func__getconsoleinput();
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junk2=consolekey;
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}while(junk!=1); //until we have a key down event
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do{ //ignore all console input unless it's a keydown event
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do{ //ignore all console input uless it's a keyboard event
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junk=func__getconsoleinput();
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junk2=consolekey;
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}while(junk!=1); //only when junk = 1 do we have a keyboard event
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}while(junk2<=0); //only when junk2 > 0 do we have a key down event. (values less than 0 are key up events; 0 is a non event)
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do{ //now continue to get the console input
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junk=func__getconsoleinput();
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}while(consolekey!=-junk2); //until that key is released. We don't need to leave the key up sequence in the buffer to screw things up with future reads.
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