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Detects Retina displays on macOS for proper scaling.
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@ -525,7 +525,18 @@ void sub__glrender(int32 method){
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if (render_state.dest_handle==0){
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if (render_state.dest_handle==0){
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static int32 dst_w,dst_h;
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static int32 dst_w,dst_h;
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static int32 scale_factor=0;
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#ifdef QB64_MACOSX
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if (scale_factor==0) {
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scale_factor=1;
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if (system("system_profiler SPDisplaysDataType | grep Retina")==0) scale_factor=2;
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}
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#else
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scale_factor=1;
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#endif
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dst_w=environment__window_width;
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dst_w=environment__window_width;
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dst_h=environment__window_height;
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dst_h=environment__window_height;
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@ -539,7 +550,7 @@ void sub__glrender(int32 method){
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glLoadIdentity();
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glLoadIdentity();
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glScalef(1, -1, 1);//flip vertically
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glScalef(1, -1, 1);//flip vertically
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glTranslatef(0, -dst_h, 0);//move to new vertical position
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glTranslatef(0, -dst_h, 0);//move to new vertical position
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glViewport(0,0,dst_w,dst_h);
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glViewport(0,0,dst_w * scale_factor,dst_h * scale_factor);
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}else{
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}else{
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