diff --git a/internal/help/_KEYHIT.txt b/internal/help/_KEYHIT.txt index 89a654115..077423200 100644 --- a/internal/help/_KEYHIT.txt +++ b/internal/help/_KEYHIT.txt @@ -42,10 +42,6 @@ The [[_KEYHIT]] function returns [[ASCII]] one and two byte, OpenGL Virtual Key :* >= &H40000000: [[Unicode]]. -* Font '''cyberbit.ttf''', included with QB64 ('''version 0.92 and up'''), is required to facilitate the '''IME'''(in Chinese settings) only. The 12.7 MB font is free for '''non-commercial''' use and is not loaded unless the user switches to the '''Input Mode Editor'''. Set to "UNICODE". -<center>'''[http://www.fileformat.info/tip/microsoft/enter_unicode.htm Setting up the Unicode Input Method Editor in Windows]'''</center> -<center>If you need help with IME support in '''Vista''' see the following article: [http://blogs.msdn.com/b/michkap/archive/2006/07/20/671835.aspx Setting up IME in Vista]</center> -* QB64 can use several Windows fonts when '''cyberbit''' is not present so it is not necessary to include with program packages. * An '''important difference''' between [[INKEY$]] and _KEYHIT is how they work when '''CTRL, ALT''' or '''SHIFT''' are used. INKEY$ returns a different code if you hold down CTRL, ALT or SHIFT before pressing F1 (for example). _KEYHIT will return the same code regardless of which modifiers were used but you can check [[_KEYDOWN]] to see which modifying keys are being used. * '''Keyboards with an Alt Gr key note:''' _KEYHIT may return both Alt (100307) and Ctrl (100306) codes when AltGr key is pressed or released.