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https://github.com/QB64Official/qb64.git
synced 2024-07-05 10:00:23 +00:00
Patch to SLEEP, _KEYHIT, INP(&H60), _SCREENEXISTS for WINDOWS
Change so that modifer keypresses will only register when the window has focus in Windows. This corrects the issue with SLEEP, KEYHIT, and INP(&H60) registering SHIFT, CTRL, and ALT keypresses even when the program is not in focus or is running as a background app. Also changed _SCREENEXISTS (and a few other window user commands) so that they require windows to have actually registered a windows handle for the function to return -1, and not just for glut to have finished initializing the screen itself.
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@ -44,7 +44,7 @@
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#ifdef QB64_ANDROID
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#include <cstdlib> //required for system()
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#include <cstdlib> //required for system()
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struct android_app* android_state;
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JavaVM* android_vm;
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JNIEnv* android_env;
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@ -29469,12 +29469,23 @@ void sub__maptriangle(int32 cull_options,float sx1,float sy1,float sx2,float sy2
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if (key==GLUT_KEY_INSERT){vk=0x5200;}
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#ifdef CORE_FREEGLUT
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if (key==112){vk=VK+QBVK_LSHIFT;}
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if (key==113){vk=VK+QBVK_RSHIFT;}
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if (key==114){vk=VK+QBVK_LCTRL;}
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if (key==115){vk=VK+QBVK_RCTRL;}
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if (key==116){vk=VK+QBVK_LALT;}
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if (key==117){vk=VK+QBVK_RALT;}
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#ifdef QB64_WINDOWS
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if (window_handle==GetActiveWindow()) {
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if (key==112){vk=VK+QBVK_LSHIFT;}
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if (key==113){vk=VK+QBVK_RSHIFT;}
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if (key==114){vk=VK+QBVK_LCTRL;}
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if (key==115){vk=VK+QBVK_RCTRL;}
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if (key==116){vk=VK+QBVK_LALT;}
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if (key==117){vk=VK+QBVK_RALT;}
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}
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#else
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if (key==112){vk=VK+QBVK_LSHIFT;}
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if (key==113){vk=VK+QBVK_RSHIFT;}
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if (key==114){vk=VK+QBVK_LCTRL;}
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if (key==115){vk=VK+QBVK_RCTRL;}
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if (key==116){vk=VK+QBVK_LALT;}
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if (key==117){vk=VK+QBVK_RALT;}
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#endif
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#endif
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if (vk!=-1){
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@ -31,4 +31,6 @@ double func_coth (double num);
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double func_sec (double num);
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double func_csc (double num);
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double func_cot (double num);
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int32 func_screenicon ();
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int32 func_screenicon ();
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extern HWND window_handle;
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@ -1,20 +1,32 @@
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int32 func_screenwidth () {
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while (!window_exists){Sleep(100);}
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return glutGet(GLUT_SCREEN_WIDTH);
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#ifdef QB64_WINDOWS
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while (!window_handle){Sleep(100);}
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#endif
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return glutGet(GLUT_SCREEN_WIDTH);
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}
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int32 func_screenheight () {
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while (!window_exists){Sleep(100);}
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return glutGet(GLUT_SCREEN_HEIGHT);
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#ifdef QB64_WINDOWS
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while (!window_handle){Sleep(100);}
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#endif
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return glutGet(GLUT_SCREEN_HEIGHT);
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}
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void sub_screenicon () {
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while (!window_exists){Sleep(100);}
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glutIconifyWindow();
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#ifdef QB64_WINDOWS
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while (!window_handle){Sleep(100);}
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#endif
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glutIconifyWindow();
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return;
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}
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int32 func_windowexists () {
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#ifdef QB64_WINDOWS
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if (!window_handle){return 0;}
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#endif
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return -window_exists;
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}
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@ -23,27 +35,29 @@ int32 func__controlchr () {
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}
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int32 func_screenicon () {
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while (!window_exists){Sleep(100);}
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extern int32 screen_hide;
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if (screen_hide) {error(5); return 0;}
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#ifdef QB64_WINDOWS
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#include <windows.h>
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extern HWND window_handle;
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return -IsIconic(window_handle);
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#else
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/*
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Linux code not compiling for now
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#include <X11/X.h>
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#include <X11/Xlib.h>
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extern Display *X11_display;
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extern Window X11_window;
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extern int32 screen_hide;
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XWindowAttributes attribs;
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while (!(X11_display && X11_window));
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XGetWindowAttributes(X11_display, X11_window, &attribs);
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if (attribs.map_state == IsUnmapped) return -1;
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return 0;
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#endif */
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return 0; //if we get here and haven't exited already, we failed somewhere along the way.
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#endif
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while (!window_exists){Sleep(100);}
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#ifdef QB64_WINDOWS
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while (!window_handle){Sleep(100);}
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#endif
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extern int32 screen_hide;
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if (screen_hide) {error(5); return 0;}
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#ifdef QB64_WINDOWS
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#include <windows.h>
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return -IsIconic(window_handle);
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#else
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/*
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Linux code not compiling for now
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#include <X11/X.h>
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#include <X11/Xlib.h>
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extern Display *X11_display;
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extern Window X11_window;
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extern int32 screen_hide;
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XWindowAttributes attribs;
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while (!(X11_display && X11_window));
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XGetWindowAttributes(X11_display, X11_window, &attribs);
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if (attribs.map_state == IsUnmapped) return -1;
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return 0;
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#endif */
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return 0; //if we get here and haven't exited already, we failed somewhere along the way.
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#endif
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}
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@ -3,5 +3,6 @@
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#include "Steve Stuff/convert_angle.cpp"
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#include "Steve Stuff/extramath.cpp"
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#include "Steve Stuff/screeninfo.cpp"
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#include "Steve Stuff/stringcomp.cpp"
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#include "Steve Stuff/screeninfo.cpp"
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