# QB64 ![QB64](source/qb64.png) QB64 is a modern extended BASIC+OpenGL language that retains QB4.5/QBasic compatibility and compiles native binaries for Windows (XP and up), Linux and macOS. ======= [![contributions welcome](https://img.shields.io/badge/contributions-welcome-brightgreen.svg?style=flat)](https://github.com/QB64Team/qb64/issues) # Table of Contents 1. [Installation](#Installation) 1. [Windows](#Windows) 2. [macOS](#macOS) 3. [Linux](#Linux) 2. [Usage](#Usage) 3. [Additional Info](#Additional_Info) # Installation Download the appropriate package for your operating system. Check the Releases page. ## Windows Make sure to extract the package contents to a folder with full write permissions (failing to do so may result in IDE or compilation errors). * It is advisable to to whitelist the QB64 folder in your antivirus/antimalware software * ## macOS Before using QB64 make sure to install the Xcode command line tools with: ```bash xcode-select --install ``` Run ```./setup_osx.command``` to compile QB64 for your OS version. ## Linux Compile QB64 with ```./setup_lnx.sh```. Dependencies should be automatically installed. Required packages include OpenGL, ALSA and the GNU C++ Compiler. # Usage Run the QB64 executable to launch the IDE, which you can use to edit your .BAS files. From there, hit F5 to compile and run your code. To generate a binary without running it, hit F11. Additionally, if you do not wish to use the integrated IDE and to only compile your program, you can use the following command-line calls: ```qb64 -c yourfile.bas``` ```qb64 -c yourfile.bas -o outputname.exe``` Replacing `-c` with `-x` will compile without opening a separate compiler window.