int32 *_SUB_GL_INCLUDE_CONTENT_LONG_D=NULL; if(_SUB_GL_INCLUDE_CONTENT_LONG_D==NULL){ _SUB_GL_INCLUDE_CONTENT_LONG_D=(int32*)mem_static_malloc(4); *_SUB_GL_INCLUDE_CONTENT_LONG_D=0; } int64 fornext_value3467; int64 fornext_finalvalue3467; int64 fornext_step3467; uint8 fornext_step_negative3467; int32 *_SUB_GL_INCLUDE_CONTENT_LONG_I=NULL; if(_SUB_GL_INCLUDE_CONTENT_LONG_I==NULL){ _SUB_GL_INCLUDE_CONTENT_LONG_I=(int32*)mem_static_malloc(4); *_SUB_GL_INCLUDE_CONTENT_LONG_I=0; } int32 pass3468; int32 *_SUB_GL_INCLUDE_CONTENT_LONG_C=NULL; if(_SUB_GL_INCLUDE_CONTENT_LONG_C==NULL){ _SUB_GL_INCLUDE_CONTENT_LONG_C=(int32*)mem_static_malloc(4); *_SUB_GL_INCLUDE_CONTENT_LONG_C=0; } int64 fornext_value3470; int64 fornext_finalvalue3470; int64 fornext_step3470; uint8 fornext_step_negative3470; void *_SUB_GL_INCLUDE_CONTENT_UDT_G=NULL; if(_SUB_GL_INCLUDE_CONTENT_UDT_G==NULL){ _SUB_GL_INCLUDE_CONTENT_UDT_G=(void*)mem_static_malloc(216); memset(_SUB_GL_INCLUDE_CONTENT_UDT_G,0,216); } int32 *_SUB_GL_INCLUDE_CONTENT_LONG_S=NULL; if(_SUB_GL_INCLUDE_CONTENT_LONG_S==NULL){ _SUB_GL_INCLUDE_CONTENT_LONG_S=(int32*)mem_static_malloc(4); *_SUB_GL_INCLUDE_CONTENT_LONG_S=0; }