The **POKE** statement sets the value of a specified memory address offset. **QB64 currently has limited access!** ## Syntax > POKE *segment_offset*, *offset_value* * Writes a value to the *segment_offset* address in memory. * POKE can only be used to set a value from 0 to 255 (one byte). * A segment should be defined using [DEF SEG](DEF-SEG), if you don't define a segment qbasics ordinary segment will be used. * POKE sends byte values to memory areas. It does not directly access registers. * Important [SCREEN (statement)](SCREEN-(statement)) segments using [PEEK](PEEK) and [POKE](POKE) include &HB800 (text segment) and &HA000 (graphics segment). * [DEF SEG](DEF-SEG) should always be used to reset the default segment when access to other memory is no longer necessary. * POKE is safer to use than [OUT](OUT) which could damage a PC register. * **Warning: DEF SEG, VARSEG , VARPTR, PEEK or POKE access QB64's emulated 16 bit conventional memory block!** > **It is highly recommended that QB64's [_MEM](_MEM) memory system be used to avoid running out of memory.** ## Example(s) > Turning keyboard Lock and Insert modes on and off. ```vb DEF SEG = 0 oldsetting% = PEEK(1047) POKE 1047,PEEK(1047) OR 16 ' ENABLES SCROLL LOCK POKE 1047,PEEK(1047) OR 32 ' ENABLES NUMBER LOCK POKE 1047,PEEK(1047) OR 64 ' ENABLES CAPS LOCK POKE 1047,PEEK(1047) OR 128 ' ENABLES INSERT MODE DEF SEG ``` > *Note: Use [XOR](XOR) instead of [OR](OR) above to alternate between on and off modes.* ```vb DEF SEG = 0 oldsetting% = PEEK(1047) POKE 1047,PEEK(1047) AND 239 ' TURNS OFF SCROLL LOCK (239 = 255 - 16) POKE 1047,PEEK(1047) AND 223 ' TURNS OFF NUMBER LOCK (223 = 255 - 32) POKE 1047,PEEK(1047) AND 191 ' TURNS OFF CAPS LOCK (191 = 255 - 64) POKE 1047,PEEK(1047) AND 127 ' TURNS OFF INSERT MODE (127 = 255 - 128) DEF SEG ``` > *Note: Using [AND](AND) requires that the bit value is subtracted from 255 to turn off a bit.* The above examples won't work in NT. > **Warning: The keyboard lights may NOT change so it is a good idea to restore the original settings!** A small PEEK and POKE fractal program. ```vb SCREEN 13 DEF SEG = &HA000 'set to read screen buffer DO FOR a& = 0 TO 65535 POKE a&, PEEK((a& * 2) AND &HFFFF&) + 1 NEXT _LIMIT 25 LOOP UNTIL INKEY$ <> "" DEF SEG ``` Highlighting a row of text in Screen 0 ```vb minX = 20: maxX = 60: minY = 10: maxY = 24 selection = 0 'the screen Y coordinate of the previously highlighted item FOR i% = 1 TO 25: LOCATE i%, 40: PRINT i%;: NEXT DO: _LIMIT 100 IF _MOUSEINPUT THEN 'Un-highlight any selected row IF selection THEN selectRow selection, minX, maxX, 0 x = CINT(_MOUSEX) y = CINT(_MOUSEY) IF x >= minX AND x <= maxX AND y >= minY AND y <= maxY THEN selection = y ELSE selection = 0 END IF 'Highlight any selected row IF selection THEN SelectRow selection, minX, maxX, 2 IF _MOUSEBUTTON(1) THEN LOCATE 1, 2: PRINT x, y, selection END IF LOOP UNTIL INKEY$ <> "" SUB SelectRow (y, x1, x2, col) DEF SEG = &HB800 addr& = (x1 - 1 + (y - 1) * _WIDTH) * 2 + 1 FOR x = x1 TO x2 oldCol = PEEK(addr&) AND &B10001111 ' Mask foreground color and blink bit POKE addr&, oldCol OR ((col AND &B111) * &B10000) ' Apply background color addr& = addr& + 2 NEXT END SUB ``` ## See Example(s) * [SelectScreen](SelectScreen) (Screen mode selection) ## See Also * [DEF SEG](DEF-SEG), [DEF SEG = 0](DEF-SEG-=-0) (reference) * [PEEK](PEEK) (read memory), [OUT](OUT) (write to register) * [VARSEG](VARSEG), [VARPTR](VARPTR) * [_MEMGET (function)](_MEMGET-(function)), [_MEMPUT](_MEMPUT) * [Scancodes](Scancodes) (demo), [Screen Memory](Screen-Memory) * [PEEK and POKE Library](PEEK-and-POKE-Library)